diff options
Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 2a9c27fec9..02a77dc418 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -593,6 +593,7 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->bind(detail_texture0p); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); @@ -600,6 +601,7 @@ void LLDrawPoolTerrain::renderFull4TU() glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif // // Stage 1: Generate alpha ramp for detail0/detail1 transition @@ -616,12 +618,14 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->activate(); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif // // Stage 3: Modulate with primary (vertex) color for lighting @@ -643,12 +647,14 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->bind(detail_texture3p); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif // // Stage 1: Generate alpha ramp for detail2/detail3 transition @@ -669,12 +675,14 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->activate(); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif // // Stage 3: Generate alpha ramp for detail1/detail2 transition @@ -709,8 +717,10 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(2)->disable(); gGL.getTexUnit(2)->activate(); +#if GL_VERSION_1_1 glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); +#endif gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -733,8 +743,10 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); +#if GL_VERSION_1_1 glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); +#endif gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -768,6 +780,7 @@ void LLDrawPoolTerrain::renderFull2TU() // Stage 0: Render detail 0 into base // gGL.getTexUnit(0)->bind(detail_texture0p); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); @@ -775,6 +788,7 @@ void LLDrawPoolTerrain::renderFull2TU() glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif drawLoop(); @@ -786,8 +800,10 @@ void LLDrawPoolTerrain::renderFull2TU() // gGL.getTexUnit(0)->bind(m2DAlphaRampImagep); +#if GL_VERSION_1_1 glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); +#endif // // Stage 1: Write detail1 @@ -796,12 +812,14 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->activate(); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif gGL.getTexUnit(0)->activate(); { @@ -829,12 +847,14 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->activate(); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif { LLGLEnable blend(GL_BLEND); @@ -860,12 +880,14 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->activate(); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif gGL.getTexUnit(0)->activate(); { @@ -882,8 +904,10 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->activate(); +#if GL_VERSION_1_1 glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); +#endif gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -894,8 +918,10 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); +#if GL_VERSION_1_1 glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); +#endif gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); |