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Diffstat (limited to 'indra/newview/lldrawpoolpbropaque.cpp')
-rw-r--r-- | indra/newview/lldrawpoolpbropaque.cpp | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp new file mode 100644 index 0000000000..d0c588b65a --- /dev/null +++ b/indra/newview/lldrawpoolpbropaque.cpp @@ -0,0 +1,116 @@ +/** + * @file lldrawpoolpbropaque.cpp + * @brief LLDrawPoolGLTFPBR class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lldrawpool.h" +#include "lldrawpoolpbropaque.h" +#include "llviewershadermgr.h" +#include "pipeline.h" + +LLDrawPoolGLTFPBR::LLDrawPoolGLTFPBR() : + LLRenderPass(POOL_GLTF_PBR) +{ +} + +void LLDrawPoolGLTFPBR::renderDeferred(S32 pass) +{ + const U32 type = LLPipeline::RENDER_TYPE_PASS_GLTF_PBR; + + gGL.flush(); + + LLVOAvatar* lastAvatar = nullptr; + U64 lastMeshId = 0; + + for (int i = 0; i < 2; ++i) + { + bool rigged = (i == 1); + LLGLSLShader* shader = LLPipeline::sShadowRender ? &gDeferredShadowAlphaMaskProgram : &gDeferredPBROpaqueProgram; + U32 vertex_data_mask = getVertexDataMask(); + + if (rigged) + { + shader = shader->mRiggedVariant; + vertex_data_mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + shader->bind(); + + LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type+i); + LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type+i); + + for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) + { + LLDrawInfo* pparams = *i; + auto& mat = pparams->mGLTFMaterial; + + mat->bind(shader); + + LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0); + + bool tex_setup = false; + if (pparams->mTextureMatrix) + { //special case implementation of texture animation here because of special handling of textures for PBR batches + tex_setup = true; + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*)pparams->mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } + + if (rigged) + { + if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) + { + uploadMatrixPalette(*pparams); + lastAvatar = pparams->mAvatar; + lastMeshId = pparams->mSkinInfo->mHash; + } + + pushBatch(*pparams, vertex_data_mask, FALSE, FALSE); + } + else + { + pushBatch(*pparams, vertex_data_mask, FALSE, FALSE); + } + + if (tex_setup) + { + gGL.matrixMode(LLRender::MM_TEXTURE0); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + } + } + } + + LLGLSLShader::sCurBoundShaderPtr->unbind(); +} + +void LLDrawPoolGLTFPBR::renderShadow(S32 pass) +{ + renderDeferred(pass); +} + |