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-rw-r--r--indra/newview/lldrawpoolsky.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 8a3871b6b4..7f7d9f65c6 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -76,13 +76,14 @@ void LLDrawPoolSky::render(S32 pass)
return;
}
- // use a shader only underwater
+ // don't render sky under water (background just gets cleared to fog color)
if(mVertexShaderLevel > 0 && LLPipeline::sUnderWaterRender)
{
- mShader = &gObjectFullbrightWaterProgram;
- mShader->bind();
+ return;
}
- else if (LLGLSLShader::sNoFixedFunction)
+
+
+ if (LLGLSLShader::sNoFixedFunction)
{ //just use the UI shader (generic single texture no lighting)
gOneTextureNoColorProgram.bind();
}