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-rw-r--r--indra/newview/lldrawpoolsimple.cpp376
1 files changed, 38 insertions, 338 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 12d8ec081b..a89c9d4561 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -37,8 +37,6 @@
#include "llviewershadermgr.h"
#include "llrender.h"
-static LLGLSLShader* simple_shader = NULL;
-
static LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
@@ -46,15 +44,6 @@ static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass")
static void setup_simple_shader(LLGLSLShader* shader)
{
shader->bind();
-
- if (LLPipeline::sRenderingHUDs)
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
}
static void setup_glow_shader(LLGLSLShader* shader)
@@ -73,23 +62,23 @@ static void setup_glow_shader(LLGLSLShader* shader)
static void setup_fullbright_shader(LLGLSLShader* shader)
{
setup_glow_shader(shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP);
+ if (channel > -1)
+ {
+ gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap);
+ }
+
shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
}
void LLDrawPoolGlow::renderPostDeferred(S32 pass)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
- render(&gDeferredEmissiveProgram);
-}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLGLSLShader* shader = &gDeferredEmissiveProgram;
-void LLDrawPoolGlow::render(LLGLSLShader* shader)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
-#if GL_VERSION_1_1
- LLGLDisable test(GL_ALPHA_TEST);
-#endif
gGL.flush();
/// Get rid of z-fighting with non-glow pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
@@ -101,106 +90,22 @@ void LLDrawPoolGlow::render(LLGLSLShader* shader)
//first pass -- static objects
setup_glow_shader(shader);
- pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_GLOW, true, true);
// second pass -- rigged objects
shader = shader->mRiggedVariant;
setup_glow_shader(shader);
- pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, true, true);
gGL.setColorMask(true, false);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
-S32 LLDrawPoolGlow::getNumPasses()
-{
- return 1;
-}
-
-void LLDrawPoolGlow::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
- render(shader);
-}
-
LLDrawPoolSimple::LLDrawPoolSimple() :
LLRenderPass(POOL_SIMPLE)
{
}
-void LLDrawPoolSimple::prerender()
-{
- mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
-}
-
-S32 LLDrawPoolSimple::getNumPasses()
-{
- return 1;
-}
-
-void LLDrawPoolSimple::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
-
- LLGLDisable blend(GL_BLEND);
-
- LLGLSLShader* shader = nullptr;
- if (LLPipeline::sImpostorRender)
- {
- shader = &gObjectSimpleImpostorProgram;
- }
- else if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectSimpleWaterProgram;
- }
- else
- {
- shader = &gObjectSimpleProgram;
- }
-
- { //render simple
-
- gPipeline.enableLightsDynamic();
-
- U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX;
-
- // first pass -- static objects
- {
- setup_simple_shader(shader);
- pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE);
-
- if (LLPipeline::sRenderDeferred)
- { //if deferred rendering is enabled, bump faces aren't registered as simple
- //render bump faces here as simple so bump faces will appear under water
- pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE);
- }
- }
-
- //second pass, rigged
- {
- shader = shader->mRiggedVariant;
- setup_simple_shader(shader);
- pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, mask, TRUE, TRUE);
-
- if (LLPipeline::sRenderDeferred)
- { //if deferred rendering is enabled, bump faces aren't registered as simple
- //render bump faces here as simple so bump faces will appear under water
- pushRiggedBatches(LLRenderPass::PASS_BUMP_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_MATERIAL_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_SPECMAP_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_NORMMAP_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_RIGGED, mask, TRUE, TRUE);
- }
- }
- }
-}
-
-
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK("Alpha Mask");
LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
@@ -208,76 +113,11 @@ LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
{
}
-void LLDrawPoolAlphaMask::prerender()
-{
- mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
-}
-
-void LLDrawPoolAlphaMask::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLGLDisable blend(GL_BLEND);
-
- LLGLSLShader* shader = nullptr;
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectSimpleWaterAlphaMaskProgram;
- }
- else
- {
- shader = &gObjectSimpleAlphaMaskProgram;
- }
-
- // render static
- setup_simple_shader(shader);
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-
- // render rigged
- setup_simple_shader(shader->mRiggedVariant);
- pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
- pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-}
-
LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() :
LLRenderPass(POOL_FULLBRIGHT_ALPHA_MASK)
{
}
-void LLDrawPoolFullbrightAlphaMask::prerender()
-{
- mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
-}
-
-void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
-
- LLGLSLShader* shader = nullptr;
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectFullbrightWaterAlphaMaskProgram;
- }
- else
- {
- shader = &gObjectFullbrightAlphaMaskProgram;
- }
-
- // render static
- setup_fullbright_shader(shader);
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-
- // render rigged
- setup_fullbright_shader(shader->mRiggedVariant);
- pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
-}
-
//===============================
//DEFERRED IMPLEMENTATION
//===============================
@@ -291,17 +131,14 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
LLGLDisable blend(GL_BLEND);
-#if GL_VERSION_1_1
- LLGLDisable alpha_test(GL_ALPHA_TEST);
-#endif
//render static
