diff options
Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index a01c9026c8..345dd6bb84 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -61,6 +61,8 @@ int DebugDetailMap = 0; S32 LLDrawPoolTerrain::sDetailMode = 1; F32 LLDrawPoolTerrain::sDetailScale = DETAIL_SCALE; static LLGLSLShader* sShader = NULL; +static LLFastTimer::DeclareTimer FTM_SHADOW_TERRAIN("Terrain Shadow"); + LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) : LLFacePool(POOL_TERRAIN), @@ -131,7 +133,7 @@ void LLDrawPoolTerrain::prerender() void LLDrawPoolTerrain::beginRenderPass( S32 pass ) { - LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN); + LLFastTimer t(FTM_RENDER_TERRAIN); LLFacePool::beginRenderPass(pass); sShader = LLPipeline::sUnderWaterRender ? @@ -146,7 +148,7 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass ) void LLDrawPoolTerrain::endRenderPass( S32 pass ) { - LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN); + LLFastTimer t(FTM_RENDER_TERRAIN); LLFacePool::endRenderPass(pass); if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0) { @@ -162,7 +164,7 @@ S32 LLDrawPoolTerrain::getDetailMode() void LLDrawPoolTerrain::render(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN); + LLFastTimer t(FTM_RENDER_TERRAIN); if (mDrawFace.empty()) { @@ -235,7 +237,7 @@ void LLDrawPoolTerrain::render(S32 pass) void LLDrawPoolTerrain::beginDeferredPass(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN); + LLFastTimer t(FTM_RENDER_TERRAIN); LLFacePool::beginRenderPass(pass); sShader = &gDeferredTerrainProgram; @@ -245,14 +247,14 @@ void LLDrawPoolTerrain::beginDeferredPass(S32 pass) void LLDrawPoolTerrain::endDeferredPass(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN); + LLFastTimer t(FTM_RENDER_TERRAIN); LLFacePool::endRenderPass(pass); sShader->unbind(); } void LLDrawPoolTerrain::renderDeferred(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN); + LLFastTimer t(FTM_RENDER_TERRAIN); if (mDrawFace.empty()) { return; @@ -262,7 +264,7 @@ void LLDrawPoolTerrain::renderDeferred(S32 pass) void LLDrawPoolTerrain::beginShadowPass(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_SHADOW_TERRAIN); + LLFastTimer t(FTM_SHADOW_TERRAIN); LLFacePool::beginRenderPass(pass); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gDeferredShadowProgram.bind(); @@ -270,14 +272,14 @@ void LLDrawPoolTerrain::beginShadowPass(S32 pass) void LLDrawPoolTerrain::endShadowPass(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_SHADOW_TERRAIN); + LLFastTimer t(FTM_SHADOW_TERRAIN); LLFacePool::endRenderPass(pass); gDeferredShadowProgram.unbind(); } void LLDrawPoolTerrain::renderShadow(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_SHADOW_TERRAIN); + LLFastTimer t(FTM_SHADOW_TERRAIN); if (mDrawFace.empty()) { return; |