diff options
Diffstat (limited to 'indra/newview/lldrawpoolbump.h')
-rw-r--r-- | indra/newview/lldrawpoolbump.h | 54 |
1 files changed, 24 insertions, 30 deletions
diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h index 476b1d41b7..6e21859738 100644 --- a/indra/newview/lldrawpoolbump.h +++ b/indra/newview/lldrawpoolbump.h @@ -32,6 +32,8 @@ #include "lltextureentry.h" #include "lluuid.h" +#include <unordered_map> + class LLImageRaw; class LLSpatialGroup; class LLDrawInfo; @@ -46,52 +48,47 @@ public: static U32 sVertexMask; BOOL mShiny; - virtual U32 getVertexDataMask() { return sVertexMask; } + virtual U32 getVertexDataMask() override { return sVertexMask; } LLDrawPoolBump(); - virtual void render(S32 pass = 0); - virtual void beginRenderPass( S32 pass ); - virtual void endRenderPass( S32 pass ); - virtual S32 getNumPasses(); - /*virtual*/ void prerender(); - /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE); + virtual void render(S32 pass = 0) override; + virtual S32 getNumPasses() override; + /*virtual*/ void prerender() override; + void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE) override; void renderBump(U32 type, U32 mask); - void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture); + void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture) override; S32 numBumpPasses(); - void beginShiny(bool invisible = false); - void renderShiny(bool invisible = false); - void endShiny(bool invisible = false); + void beginShiny(); + void renderShiny(); + void endShiny(); void beginFullbrightShiny(); void renderFullbrightShiny(); void endFullbrightShiny(); - void beginBump(U32 pass = LLRenderPass::PASS_BUMP); + void beginBump(); void renderBump(U32 pass = LLRenderPass::PASS_BUMP); void endBump(U32 pass = LLRenderPass::PASS_BUMP); - static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible); - static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible); + static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel); + static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel); - virtual S32 getNumDeferredPasses(); - /*virtual*/ void beginDeferredPass(S32 pass); - /*virtual*/ void endDeferredPass(S32 pass); - /*virtual*/ void renderDeferred(S32 pass); + virtual S32 getNumDeferredPasses() override; + /*virtual*/ void renderDeferred(S32 pass) override; - virtual S32 getNumPostDeferredPasses() { return 2; } - /*virtual*/ void beginPostDeferredPass(S32 pass); - /*virtual*/ void endPostDeferredPass(S32 pass); - /*virtual*/ void renderPostDeferred(S32 pass); + virtual S32 getNumPostDeferredPasses() override { return 1; } + /*virtual*/ void renderPostDeferred(S32 pass) override; static BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2); static BOOL bindBumpMap(LLFace* face, S32 channel = -2); private: static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel); + bool mRigged = false; // if true, doing a rigged pass }; @@ -161,17 +158,19 @@ private: static void onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump ); private: - typedef std::map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t; + typedef std::unordered_map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t; bump_image_map_t mBrightnessEntries; bump_image_map_t mDarknessEntries; + static LL::WorkQueue::weak_t sMainQueue; + static LL::WorkQueue::weak_t sTexUpdateQueue; }; extern LLBumpImageList gBumpImageList; -class LLDrawPoolInvisible : public LLDrawPoolBump +class LLDrawPoolInvisible : public LLRenderPass { public: - LLDrawPoolInvisible() : LLDrawPoolBump(LLDrawPool::POOL_INVISIBLE) { } + LLDrawPoolInvisible() : LLRenderPass(LLDrawPool::POOL_INVISIBLE) { } enum { @@ -186,11 +185,6 @@ public: virtual void beginRenderPass( S32 pass ) { } virtual void endRenderPass( S32 pass ) { } virtual S32 getNumPasses() {return 1;} - - virtual S32 getNumDeferredPasses() { return 1; } - /*virtual*/ void beginDeferredPass(S32 pass); - /*virtual*/ void endDeferredPass(S32 pass); - /*virtual*/ void renderDeferred(S32 pass); }; |