setup_simple_shader(&gDeferredDiffuseProgram);
- pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_SIMPLE, true, true);
//render rigged
setup_simple_shader(gDeferredDiffuseProgram.mRiggedVariant);
- pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, true, true);
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask");
@@ -314,11 +151,11 @@ void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
//render static
setup_simple_shader(shader);
- pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, true, true);
//render rigged
setup_simple_shader(shader->mRiggedVariant);
- pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, true, true);
}
// grass drawpool
@@ -328,104 +165,13 @@ LLDrawPoolGrass::LLDrawPoolGrass() :
}
-void LLDrawPoolGrass::prerender()
-{
- mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
-}
-
-
-void LLDrawPoolGrass::beginRenderPass(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
- stop_glerror();
-
- if (LLPipeline::sUnderWaterRender)
- {
- simple_shader = &gObjectAlphaMaskNonIndexedWaterProgram;
- }
- else
- {
- simple_shader = &gObjectAlphaMaskNonIndexedProgram;
- }
-
- if (mShaderLevel > 0)
- {
- simple_shader->bind();
- simple_shader->setMinimumAlpha(0.5f);
- if (LLPipeline::sRenderingHUDs)
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
- }
- else
- {
- gGL.flush();
- LLGLSLShader::bindNoShader();
- }
-}
-
-void LLDrawPoolGrass::endRenderPass(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
- LLRenderPass::endRenderPass(pass);
-
- if (mShaderLevel > 0)
- {
- simple_shader->unbind();
- }
- else
- {
- gGL.flush();
- }
-}
-
-void LLDrawPoolGrass::render(S32 pass)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
- LLGLDisable blend(GL_BLEND);
-
- {
- //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);
-#if GL_VERSION_1_1
- LLGLEnable test(GL_ALPHA_TEST);
-#endif
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- //render grass
- LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask());
- }
-}
-
-void LLDrawPoolGrass::beginDeferredPass(S32 pass)
-{
-
-}
-
-void LLDrawPoolGrass::endDeferredPass(S32 pass)
-{
-
-}
-
void LLDrawPoolGrass::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
{
- //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED);
gDeferredNonIndexedDiffuseAlphaMaskProgram.bind();
gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f);
- if (LLPipeline::sRenderingHUDs)
- {
- gDeferredNonIndexedDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1);
- }
- else
- {
- gDeferredNonIndexedDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0);
- }
-
//render grass
LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask());
}
@@ -438,18 +184,16 @@ LLDrawPoolFullbright::LLDrawPoolFullbright() :
{
}
-void LLDrawPoolFullbright::prerender()
-{
- mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
-}
-
-
void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
LLGLSLShader* shader = nullptr;
- if (LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderingHUDs)
+ {
+ shader = &gHUDFullbrightProgram;
+ }
+ else if (LLPipeline::sUnderWaterRender)
{
shader = &gDeferredFullbrightWaterProgram;
}
@@ -459,56 +203,17 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
}
gGL.setSceneBlendType(LLRender::BT_ALPHA);
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
// render static
setup_fullbright_shader(shader);
- pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
+ pushBatches(LLRenderPass::PASS_FULLBRIGHT, true, true);
- // render rigged
- setup_fullbright_shader(shader->mRiggedVariant);
- pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE);
-}
-
-void LLDrawPoolFullbright::render(S32 pass)
-{ //render fullbright
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- stop_glerror();
- LLGLSLShader* shader = nullptr;
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectFullbrightWaterProgram;
- }
- else
+ if (!LLPipeline::sRenderingHUDs)
{
- shader = &gObjectFullbrightProgram;
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, true, true);
}
-
-
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
-
- // render static
- setup_fullbright_shader(shader);
- pushBatches(LLRenderPass::PASS_FULLBRIGHT, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, mask, TRUE, TRUE);
- pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, mask, TRUE, TRUE);
-
- // render rigged
- setup_fullbright_shader(shader->mRiggedVariant);
- pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE);
- pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, mask, TRUE, TRUE);
-}
-
-S32 LLDrawPoolFullbright::getNumPasses()
-{
- return 1;
}
void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
@@ -518,33 +223,28 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
LLGLSLShader* shader = nullptr;
if (LLPipeline::sRenderingHUDs)
{
- shader = &gObjectFullbrightAlphaMaskProgram;
+ shader = &gHUDFullbrightAlphaMaskProgram;
}
- else if (LLPipeline::sRenderDeferred)
+ else if (LLPipeline::sUnderWaterRender)
{
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gDeferredFullbrightAlphaMaskWaterProgram;
- }
- else
- {
- shader = &gDeferredFullbrightAlphaMaskProgram;
- }
+ shader = &gDeferredFullbrightAlphaMaskWaterProgram;
}
else
{
- shader = &gObjectFullbrightAlphaMaskProgram;
+ shader = &gDeferredFullbrightAlphaMaskProgram;
}
- LLGLDisable blend(GL_BLEND);
- U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
-
+ LLGLDisable blend(GL_BLEND);
+
// render static
setup_fullbright_shader(shader);
- pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
+ pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true);
- // render rigged
- setup_fullbright_shader(shader->mRiggedVariant);
- pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, fullbright_mask, TRUE, TRUE);
+ if (!LLPipeline::sRenderingHUDs)
+ {
+ // render rigged
+ setup_fullbright_shader(shader->mRiggedVariant);
+ pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, true, true);
+ }
}