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path: root/indra/newview/lldrawpoolsky.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolsky.cpp')
-rw-r--r--indra/newview/lldrawpoolsky.cpp20
1 files changed, 7 insertions, 13 deletions
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index bdb16abc78..12614b5e2d 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -55,7 +55,7 @@ LLDrawPool *LLDrawPoolSky::instancePool()
void LLDrawPoolSky::prerender()
{
- mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
+ mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable);
}
@@ -75,7 +75,7 @@ void LLDrawPoolSky::render(S32 pass)
}
// don't render sky under water (background just gets cleared to fog color)
- if(mVertexShaderLevel > 0 && LLPipeline::sUnderWaterRender)
+ if(mShaderLevel > 0 && LLPipeline::sUnderWaterRender)
{
return;
}
@@ -98,18 +98,10 @@ void LLDrawPoolSky::render(S32 pass)
}
- LLGLSPipelineSkyBox gls_skybox;
+ LLGLSPipelineDepthTestSkyBox gls_skybox(true, false);
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
-
- LLGLSquashToFarClip far_clip(glh_get_current_projection());
-
- LLGLEnable fog_enable( (mVertexShaderLevel < 1 && LLViewerCamera::getInstance()->cameraUnderWater()) ? GL_FOG : 0);
-
- gPipeline.disableLights();
+ LLGLEnable fog_enable( (mShaderLevel < 1 && LLViewerCamera::getInstance()->cameraUnderWater()) ? GL_FOG : 0);
- LLGLDisable clip(GL_CLIP_PLANE0);
-
gGL.pushMatrix();
LLVector3 origin = LLViewerCamera::getInstance()->getOrigin();
gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
@@ -137,7 +129,9 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side)
llassert(mSkyTex);
mSkyTex[side].bindTexture(TRUE);
-
+
+ gGL.getTexUnit(0)->setTextureColorSpace(LLTexUnit::TCS_SRGB);
+
face.renderIndexed();
if (LLSkyTex::doInterpolate())