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path: root/indra/newview/lldrawpoolsimple.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r--indra/newview/lldrawpoolsimple.cpp29
1 files changed, 14 insertions, 15 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 1fdf87f6d2..331536fdca 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -35,7 +35,6 @@
#include "lldrawpoolsimple.h"
#include "llviewercamera.h"
-#include "llagent.h"
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
@@ -50,7 +49,7 @@ static LLGLSLShader* fullbright_shader = NULL;
void LLDrawPoolGlow::render(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_GLOW);
+ LLFastTimer t(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.setSceneBlendType(LLRender::BT_ADD);
@@ -98,7 +97,7 @@ void LLDrawPoolSimple::prerender()
void LLDrawPoolSimple::beginRenderPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
+ LLFastTimer t(FTM_RENDER_SIMPLE);
if (LLPipeline::sUnderWaterRender)
{
@@ -125,7 +124,7 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass)
void LLDrawPoolSimple::endRenderPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
+ LLFastTimer t(FTM_RENDER_SIMPLE);
LLRenderPass::endRenderPass(pass);
if (mVertexShaderLevel > 0){
@@ -140,7 +139,7 @@ void LLDrawPoolSimple::render(S32 pass)
LLGLDisable alpha_test(GL_ALPHA_TEST);
{ //render simple
- LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
+ LLFastTimer t(FTM_RENDER_SIMPLE);
gPipeline.enableLightsDynamic();
renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
@@ -157,13 +156,13 @@ void LLDrawPoolSimple::render(S32 pass)
void LLDrawPoolSimple::beginDeferredPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
+ LLFastTimer t(FTM_RENDER_SIMPLE);
gDeferredDiffuseProgram.bind();
}
void LLDrawPoolSimple::endDeferredPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
+ LLFastTimer t(FTM_RENDER_SIMPLE);
LLRenderPass::endRenderPass(pass);
gDeferredDiffuseProgram.unbind();
@@ -175,7 +174,7 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
LLGLDisable alpha_test(GL_ALPHA_TEST);
{ //render simple
- LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
+ LLFastTimer t(FTM_RENDER_SIMPLE);
renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
}
}
@@ -195,7 +194,7 @@ void LLDrawPoolGrass::prerender()
void LLDrawPoolGrass::beginRenderPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS);
+ LLFastTimer t(FTM_RENDER_GRASS);
if (LLPipeline::sUnderWaterRender)
{
@@ -222,7 +221,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
void LLDrawPoolGrass::endRenderPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS);
+ LLFastTimer t(FTM_RENDER_GRASS);
LLRenderPass::endRenderPass(pass);
if (mVertexShaderLevel > 0)
@@ -237,7 +236,7 @@ void LLDrawPoolGrass::render(S32 pass)
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS);
+ LLFastTimer t(FTM_RENDER_GRASS);
LLGLEnable test(GL_ALPHA_TEST);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
//render grass
@@ -262,7 +261,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass)
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_GRASS);
+ LLFastTimer t(FTM_RENDER_GRASS);
gDeferredTreeProgram.bind();
LLGLEnable test(GL_ALPHA_TEST);
//render grass
@@ -286,7 +285,7 @@ void LLDrawPoolFullbright::prerender()
void LLDrawPoolFullbright::beginRenderPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT);
+ LLFastTimer t(FTM_RENDER_FULLBRIGHT);
if (LLPipeline::sUnderWaterRender)
{
@@ -300,7 +299,7 @@ void LLDrawPoolFullbright::beginRenderPass(S32 pass)
void LLDrawPoolFullbright::endRenderPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT);
+ LLFastTimer t(FTM_RENDER_FULLBRIGHT);
LLRenderPass::endRenderPass(pass);
if (mVertexShaderLevel > 0)
@@ -311,7 +310,7 @@ void LLDrawPoolFullbright::endRenderPass(S32 pass)
void LLDrawPoolFullbright::render(S32 pass)
{ //render fullbright
- LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT);
+ LLFastTimer t(FTM_RENDER_FULLBRIGHT);
if (mVertexShaderLevel > 0)
{
fullbright_shader->bind();