diff options
Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 135 |
1 files changed, 66 insertions, 69 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 8d6b31912a..3ba4a89686 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -323,9 +323,9 @@ void LLDrawPoolTerrain::renderFullShader() glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); // // detail texture 1 @@ -335,9 +335,9 @@ void LLDrawPoolTerrain::renderFullShader() /// ALPHA TEXTURE COORDS 0: gGL.getTexUnit(1)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); // detail texture 2 // @@ -347,10 +347,10 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(2)->activate(); /// ALPHA TEXTURE COORDS 1: - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-2.f, 0.f, 0.f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-2.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_MODELVIEW); // // detail texture 3 @@ -360,10 +360,10 @@ void LLDrawPoolTerrain::renderFullShader() /// ALPHA TEXTURE COORDS 2: gGL.getTexUnit(3)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-1.f, 0.f, 0.f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-1.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_MODELVIEW); // // Alpha Ramp @@ -386,36 +386,33 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(4)->activate(); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - + gGL.getTexUnit(detail3)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(3)->disable(); gGL.getTexUnit(3)->activate(); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(detail2)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->disable(); gGL.getTexUnit(2)->activate(); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(detail1)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->activate(); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); //---------------------------------------------------------------------------- // Restore Texture Unit 0 defaults @@ -425,9 +422,9 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(0)->activate(); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } void LLDrawPoolTerrain::renderFull4TU() @@ -538,9 +535,9 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(1)->activate(); // Set the texture matrix - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-2.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-2.f, 0.f, 0.f); // Care about alpha only gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); @@ -570,9 +567,9 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(3)->activate(); // Set the texture matrix - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-1.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-1.f, 0.f, 0.f); // Set alpha texture and do lighting modulation gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR); @@ -590,9 +587,9 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(3)->disable(); gGL.getTexUnit(3)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->disable(); @@ -600,17 +597,17 @@ void LLDrawPoolTerrain::renderFull4TU() glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); // Restore blend state gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -624,9 +621,9 @@ void LLDrawPoolTerrain::renderFull4TU() glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } @@ -718,9 +715,9 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(0)->bind(m2DAlphaRampImagep); // Set the texture matrix - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-1.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-1.f, 0.f, 0.f); // Care about alpha only gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); @@ -757,9 +754,9 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->bind(m2DAlphaRampImagep); // Set the texture matrix - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-2.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-2.f, 0.f, 0.f); // Care about alpha only gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); @@ -797,9 +794,9 @@ void LLDrawPoolTerrain::renderFull2TU() glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); //---------------------------------------------------------------------------- // Restore Texture Unit 0 defaults @@ -809,9 +806,9 @@ void LLDrawPoolTerrain::renderFull2TU() glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } @@ -853,9 +850,9 @@ void LLDrawPoolTerrain::renderSimple() gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } @@ -886,11 +883,11 @@ void LLDrawPoolTerrain::renderOwnership() // texture coordinates for pixel 256x256 is not 1,1. This makes the // ownership map not line up with the selection. We address this with // a texture matrix multiply. - glMatrixMode(GL_TEXTURE); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.pushMatrix(); const F32 TEXTURE_FUDGE = 257.f / 256.f; - glScalef( TEXTURE_FUDGE, TEXTURE_FUDGE, 1.f ); + gGL.scalef( TEXTURE_FUDGE, TEXTURE_FUDGE, 1.f ); for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) { @@ -899,9 +896,9 @@ void LLDrawPoolTerrain::renderOwnership() LLVertexBuffer::MAP_TEXCOORD0); } - glMatrixMode(GL_TEXTURE); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } |