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path: root/indra/newview/lldrawpoolterrain.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rw-r--r--indra/newview/lldrawpoolterrain.cpp258
1 files changed, 144 insertions, 114 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 3daa0f8261..b8e653c5de 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -62,13 +62,16 @@ LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) :
LLFacePool(POOL_TERRAIN),
mTexturep(texturep)
{
+ U32 format = GL_ALPHA8;
+ U32 int_format = GL_ALPHA;
+
// Hack!
sDetailScale = 1.f/gSavedSettings.getF32("RenderTerrainScale");
sDetailMode = gSavedSettings.getS32("RenderTerrainDetail");
mAlphaRampImagep = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga",
TRUE, LLViewerTexture::BOOST_UI,
LLViewerTexture::FETCHED_TEXTURE,
- GL_ALPHA8, GL_ALPHA,
+ format, int_format,
LLUUID("e97cf410-8e61-7005-ec06-629eba4cd1fb"));
//gGL.getTexUnit(0)->bind(mAlphaRampImagep.get());
@@ -77,7 +80,7 @@ LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) :
m2DAlphaRampImagep = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c",
TRUE, LLViewerTexture::BOOST_UI,
LLViewerTexture::FETCHED_TEXTURE,
- GL_ALPHA8, GL_ALPHA,
+ format, int_format,
LLUUID("38b86f85-2575-52a9-a531-23108d8da837"));
//gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get());
@@ -106,6 +109,10 @@ U32 LLDrawPoolTerrain::getVertexDataMask()
{
return LLVertexBuffer::MAP_VERTEX;
}
+ else if (LLGLSLShader::sCurBoundShaderPtr)
+ {
+ return VERTEX_DATA_MASK & ~(LLVertexBuffer::MAP_TEXCOORD2 | LLVertexBuffer::MAP_TEXCOORD3);
+ }
else
{
return VERTEX_DATA_MASK;
@@ -115,14 +122,7 @@ U32 LLDrawPoolTerrain::getVertexDataMask()
void LLDrawPoolTerrain::prerender()
{
mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
- if (mVertexShaderLevel > 0)
- {
- sDetailMode = 1;
- }
- else
- {
- sDetailMode = gSavedSettings.getS32("RenderTerrainDetail");
- }
+ sDetailMode = gSavedSettings.getS32("RenderTerrainDetail");
}
void LLDrawPoolTerrain::beginRenderPass( S32 pass )
@@ -130,9 +130,24 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass )
LLFastTimer t(FTM_RENDER_TERRAIN);
LLFacePool::beginRenderPass(pass);
- sShader = LLPipeline::sUnderWaterRender ?
- &gTerrainWaterProgram :
- &gTerrainProgram;
+ if (sDetailMode > 0)
+ {
+ sShader = LLPipeline::sUnderWaterRender ?
+ &gTerrainWaterProgram :
+ &gTerrainProgram;
+ }
+ else
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sShader = &gObjectSimpleNonIndexedTexGenWaterProgram;
+ }
+ else
+ {
+ sShader = &gObjectSimpleNonIndexedTexGenProgram;
+ }
+ }
+
if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0)
{
@@ -174,6 +189,8 @@ void LLDrawPoolTerrain::render(S32 pass)
compp->mDetailTextures[i]->addTextureStats(1024.f*1024.f); // assume large pixel area
}
+ LLOverrideFaceColor override(this, 1.f, 1.f, 1.f, 1.f);
+
if (!gGLManager.mHasMultitexture)
{
// No multitexture, render simple land.
