diff options
Diffstat (limited to 'indra/newview/lldrawpoolsimple.cpp')
-rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 753 |
1 files changed, 232 insertions, 521 deletions
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index f211cf6e27..4ada753355 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -38,71 +38,54 @@ #include "llrender.h" static LLGLSLShader* simple_shader = NULL; -static LLGLSLShader* fullbright_shader = NULL; static LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple"); static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass"); -void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) + +static void setup_simple_shader(LLGLSLShader* shader) { - gDeferredEmissiveProgram.bind(); - gDeferredEmissiveProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + shader->bind(); + if (LLPipeline::sRenderingHUDs) - { - gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - gDeferredEmissiveProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); - } + { + shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + } + else + { + shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + } } -static LLTrace::BlockTimerStatHandle FTM_RENDER_GLOW_PUSH("Glow Push"); - -void LLDrawPoolGlow::renderPostDeferred(S32 pass) +static void setup_glow_shader(LLGLSLShader* shader) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW); - LLGLEnable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - gGL.flush(); - /// Get rid of z-fighting with non-glow pass. - LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); - glPolygonOffset(-1.0f, -1.0f); - gGL.setSceneBlendType(LLRender::BT_ADD); - - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - gGL.setColorMask(false, true); - - { - LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW_PUSH); - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - } - - gGL.setColorMask(true, false); - gGL.setSceneBlendType(LLRender::BT_ALPHA); + setup_simple_shader(shader); + if (LLPipeline::sRenderDeferred && !LLPipeline::sRenderingHUDs) + { + shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + } + else + { + shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); + } } -void LLDrawPoolGlow::endPostDeferredPass(S32 pass) +static void setup_fullbright_shader(LLGLSLShader* shader) { - gDeferredEmissiveProgram.unbind(); - LLRenderPass::endRenderPass(pass); + setup_glow_shader(shader); + shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f); } -S32 LLDrawPoolGlow::getNumPasses() + +void LLDrawPoolGlow::renderPostDeferred(S32 pass) { - if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0) - { - return 1; - } - else - { - return 0; - } + LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW); + render(&gDeferredEmissiveProgram); } -void LLDrawPoolGlow::render(S32 pass) +void LLDrawPoolGlow::render(LLGLSLShader* shader) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW); + LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW); LLGLEnable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); gGL.flush(); @@ -111,51 +94,33 @@ void LLDrawPoolGlow::render(S32 pass) glPolygonOffset(-1.0f, -1.0f); gGL.setSceneBlendType(LLRender::BT_ADD); - U32 shader_level = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); - - //should never get here without basic shaders enabled - llassert(shader_level > 0); - - LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; - shader->bind(); - if (LLPipeline::sRenderDeferred) - { - shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - } - else - { - shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f); - } - - if (LLPipeline::sRenderingHUDs) - { - shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - - gGL.setColorMask(true, false); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - if (shader_level > 0 && fullbright_shader) - { - shader->unbind(); - } + //first pass -- static objects + setup_glow_shader(shader); + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + + // second pass -- rigged objects + shader = shader->mRiggedVariant; + setup_glow_shader(shader); + pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + + gGL.setColorMask(true, false); + gGL.setSceneBlendType(LLRender::BT_ALPHA); } -void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) +S32 LLDrawPoolGlow::getNumPasses() { - //gGL.diffuseColor4ubv(params.mGlowColor.mV); - LLRenderPass::pushBatch(params, mask, texture, batch_textures); + return 1; } +void LLDrawPoolGlow::render(S32 pass) +{ + LL_PROFILE_ZONE_SCOPED; + LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + render(shader); +} LLDrawPoolSimple::LLDrawPoolSimple() : LLRenderPass(POOL_SIMPLE) @@ -167,100 +132,73 @@ void LLDrawPoolSimple::prerender() mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } -void LLDrawPoolSimple::beginRenderPass(S32 pass) -{ - LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); - - if (LLPipeline::sImpostorRender) - { - simple_shader = &gObjectSimpleImpostorProgram; - } - else if (LLPipeline::sUnderWaterRender) - { - simple_shader = &gObjectSimpleWaterProgram; - } - else - { - simple_shader = &gObjectSimpleProgram; - } - - if (mShaderLevel > 0) - { - simple_shader->bind(); - - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } - else - { - // don't use shaders! - if (gGLManager.mHasShaderObjects) - { - LLGLSLShader::bindNoShader(); - } - } -} - -void LLDrawPoolSimple::endRenderPass(S32 pass) +S32 LLDrawPoolSimple::getNumPasses() { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); - stop_glerror(); - LLRenderPass::endRenderPass(pass); - stop_glerror(); - if (mShaderLevel > 0) - { - simple_shader->unbind(); - } + return 1; } void LLDrawPoolSimple::render(S32 pass) { + LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); + LLGLDisable blend(GL_BLEND); + LLGLSLShader* shader = nullptr; + if (LLPipeline::sImpostorRender) + { + shader = &gObjectSimpleImpostorProgram; + } + else if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectSimpleWaterProgram; + } + else + { + shader = &gObjectSimpleProgram; + } + { //render simple - LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); + gPipeline.enableLightsDynamic(); - if (mShaderLevel > 0) - { - U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX; - - pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE); - - if (LLPipeline::sRenderDeferred) - { //if deferred rendering is enabled, bump faces aren't registered as simple - //render bump faces here as simple so bump faces will appear under water - pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE); - } - } - else - { - LLGLDisable alpha_test(GL_ALPHA_TEST); - renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask()); - } - + U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX; + + // first pass -- static objects + { + setup_simple_shader(shader); + pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE); + + if (LLPipeline::sRenderDeferred) + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water + pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_MATERIAL, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_SPECMAP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMMAP, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE); + } + } + + //second pass, rigged + { + shader = shader->mRiggedVariant; + setup_simple_shader(shader); + pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, mask, TRUE, TRUE); + + if (LLPipeline::sRenderDeferred) + { //if deferred rendering is enabled, bump faces aren't registered as simple + //render bump faces here as simple so bump faces will appear under water + pushRiggedBatches(LLRenderPass::PASS_BUMP_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_MATERIAL_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_SPECMAP_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMMAP_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_RIGGED, mask, TRUE, TRUE); + } + } } } - - - - - - - - static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK("Alpha Mask"); LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() : @@ -273,85 +211,36 @@ void LLDrawPoolAlphaMask::prerender() mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } -void LLDrawPoolAlphaMask::beginRenderPass(S32 pass) -{ - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); - - if (LLPipeline::sUnderWaterRender) - { - simple_shader = &gObjectSimpleWaterAlphaMaskProgram; - } - else - { - simple_shader = &gObjectSimpleAlphaMaskProgram; - } - - if (mShaderLevel > 0) - { - simple_shader->bind(); - - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } - else - { - // don't use shaders! - if (gGLManager.mHasShaderObjects) - { - LLGLSLShader::bindNoShader(); - } - } -} - -void LLDrawPoolAlphaMask::endRenderPass(S32 pass) -{ - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); - stop_glerror(); - LLRenderPass::endRenderPass(pass); - stop_glerror(); - if (mShaderLevel > 0) - { - simple_shader->unbind(); - } -} - void LLDrawPoolAlphaMask::render(S32 pass) { LLGLDisable blend(GL_BLEND); - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); + LL_PROFILE_ZONE_SCOPED; - if (mShaderLevel > 0) - { - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.33f); + LLGLSLShader* shader = nullptr; + if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectSimpleWaterAlphaMaskProgram; + } + else + { + shader = &gObjectSimpleAlphaMaskProgram; + } - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + // render static + setup_simple_shader(shader); + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - } - else - { - LLGLEnable test(GL_ALPHA_TEST); - pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK - } + // render rigged + setup_simple_shader(shader->mRiggedVariant); + pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() : @@ -364,166 +253,70 @@ void LLDrawPoolFullbrightAlphaMask::prerender() mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } -void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass) +void LLDrawPoolFullbrightAlphaMask::render(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); - if (LLPipeline::sUnderWaterRender) - { - simple_shader = &gObjectFullbrightWaterAlphaMaskProgram; - } - else - { - simple_shader = &gObjectFullbrightAlphaMaskProgram; - } - - if (mShaderLevel > 0) - { - simple_shader->bind(); - - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } - else - { - // don't use shaders! - if (gGLManager.mHasShaderObjects) - { - LLGLSLShader::bindNoShader(); - } - } -} - -void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass) -{ - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); - stop_glerror(); - LLRenderPass::endRenderPass(pass); - stop_glerror(); - if (mShaderLevel > 0) - { - simple_shader->unbind(); - } -} + LLGLSLShader* shader = nullptr; + if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectFullbrightWaterAlphaMaskProgram; + } + else + { + shader = &gObjectFullbrightAlphaMaskProgram; + } -void LLDrawPoolFullbrightAlphaMask::render(S32 pass) -{ - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); + // render static + setup_fullbright_shader(shader); + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - if (mShaderLevel > 0) - { - if (simple_shader) - { - simple_shader->bind(); - simple_shader->setMinimumAlpha(0.33f); - - if (LLPipeline::sRenderingHUDs) - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - } - else - { - simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - if (LLPipeline::sRenderDeferred) - { - simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - } - else - { - simple_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - } - } - } - pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - //LLGLSLShader::bindNoShader(); - } - else - { - LLGLEnable test(GL_ALPHA_TEST); - gPipeline.enableLightsFullbright(); - pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); - gPipeline.enableLightsDynamic(); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK - } + // render rigged + setup_fullbright_shader(shader->mRiggedVariant); + pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } //=============================== //DEFERRED IMPLEMENTATION //=============================== -void LLDrawPoolSimple::beginDeferredPass(S32 pass) +S32 LLDrawPoolSimple::getNumDeferredPasses() { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); - gDeferredDiffuseProgram.bind(); - - if (LLPipeline::sRenderingHUDs) - { - gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - gDeferredDiffuseProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); - } -} - -void LLDrawPoolSimple::endDeferredPass(S32 pass) -{ - LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); - LLRenderPass::endRenderPass(pass); - - gDeferredDiffuseProgram.unbind(); + return 1; } void LLDrawPoolSimple::renderDeferred(S32 pass) { + LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); LLGLDisable blend(GL_BLEND); LLGLDisable alpha_test(GL_ALPHA_TEST); - { //render simple - LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); - pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - } + //render static + setup_simple_shader(&gDeferredDiffuseProgram); + pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + + //render rigged + setup_simple_shader(gDeferredDiffuseProgram.mRiggedVariant); + pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask"); -void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass) -{ - -} - -void LLDrawPoolAlphaMask::endDeferredPass(S32 pass) -{ - -} void LLDrawPoolAlphaMask::renderDeferred(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED); - gDeferredDiffuseAlphaMaskProgram.bind(); - gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f); + LLGLSLShader* shader = &gDeferredDiffuseAlphaMaskProgram; - if (LLPipeline::sRenderingHUDs) - { - gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - gDeferredDiffuseAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); - } + //render static + setup_simple_shader(shader); + pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - gDeferredDiffuseAlphaMaskProgram.unbind(); + //render rigged + setup_simple_shader(shader->mRiggedVariant); + pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } - // grass drawpool LLDrawPoolGrass::LLDrawPoolGrass() : LLRenderPass(POOL_GRASS) @@ -566,12 +359,8 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass) } else { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - // don't use shaders! - if (gGLManager.mHasShaderObjects) - { - LLGLSLShader::bindNoShader(); - } + gGL.flush(); + LLGLSLShader::bindNoShader(); } } @@ -586,7 +375,7 @@ void LLDrawPoolGrass::endRenderPass(S32 pass) } else { - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + gGL.flush(); } } @@ -599,7 +388,7 @@ void LLDrawPoolGrass::render(S32 pass) LLGLEnable test(GL_ALPHA_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); //render grass - LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); + LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask()); } } @@ -630,7 +419,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass) } //render grass - LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); + LLRenderPass::pushBatches(LLRenderPass::PASS_GRASS, getVertexDataMask()); } } @@ -646,77 +435,31 @@ void LLDrawPoolFullbright::prerender() mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); } -void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass) -{ - if (LLPipeline::sUnderWaterRender) - { - gDeferredFullbrightWaterProgram.bind(); - } - else - { - gDeferredFullbrightProgram.bind(); - - if (LLPipeline::sRenderingHUDs) - { - gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - gDeferredFullbrightProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); - } - } - -} void