diff options
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 134 |
1 files changed, 111 insertions, 23 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 2e83167851..9b73b2f9b6 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -44,6 +44,43 @@ static LLGLSLShader* fullbright_shader = NULL; static LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple"); static LLFastTimer::DeclareTimer FTM_RENDER_GRASS_DEFERRED("Deferred Grass"); +void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) +{ + gDeferredFullbrightProgram.bind(); +} + +void LLDrawPoolGlow::renderPostDeferred(S32 pass) +{ + LLFastTimer t(FTM_RENDER_GLOW); + LLGLEnable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + gGL.flush(); + /// Get rid of z-fighting with non-glow pass. + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.0f, -1.0f); + gGL.setSceneBlendType(LLRender::BT_ADD); + + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + gGL.setColorMask(false, true); + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + + gGL.setColorMask(true, false); + gGL.setSceneBlendType(LLRender::BT_ALPHA); +} + +void LLDrawPoolGlow::endPostDeferredPass(S32 pass) +{ + gDeferredFullbrightProgram.unbind(); + for (U32 i = 0; i < 8; i++) + { + if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) + { + gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); + gGL.getTexUnit(i)->disable(); + } + } +} + void LLDrawPoolGlow::render(S32 pass) { LLFastTimer t(FTM_RENDER_GLOW); @@ -68,7 +105,15 @@ void LLDrawPoolGlow::render(S32 pass) LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask()); + + if (shader_level > 1) + { + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask()); + } gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -79,10 +124,10 @@ void LLDrawPoolGlow::render(S32 pass) } } -void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) +void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { glColor4ubv(params.mGlowColor.mV); - LLRenderPass::pushBatch(params, mask, texture); + LLRenderPass::pushBatch(params, mask, texture, batch_textures); } @@ -128,8 +173,8 @@ void LLDrawPoolSimple::endRenderPass(S32 pass) LLFastTimer t(FTM_RENDER_SIMPLE); LLRenderPass::endRenderPass(pass); - if (mVertexShaderLevel > 0){ - + if (mVertexShaderLevel > 0) + { simple_shader->unbind(); } } @@ -142,13 +187,24 @@ void LLDrawPoolSimple::render(S32 pass) { //render simple LLFastTimer t(FTM_RENDER_SIMPLE); gPipeline.enableLightsDynamic(); - renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); - if (LLPipeline::sRenderDeferred) - { //if deferred rendering is enabled, bump faces aren't registered as simple - //render bump faces here as simple so bump faces will appear under water - renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask()); + if (mVertexShaderLevel > 0) + { + U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX; + + pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE); + + if (LLPipeline::sRenderDeferred) + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water + pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); + } + } + else + { + renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); } + } } @@ -168,6 +224,15 @@ void LLDrawPoolSimple::endDeferredPass(S32 pass) LLRenderPass::endRenderPass(pass); gDeferredDiffuseProgram.unbind(); + + for (U32 i = 0; i < 8; i++) + { + if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) + { + gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); + gGL.getTexUnit(i)->disable(); + } + } } void LLDrawPoolSimple::renderDeferred(S32 pass) @@ -177,7 +242,7 @@ void LLDrawPoolSimple::renderDeferred(S32 pass) { //render simple LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED); - renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); + pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } } @@ -200,11 +265,11 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass) if (LLPipeline::sUnderWaterRender) { - simple_shader = &gObjectSimpleWaterProgram; + simple_shader = &gObjectSimpleNonIndexedWaterProgram; } else { - simple_shader = &gObjectSimpleProgram; + simple_shader = &gObjectSimpleNonIndexedProgram; } if (mVertexShaderLevel > 0) @@ -285,6 +350,33 @@ void LLDrawPoolFullbright::prerender() mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } +void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass) +{ + gDeferredFullbrightProgram.bind(); +} + +void LLDrawPoolFullbright::renderPostDeferred(S32 pass) +{ + LLFastTimer t(FTM_RENDER_FULLBRIGHT); + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; + pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); +} + +void LLDrawPoolFullbright::endPostDeferredPass(S32 pass) +{ + gDeferredFullbrightProgram.unbind(); + for (U32 i = 0; i < 8; i++) + { + if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) + { + gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType()); + gGL.getTexUnit(i)->disable(); + } + } +} + void LLDrawPoolFullbright::beginRenderPass(S32 pass) { LLFastTimer t(FTM_RENDER_FULLBRIGHT); @@ -313,25 +405,21 @@ void LLDrawPoolFullbright::endRenderPass(S32 pass) void LLDrawPoolFullbright::render(S32 pass) { //render fullbright LLFastTimer t(FTM_RENDER_FULLBRIGHT); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + if (mVertexShaderLevel > 0) { fullbright_shader->bind(); fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f); + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; + pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); } else { gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; + renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); } - - //gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f); - - //LLGLEnable test(GL_ALPHA_TEST); - //LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; - renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); - - //gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } S32 LLDrawPoolFullbright::getNumPasses() |