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path: root/indra/newview/lldrawpoolsimple.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp14
1 files changed, 13 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 6e0ea78af2..1a6293c010 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -198,7 +198,11 @@ void LLDrawPoolSimple::render(S32 pass)
if (LLPipeline::sRenderDeferred)
{ //if deferred rendering is enabled, bump faces aren't registered as simple
//render bump faces here as simple so bump faces will appear under water
- pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE);
}
}
else
@@ -405,12 +409,20 @@ void LLDrawPoolFullbright::render(S32 pass)
fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE);
}
else
{
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR;
renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask);
+ pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask);
+ pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask);
+ pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask);
+ pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask);
}
stop_glerror();