LLDrawPoolFullbright::renderPostDeferred(S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); - - gGL.setSceneBlendType(LLRender::BT_ALPHA); - U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); -} -void LLDrawPoolFullbright::endPostDeferredPass(S32 pass) -{ - if (LLPipeline::sUnderWaterRender) - { - gDeferredFullbrightWaterProgram.unbind(); - } - else - { - gDeferredFullbrightProgram.unbind(); - } - LLRenderPass::endRenderPass(pass); -} - -void LLDrawPoolFullbright::beginRenderPass(S32 pass) -{ - LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); - - if (LLPipeline::sUnderWaterRender) - { - fullbright_shader = &gObjectFullbrightWaterProgram; - } - else - { - fullbright_shader = &gObjectFullbrightProgram; - } -} - -void LLDrawPoolFullbright::endRenderPass(S32 pass) -{ - LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); - LLRenderPass::endRenderPass(pass); - - stop_glerror(); - - if (mShaderLevel > 0) - { - fullbright_shader->unbind(); - } + LLGLSLShader* shader = nullptr; + if (LLPipeline::sUnderWaterRender) + { + shader = &gDeferredFullbrightWaterProgram; + } + else + { + shader = &gDeferredFullbrightProgram; + } - stop_glerror(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; + + // render static + setup_fullbright_shader(shader); + pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); + + // render rigged + setup_fullbright_shader(shader->mRiggedVariant); + pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE); } void LLDrawPoolFullbright::render(S32 pass) @@ -725,41 +468,34 @@ void LLDrawPoolFullbright::render(S32 pass) gGL.setSceneBlendType(LLRender::BT_ALPHA); stop_glerror(); + LLGLSLShader* shader = nullptr; + if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectFullbrightWaterProgram; + } + else + { + shader = &gObjectFullbrightProgram; + } - if (mShaderLevel > 0) - { - fullbright_shader->bind(); - fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f); - fullbright_shader->uniform1f(LLViewerShaderMgr::TEXTURE_GAMMA, 1.f); - if (LLPipeline::sRenderingHUDs) - { - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE); - pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE); - } - else - { - gPipeline.enableLightsFullbright(); - U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; - renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); - pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask); - pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask); - pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask); - pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask); - } - - stop_glerror(); + // render static + setup_fullbright_shader(shader); + pushBatches(LLRenderPass::PASS_FULLBRIGHT, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, mask, TRUE, TRUE); + pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, mask, TRUE, TRUE); + + // render rigged + setup_fullbright_shader(shader->mRiggedVariant); + pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE); + pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, mask, TRUE, TRUE); } S32 LLDrawPoolFullbright::getNumPasses() @@ -767,65 +503,40 @@ S32 LLDrawPoolFullbright::getNumPasses() return 1; } - -void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass) +void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) { - + LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); + + LLGLSLShader* shader = nullptr; if (LLPipeline::sRenderingHUDs) { - gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); + shader = &gObjectFullbrightAlphaMaskProgram; } - else if (LLPipeline::sRenderDeferred) - { + else if (LLPipeline::sRenderDeferred) + { if (LLPipeline::sUnderWaterRender) - { - gDeferredFullbrightAlphaMaskWaterProgram.bind(); - gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - gDeferredFullbrightAlphaMaskProgram.bind(); - gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); - gDeferredFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); - } + { + shader = &gDeferredFullbrightAlphaMaskWaterProgram; + } + else + { + shader = &gDeferredFullbrightAlphaMaskProgram; + } } else { - gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f); - gObjectFullbrightAlphaMaskProgram.uniform1i(LLShaderMgr::NO_ATMO, 0); - } -} + shader = &gObjectFullbrightAlphaMaskProgram; + } -void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) -{ - LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); LLGLDisable blend(GL_BLEND); U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX; - pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE); + + // render static + setup_fullbright_shader(shader); + pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE); + + // render rigged + setup_fullbright_shader(shader->mRiggedVariant); + pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, fullbright_mask, TRUE, TRUE); } -void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass) -{ - if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred) - { - gObjectFullbrightAlphaMaskProgram.unbind(); - } - else - { - if (LLPipeline::sUnderWaterRender) - { - gDeferredFullbrightAlphaMaskWaterProgram.unbind(); - } - else - { - gDeferredFullbrightAlphaMaskProgram.unbind(); - } - } - LLRenderPass::endRenderPass(pass); -} - - |