diff options
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/lldrawpoolsimple.cpp | 479 |
1 files changed, 420 insertions, 59 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 2e83167851..bd180de6c6 100644..100755 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -37,16 +37,64 @@ #include "llviewershadermgr.h" #include "llrender.h" - static LLGLSLShader* simple_shader = NULL; static LLGLSLShader* fullbright_shader = NULL; -static LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple"); -static LLFastTimer::DeclareTimer FTM_RENDER_GRASS_DEFERRED("Deferred Grass"); +static LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple"); +static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass"); + +void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) +{ + gDeferredEmissiveProgram.bind(); + gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); +} + +static LLTrace::BlockTimerStatHandle FTM_RENDER_GLOW_PUSH("Glow Push"); + +void LLDrawPoolGlow::renderPostDeferred(S32 pass) +{ + LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW); + LLGLEnable blend(GL_BLEND); + LLGLDisable test(GL_ALPHA_TEST); + gGL.flush(); + /// Get rid of z-fighting with non-glow pass. + LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.0f, -1.0f); + gGL.setSceneBlendType(LLRender::BT_ADD); + + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + gGL.setColorMask(false, true); + + { + LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW_PUSH); + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + + gGL.setColorMask(true, false); + gGL.setSceneBlendType(LLRender::BT_ALPHA); +} + +void LLDrawPoolGlow::endPostDeferredPass(S32 pass) +{ + gDeferredEmissiveProgram.unbind(); + LLRenderPass::endRenderPass(pass); +} + +S32 LLDrawPoolGlow::getNumPasses() +{ + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0) + { + return 1; + } + else + { + return 0; + } +} void LLDrawPoolGlow::render(S32 pass) { - LLFastTimer t(FTM_RENDER_GLOW); + LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW); LLGLEnable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); gGL.flush(); @@ -57,32 +105,38 @@ void LLDrawPoolGlow::render(S32 pass) U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); - if (shader_level > 0 && fullbright_shader) + //should never get here without basic shaders enabled + llassert(shader_level > 0); + + LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + shader->bind(); + if (LLPipeline::sRenderDeferred) { - fullbright_shader->bind(); + shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); } else { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - } + shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); + } LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask()); + + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); if (shader_level > 0 && fullbright_shader) { - fullbright_shader->unbind(); + shader->unbind(); } } -void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) +void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { - glColor4ubv(params.mGlowColor.mV); - LLRenderPass::pushBatch(params, mask, texture); + //gGL.diffuseColor4ubv(params.mGlowColor.mV); + LLRenderPass::pushBatch(params, mask, texture, batch_textures); } @@ -98,9 +152,13 @@ void LLDrawPoolSimple::prerender() void LLDrawPoolSimple::beginRenderPass(S32 pass) { - LLFastTimer t(FTM_RENDER_SIMPLE); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); - if (LLPipeline::sUnderWaterRender) + if (LLPipeline::sImpostorRender) + { + simple_shader = &gObjectSimpleImpostorProgram; + } + else if (LLPipeline::sUnderWaterRender) { simple_shader = &gObjectSimpleWaterProgram; } @@ -125,11 +183,12 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass) void LLDrawPoolSimple::endRenderPass(S32 pass) { - LLFastTimer t(FTM_RENDER_SIMPLE); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); + stop_glerror(); LLRenderPass::endRenderPass(pass); - - if (mVertexShaderLevel > 0){ - + stop_glerror(); + if (mVertexShaderLevel > 0) + { simple_shader->unbind(); } } @@ -137,18 +196,196 @@ void LLDrawPoolSimple::endRenderPass(S32 pass) void LLDrawPoolSimple::render(S32 pass) { LLGLDisable blend(GL_BLEND); - LLGLDisable alpha_test(GL_ALPHA_TEST); { //render simple - LLFastTimer t(FTM_RENDER_SIMPLE); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); gPipeline.enableLightsDynamic(); - renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); - if (LLPipeline::sRenderDeferred) - { //if deferred rendering is enabled, bump faces aren't registered as simple - //render bump faces here as simple so bump faces will appear under water - renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask()); + if (mVertexShaderLevel > 0) + { + U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX; + + pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE); + + if (LLPipeline::sRenderDeferred) + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water + pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE); + } + } + else + { + LLGLDisable alpha_test(GL_ALPHA_TEST); + renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); } + + } +} + + + + + + + + + + +static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK("Alpha