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-rw-r--r--indra/newview/lldrawpoolpbropaque.cpp146
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diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp
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+/**
+ * @file lldrawpoolpbropaque.cpp
+ * @brief LLDrawPoolPBROpaque class implementation
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "lldrawpool.h"
+#include "lldrawpoolpbropaque.h"
+#include "llviewershadermgr.h"
+#include "pipeline.h"
+
+LLDrawPoolPBROpaque::LLDrawPoolPBROpaque() :
+ LLRenderPass(POOL_PBR_OPAQUE)
+{
+}
+
+void LLDrawPoolPBROpaque::prerender()
+{
+ mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+}
+
+// Forward
+void LLDrawPoolPBROpaque::beginRenderPass(S32 pass)
+{
+}
+
+void LLDrawPoolPBROpaque::endRenderPass( S32 pass )
+{
+}
+
+void LLDrawPoolPBROpaque::render(S32 pass)
+{
+}
+
+// Deferred
+void LLDrawPoolPBROpaque::beginDeferredPass(S32 pass)
+{
+ gDeferredPBROpaqueProgram.bind();
+}
+
+void LLDrawPoolPBROpaque::endDeferredPass(S32 pass)
+{
+ gDeferredPBROpaqueProgram.unbind();
+ LLRenderPass::endRenderPass(pass);
+}
+
+void LLDrawPoolPBROpaque::renderDeferred(S32 pass)
+{
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_MATERIALS))
+ {
+ return;
+ }
+
+ const U32 type = LLPipeline::RENDER_TYPE_PASS_PBR_OPAQUE;
+ if (!gPipeline.hasRenderType(type))
+ {
+ return;
+ }
+
+ gGL.flush();
+
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable alpha_test(GL_ALPHA_TEST);
+
+ // TODO: handle HUDs?
+ //if (LLPipeline::sRenderingHUDs)
+ // mShader->uniform1i(LLShaderMgr::NO_ATMO, 1);
+ //else
+ // mShader->uniform1i(LLShaderMgr::NO_ATMO, 0);
+
+ // TODO: handle under water?
+ // if (LLPipeline::sUnderWaterRender)
+ LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
+ LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
+
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
+ {
+ LLDrawInfo& params = **i;
+
+ //gGL.getTexUnit(0)->activate();
+
+ if (params.mTexture.notNull())
+ {
+ gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ if (params.mNormalMap)
+ {
+ gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
+ }
+ else
+ {
+ // TODO: bind default normal map (???? WTF is it ??? )
+ }
+
+ if (params.mSpecularMap)
+ {
+ gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // Packed Occlusion Roughness Metal
+ }
+ else
+ {
+ gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ if (params.mEmissiveMap)
+ {
+ gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap);
+ }
+ else
+ {
+ gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ gDeferredPBROpaqueProgram.uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor);
+ gDeferredPBROpaqueProgram.uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor);
+ gDeferredPBROpaqueProgram.uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV);
+
+ LLRenderPass::pushBatch(params, getVertexDataMask(), FALSE, FALSE);
+ }
+}