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Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rwxr-xr-x[-rw-r--r--]indra/newview/lldrawpoolsimple.cpp329
1 files changed, 304 insertions, 25 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 6e0ea78af2..bd180de6c6 100644..100755
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -37,23 +37,23 @@
#include "llviewershadermgr.h"
#include "llrender.h"
-
static LLGLSLShader* simple_shader = NULL;
static LLGLSLShader* fullbright_shader = NULL;
-static LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
-static LLFastTimer::DeclareTimer FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
+static LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
+static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
void LLDrawPoolGlow::beginPostDeferredPass(S32 pass)
{
gDeferredEmissiveProgram.bind();
+ gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
}
-static LLFastTimer::DeclareTimer FTM_RENDER_GLOW_PUSH("Glow Push");
+static LLTrace::BlockTimerStatHandle FTM_RENDER_GLOW_PUSH("Glow Push");
void LLDrawPoolGlow::renderPostDeferred(S32 pass)
{
- LLFastTimer t(FTM_RENDER_GLOW);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.flush();
@@ -66,7 +66,7 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass)
gGL.setColorMask(false, true);
{
- LLFastTimer t(FTM_RENDER_GLOW_PUSH);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW_PUSH);
pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
@@ -94,7 +94,7 @@ S32 LLDrawPoolGlow::getNumPasses()
void LLDrawPoolGlow::render(S32 pass)
{
- LLFastTimer t(FTM_RENDER_GLOW);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.flush();
@@ -110,6 +110,14 @@ void LLDrawPoolGlow::render(S32 pass)
LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
shader->bind();
+ if (LLPipeline::sRenderDeferred)
+ {
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ else
+ {
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
+ }
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
@@ -144,9 +152,13 @@ void LLDrawPoolSimple::prerender()
void LLDrawPoolSimple::beginRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_SIMPLE);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
- if (LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sImpostorRender)
+ {
+ simple_shader = &gObjectSimpleImpostorProgram;
+ }
+ else if (LLPipeline::sUnderWaterRender)
{
simple_shader = &gObjectSimpleWaterProgram;
}
@@ -171,7 +183,7 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass)
void LLDrawPoolSimple::endRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_SIMPLE);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
stop_glerror();
LLRenderPass::endRenderPass(pass);
stop_glerror();
@@ -186,7 +198,7 @@ void LLDrawPoolSimple::render(S32 pass)
LLGLDisable blend(GL_BLEND);
{ //render simple
- LLFastTimer t(FTM_RENDER_SIMPLE);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
gPipeline.enableLightsDynamic();
if (mVertexShaderLevel > 0)
@@ -198,7 +210,11 @@ void LLDrawPoolSimple::render(S32 pass)
if (LLPipeline::sRenderDeferred)
{ //if deferred rendering is enabled, bump faces aren't registered as simple
//render bump faces here as simple so bump faces will appear under water
- pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE);
}
}
else
@@ -210,19 +226,182 @@ void LLDrawPoolSimple::render(S32 pass)
}
}
+
+
+
+
+
+
+
+
+
+static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK("Alpha Mask");
+
+LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
+ LLRenderPass(POOL_ALPHA_MASK)
+{
+}
+
+void LLDrawPoolAlphaMask::prerender()
+{
+ mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+}
+
+void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
+{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ simple_shader = &gObjectSimpleWaterAlphaMaskProgram;
+ }
+ else
+ {
+ simple_shader = &gObjectSimpleAlphaMaskProgram;
+ }
+
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->bind();
+ }
+ else
+ {
+ // don't use shaders!
+ if (gGLManager.mHasShaderObjects)
+ {
+ LLGLSLShader::bindNoShader();
+ }
+ }
+}
+
+void LLDrawPoolAlphaMask::endRenderPass(S32 pass)
+{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
+ stop_glerror();
+ LLRenderPass::endRenderPass(pass);
+ stop_glerror();
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->unbind();
+ }
+}
+
+void LLDrawPoolAlphaMask::render(S32 pass)
+{
+ LLGLDisable blend(GL_BLEND);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
+
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->bind();
+ simple_shader->setMinimumAlpha(0.33f);
+
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
+ else
+ {
+ LLGLEnable test(GL_ALPHA_TEST);
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
+ }
+}
+
+LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() :
+ LLRenderPass(POOL_FULLBRIGHT_ALPHA_MASK)
+{
+}
+
+void LLDrawPoolFullbrightAlphaMask::prerender()
+{
+ mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+}
+
+void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
+{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ simple_shader = &gObjectFullbrightWaterAlphaMaskProgram;
+ }
+ else
+ {
+ simple_shader = &gObjectFullbrightAlphaMaskProgram;
+ }
+
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->bind();
+ }
+ else
+ {
+ // don't use shaders!