Mask"); + +LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() : + LLRenderPass(POOL_ALPHA_MASK) +{ +} + +void LLDrawPoolAlphaMask::prerender() +{ + mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); +} + +void LLDrawPoolAlphaMask::beginRenderPass(S32 pass) +{ + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); + + if (LLPipeline::sUnderWaterRender) + { + simple_shader = &gObjectSimpleWaterAlphaMaskProgram; + } + else + { + simple_shader = &gObjectSimpleAlphaMaskProgram; + } + + if (mVertexShaderLevel > 0) + { + simple_shader->bind(); + } + else + { + // don't use shaders! + if (gGLManager.mHasShaderObjects) + { + LLGLSLShader::bindNoShader(); + } + } +} + +void LLDrawPoolAlphaMask::endRenderPass(S32 pass) +{ + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); + stop_glerror(); + LLRenderPass::endRenderPass(pass); + stop_glerror(); + if (mVertexShaderLevel > 0) + { + simple_shader->unbind(); + } +} + +void LLDrawPoolAlphaMask::render(S32 pass) +{ + LLGLDisable blend(GL_BLEND); + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); + + if (mVertexShaderLevel > 0) + { + simple_shader->bind(); + simple_shader->setMinimumAlpha(0.33f); + + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + LLGLEnable test(GL_ALPHA_TEST); + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK + } +} + +LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() : + LLRenderPass(POOL_FULLBRIGHT_ALPHA_MASK) +{ +} + +void LLDrawPoolFullbrightAlphaMask::prerender() +{ + mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); +} + +void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass) +{ + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); + + if (LLPipeline::sUnderWaterRender) + { + simple_shader = &gObjectFullbrightWaterAlphaMaskProgram; + } + else + { + simple_shader = &gObjectFullbrightAlphaMaskProgram; + } + + if (mVertexShaderLevel > 0) + { + simple_shader->bind(); + } + else + { + // don't use shaders! + if (gGLManager.mHasShaderObjects) + { + LLGLSLShader::bindNoShader(); + } + } +} + +void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass) +{ + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); + stop_glerror(); + LLRenderPass::endRenderPass(pass); + stop_glerror(); + if (mVertexShaderLevel > 0) + { + simple_shader->unbind(); + } +} + +void LLDrawPoolFullbrightAlphaMask::render(S32 pass) +{ + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); + + if (mVertexShaderLevel > 0) + { + if (simple_shader) + { + simple_shader->bind(); + simple_shader->setMinimumAlpha(0.33f); + if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) + { + simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + } else { + simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + } + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + //LLGLSLShader::bindNoShader(); + } + else + { + LLGLEnable test(GL_ALPHA_TEST); + gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); + gPipeline.enableLightsDynamic(); + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK } } @@ -158,13 +395,13 @@ void LLDrawPoolSimple::render(S32 pass) void LLDrawPoolSimple::beginDeferredPass(S32 pass) { - LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); gDeferredDiffuseProgram.bind(); } void LLDrawPoolSimple::endDeferredPass(S32 pass) { - LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); LLRenderPass::endRenderPass(pass); gDeferredDiffuseProgram.unbind(); @@ -176,11 +413,33 @@ void LLDrawPoolSimple::renderDeferred(S32 pass) LLGLDisable alpha_test(GL_ALPHA_TEST); { //render simple - LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED); - renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); + pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } } +static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask"); + +void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass) +{ + +} + +void LLDrawPoolAlphaMask::endDeferredPass(S32 pass) +{ + +} + +void LLDrawPoolAlphaMask::renderDeferred(S32 pass) +{ + LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED); + gDeferredDiffuseAlphaMaskProgram.bind(); + gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f); + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + gDeferredDiffuseAlphaMaskProgram.unbind(); +} + + // grass drawpool LLDrawPoolGrass::LLDrawPoolGrass() : LLRenderPass(POOL_GRASS) @@ -196,23 +455,26 @@ void LLDrawPoolGrass::prerender() void LLDrawPoolGrass::beginRenderPass(S32 pass) { - LLFastTimer t(FTM_RENDER_GRASS); + LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS); + stop_glerror(); if (LLPipeline::sUnderWaterRender) { - simple_shader = &gObjectSimpleWaterProgram; + simple_shader = &gObjectAlphaMaskNonIndexedWaterProgram; } else { - simple_shader = &gObjectSimpleProgram; + simple_shader = &gObjectAlphaMaskNonIndexedProgram; } if (mVertexShaderLevel > 0) { simple_shader->bind(); + simple_shader->setMinimumAlpha(0.5f); } else { + gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); // don't use shaders! if (gGLManager.mHasShaderObjects) { @@ -223,29 +485,30 