@@ -188,22 +205,34 @@ void LLDrawPoolTerrain::render(S32 pass)
}
LLGLSPipeline gls;
- LLOverrideFaceColor override(this, 1.f, 1.f, 1.f, 1.f);
-
+
if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0)
{
gPipeline.enableLightsDynamic();
- renderFullShader();
+
+ if (sDetailMode > 0)
+ {
+ renderFullShader();
+ }
+ else
+ {
+ renderSimple();
+ }
}
else
{
gPipeline.enableLightsStatic();
- if (sDetailMode == 0){
+ if (sDetailMode == 0)
+ {
renderSimple();
- } else if (gGLManager.mNumTextureUnits < 4){
+ }
+ else if (gGLManager.mNumTextureUnits < 4)
+ {
renderFull2TU();
- } else {
+ }
+ else
+ {
renderFull4TU();
}
}
@@ -215,8 +244,9 @@ void LLDrawPoolTerrain::render(S32 pass)
{ //use fullbright shader for highlighting
LLGLSLShader* old_shader = sShader;
sShader->unbind();
- sShader = &gObjectFullbrightNonIndexedProgram;
+ sShader = &gHighlightProgram;
sShader->bind();
+ gGL.diffuseColor4f(1,1,1,1);
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
renderOwnership();
@@ -312,16 +342,15 @@ void LLDrawPoolTerrain::renderFullShader()
gGL.getTexUnit(detail0)->bind(detail_texture0p);
gGL.getTexUnit(0)->activate();
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(shader);
+
+ shader->uniform4fv("object_plane_s", 1, tp0.mV);
+ shader->uniform4fv("object_plane_t", 1, tp1.mV);
- glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
//
// detail texture 1
@@ -331,9 +360,9 @@ void LLDrawPoolTerrain::renderFullShader()
/// ALPHA TEXTURE COORDS 0:
gGL.getTexUnit(1)->activate();
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
// detail texture 2
//
@@ -343,10 +372,10 @@ void LLDrawPoolTerrain::renderFullShader()
gGL.getTexUnit(2)->activate();
/// ALPHA TEXTURE COORDS 1:
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(-2.f, 0.f, 0.f);
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.translatef(-2.f, 0.f, 0.f);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
//
// detail texture 3
@@ -356,10 +385,10 @@ void LLDrawPoolTerrain::renderFullShader()
/// ALPHA TEXTURE COORDS 2:
gGL.getTexUnit(3)->activate();
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(-1.f, 0.f, 0.f);
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.translatef(-1.f, 0.f, 0.f);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
//
// Alpha Ramp
@@ -380,38 +409,30 @@ void LLDrawPoolTerrain::renderFullShader()
gGL.getTexUnit(alpha_ramp)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(4)->disable();
gGL.getTexUnit(4)->activate();
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
-
+
gGL.getTexUnit(detail3)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(3)->disable();
gGL.getTexUnit(3)->activate();
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.getTexUnit(detail2)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(2)->disable();
gGL.getTexUnit(2)->activate();
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.getTexUnit(detail1)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->disable();
gGL.getTexUnit(1)->activate();
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
//----------------------------------------------------------------------------
// Restore Texture Unit 0 defaults
@@ -419,11 +440,9 @@ void LLDrawPoolTerrain::renderFullShader()
gGL.getTexUnit(detail0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(0)->activate();
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
}
void LLDrawPoolTerrain::renderFull4TU()
@@ -534,9 +553,9 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(1)->activate();
// Set the texture matrix
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(-2.f, 0.f, 0.f);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.translatef(-2.f, 0.f, 0.f);
// Care about alpha only
gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
@@ -566,9 +585,9 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(3)->activate();
// Set the texture matrix
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(-1.f, 0.f, 0.f);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.translatef(-1.f, 0.f, 0.f);
// Set alpha texture and do lighting modulation
gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR);
@@ -586,9 +605,9 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(3)->disable();
gGL.getTexUnit(3)->activate();
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(2)->disable();
@@ -596,17 +615,17 @@ void LLDrawPoolTerrain::renderFull4TU()
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->disable();
gGL.getTexUnit(1)->activate();
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
// Restore blend state
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@@ -620,9 +639,9 @@ void LLDrawPoolTerrain::renderFull4TU()
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
@@ -714,9 +733,9 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep);
// Set the texture matrix
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(-1.f, 0.f, 0.f);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.translatef(-1.f, 0.f, 0.f);
// Care about alpha only
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
@@ -753,9 +772,9 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep);
// Set the texture matrix
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(-2.f, 0.f, 0.f);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.translatef(-2.f, 0.f, 0.f);
// Care about alpha only
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
@@ -793,9 +812,9 @@ void LLDrawPoolTerrain::renderFull2TU()
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
//----------------------------------------------------------------------------
// Restore Texture Unit 0 defaults
@@ -805,9 +824,9 @@ void LLDrawPoolTerrain::renderFull2TU()
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
@@ -831,13 +850,21 @@ void LLDrawPoolTerrain::renderSimple()
tp0.setVec(tscale, 0.f, 0.0f, -1.f*(origin_agent.mV[0]/256.f));
tp1.setVec(0.f, tscale, 0.0f, -1.f*(origin_agent.mV[1]/256.f));
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
- glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
- glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
-
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ sShader->uniform4fv("object_plane_s", 1, tp0.mV);
+ sShader->uniform4fv("object_plane_t", 1, tp1.mV);
+ }
+ else
+ {
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
+ glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
+ glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
+ }
+
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
drawLoop();
@@ -847,11 +874,14 @@ void LLDrawPoolTerrain::renderSimple()
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ }
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
@@ -882,11 +912,11 @@ void LLDrawPoolTerrain::renderOwnership()
// texture coordinates for pixel 256x256 is not 1,1. This makes the
// ownership map not line up with the selection. We address this with
// a texture matrix multiply.
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.pushMatrix();
const F32 TEXTURE_FUDGE = 257.f / 256.f;
- glScalef( TEXTURE_FUDGE, TEXTURE_FUDGE, 1.f );
+ gGL.scalef( TEXTURE_FUDGE, TEXTURE_FUDGE, 1.f );
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
{
@@ -895,9 +925,9 @@ void LLDrawPoolTerrain::renderOwnership()
LLVertexBuffer::MAP_TEXCOORD0);
}
- glMatrixMode(GL_TEXTURE);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
}