diff options
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 97 |
1 files changed, 45 insertions, 52 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 57aa1c73f0..3a659e0efc 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -99,12 +99,12 @@ void LLDrawPoolGlow::render(LLGLSLShader* shader) //first pass -- static objects setup_glow_shader(shader); - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_GLOW, true, true); // second pass -- rigged objects shader = shader->mRiggedVariant; setup_glow_shader(shader); - pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, true, true); gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -161,21 +161,19 @@ void LLDrawPoolSimple::render(S32 pass) gPipeline.enableLightsDynamic(); - U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX; - // first pass -- static objects { setup_simple_shader(shader); - pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_SIMPLE, true, true); if (LLPipeline::sRenderDeferred) { //if deferred rendering is enabled, bump faces aren't registered as simple //render bump faces here as simple so bump faces will appear under water - pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_BUMP, true, true); + pushBatches(LLRenderPass::PASS_MATERIAL, true, true); + pushBatches(LLRenderPass::PASS_SPECMAP, true, true); + pushBatches(LLRenderPass::PASS_NORMMAP, true, true); + pushBatches(LLRenderPass::PASS_NORMSPEC, true, true); } } @@ -183,16 +181,16 @@ void LLDrawPoolSimple::render(S32 pass) { shader = shader->mRiggedVariant; setup_simple_shader(shader); - pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, true, true); if (LLPipeline::sRenderDeferred) { //if deferred rendering is enabled, bump faces aren't registered as simple //render bump faces here as simple so bump faces will appear under water - pushRiggedBatches(LLRenderPass::PASS_BUMP_RIGGED, mask, TRUE, TRUE); - pushRiggedBatches(LLRenderPass::PASS_MATERIAL_RIGGED, mask, TRUE, TRUE); - pushRiggedBatches(LLRenderPass::PASS_SPECMAP_RIGGED, mask, TRUE, TRUE); - pushRiggedBatches(LLRenderPass::PASS_NORMMAP_RIGGED, mask, TRUE, TRUE); - pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_BUMP_RIGGED, true, true); + pushRiggedBatches(LLRenderPass::PASS_MATERIAL_RIGGED, true, true); + pushRiggedBatches(LLRenderPass::PASS_SPECMAP_RIGGED, true, true); + pushRiggedBatches(LLRenderPass::PASS_NORMMAP_RIGGED, true, true); + pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_RIGGED, true, true); } } } @@ -228,19 +226,19 @@ void LLDrawPoolAlphaMask::render(S32 pass) // render static setup_simple_shader(shader); - pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, true, true); + pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, true, true); + pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, true, true); + pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, true, true); + pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, true, true); // render rigged setup_simple_shader(shader->mRiggedVariant); - pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, true, true); + pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, true, true); + pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, true, true); + pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, true, true); + pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, true, true); } LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() : @@ -269,11 +267,11 @@ void LLDrawPoolFullbrightAlphaMask::render(S32 pass) // render static setup_fullbright_shader(shader); - pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true); // render rigged setup_fullbright_shader(shader->mRiggedVariant); - pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, true, true); } //=============================== @@ -293,11 +291,11 @@ void LLDrawPoolSimple::renderDeferred(S32 pass) //render static setup_simple_shader(&gDeferredDiffuseProgram); - pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_SIMPLE, true, true); //render rigged setup_simple_shader(gDeferredDiffuseProgram.mRiggedVariant); - pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, true, true); } static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask"); @@ -310,11 +308,11 @@ void LLDrawPoolAlphaMask::renderDeferred(S32 pass) //render static setup_simple_shader(shader); - pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, true, true); //render rigged setup_simple_shader(shader->mRiggedVariant); - pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, true, true); } // grass drawpool @@ -453,15 +451,14 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass) } gGL.setSceneBlendType(LLRender::BT_ALPHA); - U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; // render static setup_fullbright_shader(shader); - pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_FULLBRIGHT, true, true); // render rigged setup_fullbright_shader(shader->mRiggedVariant); - pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, true, true); } void LLDrawPoolFullbright::render(S32 pass) @@ -480,24 +477,21 @@ void LLDrawPoolFullbright::render(S32 pass) shader = &gObjectFullbrightProgram; } - - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - // render static setup_fullbright_shader(shader); - pushBatches(LLRenderPass::PASS_FULLBRIGHT, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_FULLBRIGHT, true, true); + pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, true, true); + pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, true, true); + pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, true, true); + pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, true, true); // render rigged setup_fullbright_shader(shader->mRiggedVariant); - pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, mask, TRUE, TRUE); - pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, mask, TRUE, TRUE); - pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE); - pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE); - pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, true, true); + pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, true, true); + pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, true, true); + pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, true, true); + pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, true, true); } S32 LLDrawPoolFullbright::getNumPasses() @@ -531,14 +525,13 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) } LLGLDisable blend(GL_BLEND); - U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - + // render static setup_fullbright_shader(shader); - pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, true, true); // render rigged setup_fullbright_shader(shader->mRiggedVariant); - pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, fullbright_mask, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, true, true); } |