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+/**
+ * @file lldrawpoolmaterials.h
+ * @brief LLDrawPoolMaterials class definition
+ * @author Jonathan "Geenz" Goodman
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2013, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLDRAWPOOLMATERIALS_H
+#define LL_LLDRAWPOOLMATERIALS_H
+
+#include "v4coloru.h"
+#include "v2math.h"
+#include "v3math.h"
+#include "llvertexbuffer.h"
+#include "lldrawpool.h"
+
+class LLViewerTexture;
+class LLDrawInfo;
+class LLGLSLShader;
+
+class LLDrawPoolMaterials : public LLRenderPass
+{
+ LLGLSLShader *mShader;
+public:
+ LLDrawPoolMaterials();
+
+ enum
+ {
+ VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_BINORMAL
+ };
+
+ /*virtual*/ U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+
+ /*virtual*/ void render(S32 pass = 0);
+ /*virtual*/ void beginRenderPass( S32 pass );
+ /*virtual*/ void endRenderPass( S32 pass );
+ /*virtual*/ S32 getNumPasses() {return 1;}
+ /*virtual*/ void prerender();
+
+ /*virtual*/ S32 getNumDeferredPasses() {return 1;}
+ /*virtual*/ void beginDeferredPass(S32 pass);
+ /*virtual*/ void endDeferredPass(S32 pass);
+ /*virtual*/ void renderDeferred(S32 pass);
+
+ void bindSpecularMap(LLViewerTexture* tex);
+ void bindNormalMap(LLViewerTexture* tex);
+
+ /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
+};
+
+#endif //LL_LLDRAWPOOLMATERIALS_H