diff options
Diffstat (limited to 'indra/newview/lldrawpoolmaterials.cpp')
-rw-r--r-- | indra/newview/lldrawpoolmaterials.cpp | 62 |
1 files changed, 27 insertions, 35 deletions
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index 05b0c1f1a9..d2a8757379 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -106,6 +106,7 @@ void LLDrawPoolMaterials::endDeferredPass(S32 pass) void LLDrawPoolMaterials::renderDeferred(S32 pass) { + LL_PROFILE_ZONE_SCOPED; static const U32 type_list[] = { LLRenderPass::PASS_MATERIAL, @@ -157,7 +158,10 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) mShader->setMinimumAlpha(params.mAlphaMaskCutoff); mShader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f); - pushBatch(params, mask, TRUE); + { + LL_PROFILE_ZONE_SCOPED; + pushMaterialsBatch(params, mask); + } } } @@ -171,49 +175,37 @@ void LLDrawPoolMaterials::bindNormalMap(LLViewerTexture* tex) mShader->bindTexture(LLShaderMgr::BUMP_MAP, tex); } -void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) +void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask) { + LL_PROFILE_ZONE_SCOPED; applyModelMatrix(params); bool tex_setup = false; - if (batch_textures && params.mTextureList.size() > 1) + //not batching textures or batch has only 1 texture -- might need a texture matrix + if (params.mTextureMatrix) { - for (U32 i = 0; i < params.mTextureList.size(); ++i) + //if (mShiny) { - if (params.mTextureList[i].notNull()) - { - gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE); - } + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); } - } - else - { //not batching textures or batch has only 1 texture -- might need a texture matrix - if (params.mTextureMatrix) - { - //if (mShiny) - { - gGL.getTexUnit(0)->activate(); - gGL.matrixMode(LLRender::MM_TEXTURE); - } - gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; - tex_setup = true; - } + tex_setup = true; + } - if (mShaderLevel > 1 && texture) + if (mShaderLevel > 1) + { + if (params.mTexture.notNull()) + { + gGL.getTexUnit(diffuse_channel)->bindFast(params.mTexture); + } + else { - if (params.mTexture.notNull()) - { - gGL.getTexUnit(diffuse_channel)->bind(params.mTexture); - params.mTexture->addTextureStats(params.mVSize); - } - else - { - gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); - } + gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE); } } @@ -224,9 +216,9 @@ void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test); - params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); + params.mVertexBuffer->setBufferFast(mask); + params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + if (tex_setup) { gGL.getTexUnit(0)->activate(); |