+ if (gGLManager.mHasShaderObjects)
+ {
+ LLGLSLShader::bindNoShader();
+ }
+ }
+}
+
+void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass)
+{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
+ stop_glerror();
+ LLRenderPass::endRenderPass(pass);
+ stop_glerror();
+ if (mVertexShaderLevel > 0)
+ {
+ simple_shader->unbind();
+ }
+}
+
+void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
+{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
+
+ if (mVertexShaderLevel > 0)
+ {
+ if (simple_shader)
+ {
+ simple_shader->bind();
+ simple_shader->setMinimumAlpha(0.33f);
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ } else {
+ simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ }
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ //LLGLSLShader::bindNoShader();
+ }
+ else
+ {
+ LLGLEnable test(GL_ALPHA_TEST);
+ gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE);
+ gPipeline.enableLightsDynamic();
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
+ }
+}
+
//===============================
//DEFERRED IMPLEMENTATION
//===============================
void LLDrawPoolSimple::beginDeferredPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
gDeferredDiffuseProgram.bind();
}
void LLDrawPoolSimple::endDeferredPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
LLRenderPass::endRenderPass(pass);
gDeferredDiffuseProgram.unbind();
@@ -234,11 +413,33 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
LLGLDisable alpha_test(GL_ALPHA_TEST);
{ //render simple
- LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
}
+static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask");
+
+void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass)
+{
+
+}
+
+void LLDrawPoolAlphaMask::endDeferredPass(S32 pass)
+{
+
+}
+
+void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
+{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED);
+ gDeferredDiffuseAlphaMaskProgram.bind();
+ gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f);
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ gDeferredDiffuseAlphaMaskProgram.unbind();
+}
+
+
// grass drawpool
LLDrawPoolGrass::LLDrawPoolGrass() :
LLRenderPass(POOL_GRASS)
@@ -254,7 +455,7 @@ void LLDrawPoolGrass::prerender()
void LLDrawPoolGrass::beginRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_GRASS);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
stop_glerror();
if (LLPipeline::sUnderWaterRender)
@@ -284,7 +485,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
void LLDrawPoolGrass::endRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_GRASS);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
LLRenderPass::endRenderPass(pass);
if (mVertexShaderLevel > 0)
@@ -302,7 +503,7 @@ void LLDrawPoolGrass::render(S32 pass)
LLGLDisable blend(GL_BLEND);
{
- LLFastTimer t(FTM_RENDER_GRASS);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
LLGLEnable test(GL_ALPHA_TEST);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
//render grass
@@ -323,7 +524,7 @@ void LLDrawPoolGrass::endDeferredPass(S32 pass)
void LLDrawPoolGrass::renderDeferred(S32 pass)
{
{
- LLFastTimer t(FTM_RENDER_GRASS_DEFERRED);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED);
gDeferredNonIndexedDiffuseAlphaMaskProgram.bind();
gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f);
//render grass
@@ -345,12 +546,20 @@ void LLDrawPoolFullbright::prerender()
void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
{
- gDeferredFullbrightProgram.bind();
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightWaterProgram.bind();
+ }
+ else
+ {
+ gDeferredFullbrightProgram.bind();
+ }
+
}
void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
{
- LLFastTimer t(FTM_RENDER_FULLBRIGHT);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
@@ -359,13 +568,20 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)
{
- gDeferredFullbrightProgram.unbind();
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightWaterProgram.unbind();
+ }
+ else
+ {
+ gDeferredFullbrightProgram.unbind();
+ }
LLRenderPass::endRenderPass(pass);
}
void LLDrawPoolFullbright::beginRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_FULLBRIGHT);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
if (LLPipeline::sUnderWaterRender)
{
@@ -379,7 +595,7 @@ void LLDrawPoolFullbright::beginRenderPass(S32 pass)
void LLDrawPoolFullbright::endRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_FULLBRIGHT);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
LLRenderPass::endRenderPass(pass);
stop_glerror();
@@ -394,7 +610,7 @@ void LLDrawPoolFullbright::endRenderPass(S32 pass)
void LLDrawPoolFullbright::render(S32 pass)
{ //render fullbright
- LLFastTimer t(FTM_RENDER_FULLBRIGHT);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
stop_glerror();
@@ -403,14 +619,24 @@ void LLDrawPoolFullbright::render(S32 pass)
{
fullbright_shader->bind();
fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
+ fullbright_shader->uniform1f(LLViewerShaderMgr::TEXTURE_GAMMA, 1.f);
+
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE);
}
else
{
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR;
renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask);
+ pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask);
+ pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask);
+ pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask);
+ pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask);
}
stop_glerror();
@@ -421,3 +647,56 @@ S32 LLDrawPoolFullbright::getNumPasses()
return 1;
}
+
+void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
+{
+
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ gObjectFullbrightAlphaMaskProgram.bind();
+ gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ }
+ else
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightAlphaMaskWaterProgram.bind();
+ gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ else
+ {
+ gDeferredFullbrightAlphaMaskProgram.bind();
+ gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ }
+}
+
+void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
+{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
+ LLGLDisable blend(GL_BLEND);
+ U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
+}
+
+void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
+{
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ gObjectFullbrightAlphaMaskProgram.unbind();
+ }
+ else
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightAlphaMaskWaterProgram.unbind();
+ }
+ else
+ {
+ gDeferredFullbrightAlphaMaskProgram.unbind();
+ }
+ }
+ LLRenderPass::endRenderPass(pass);
+}
+
+