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass) void LLDrawPoolGrass::endRenderPass(S32 pass) { - LLFastTimer t(FTM_RENDER_GRASS); + LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS); LLRenderPass::endRenderPass(pass); if (mVertexShaderLevel > 0) { simple_shader->unbind(); } + else + { + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } } void LLDrawPoolGrass::render(S32 pass) { LLGLDisable blend(GL_BLEND); - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - + { - LLFastTimer t(FTM_RENDER_GRASS); + LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS); LLGLEnable test(GL_ALPHA_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); //render grass LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); - } - - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + } } void LLDrawPoolGrass::beginDeferredPass(S32 pass) @@ -260,17 +523,13 @@ void LLDrawPoolGrass::endDeferredPass(S32 pass) void LLDrawPoolGrass::renderDeferred(S32 pass) { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f); - { - LLFastTimer t(FTM_RENDER_GRASS_DEFERRED); - gDeferredTreeProgram.bind(); - LLGLEnable test(GL_ALPHA_TEST); + LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED); + gDeferredNonIndexedDiffuseAlphaMaskProgram.bind(); + gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f); //render grass LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); } - - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } @@ -285,9 +544,44 @@ void LLDrawPoolFullbright::prerender() mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } +void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass) +{ + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightWaterProgram.bind(); + } + else + { + gDeferredFullbrightProgram.bind(); + } + +} + +void LLDrawPoolFullbright::renderPostDeferred(S32 pass) +{ + LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; + pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); +} + +void LLDrawPoolFullbright::endPostDeferredPass(S32 pass) +{ + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightWaterProgram.unbind(); + } + else + { + gDeferredFullbrightProgram.unbind(); + } + LLRenderPass::endRenderPass(pass); +} + void LLDrawPoolFullbright::beginRenderPass(S32 pass) { - LLFastTimer t(FTM_RENDER_FULLBRIGHT); + LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); if (LLPipeline::sUnderWaterRender) { @@ -301,37 +595,51 @@ void LLDrawPoolFullbright::beginRenderPass(S32 pass) void LLDrawPoolFullbright::endRenderPass(S32 pass) { - LLFastTimer t(FTM_RENDER_FULLBRIGHT); + LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); LLRenderPass::endRenderPass(pass); + stop_glerror(); + if (mVertexShaderLevel > 0) { fullbright_shader->unbind(); } + + stop_glerror(); } void LLDrawPoolFullbright::render(S32 pass) { //render fullbright - LLFastTimer t(FTM_RENDER_FULLBRIGHT); + LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + stop_glerror(); + if (mVertexShaderLevel > 0) { fullbright_shader->bind(); fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f); + fullbright_shader->uniform1f(LLViewerShaderMgr::TEXTURE_GAMMA, 1.f); + + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; + pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE); } else { gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; + renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); + pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask); + pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask); + pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask); + pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask); } - - //gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f); - - //LLGLEnable test(GL_ALPHA_TEST); - //LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; - renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); - //gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + stop_glerror(); } S32 LLDrawPoolFullbright::getNumPasses() @@ -339,3 +647,56 @@ S32 LLDrawPoolFullbright::getNumPasses() return 1; } + +void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass) +{ + + if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) + { + gObjectFullbrightAlphaMaskProgram.bind(); + gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); + } + else + { + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightAlphaMaskWaterProgram.bind(); + gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + else + { + gDeferredFullbrightAlphaMaskProgram.bind(); + gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + } +} + +void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) +{ + LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); + LLGLDisable blend(GL_BLEND); + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE); +} + +void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass) +{ + if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) + { + gObjectFullbrightAlphaMaskProgram.unbind(); + } + else + { + if (LLPipeline::sUnderWaterRender) + { + gDeferredFullbrightAlphaMaskWaterProgram.unbind(); + } + else + { + gDeferredFullbrightAlphaMaskProgram.unbind(); + } + } + LLRenderPass::endRenderPass(pass); +} + + |