diff options
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/lldrawpoolbump.cpp | 882 |
1 files changed, 605 insertions, 277 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index e087feeaec..33f7bc305c 100644..100755 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -2,31 +2,25 @@ * @file lldrawpoolbump.cpp * @brief LLDrawPoolBump class implementation * - * $LicenseInfo:firstyear=2003&license=viewergpl$ - * - * Copyright (c) 2003-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -94,7 +88,23 @@ void LLStandardBumpmap::shutdown() // static void LLStandardBumpmap::restoreGL() { - llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); + addstandard(); +} + +// static +void LLStandardBumpmap::addstandard() +{ + if(!gTextureList.isInitialized()) + { + //Note: loading pre-configuration sometimes triggers this call. + //But it is safe to return here because bump images will be reloaded during initialization later. + return ; + } + + // can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps. + //llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); + clear(); + LL_INFOS() << "Adding standard bumpmaps." << LL_ENDL; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("None"); // BE_NO_BUMP gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Brightness"); // BE_BRIGHTNESS gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Darkness"); // BE_DARKNESS @@ -103,7 +113,7 @@ void LLStandardBumpmap::restoreGL() LLFILE* file = LLFile::fopen( file_name, "rt" ); /*Flawfinder: ignore*/ if( !file ) { - llwarns << "Could not open std_bump <" << file_name << ">" << llendl; + LL_WARNS() << "Could not open std_bump <" << file_name << ">" << LL_ENDL; return; } @@ -112,13 +122,13 @@ void LLStandardBumpmap::restoreGL() S32 fields_read = fscanf( file, "LLStandardBumpmap version %d", &file_version ); if( fields_read != 1 ) { - llwarns << "Bad LLStandardBumpmap header" << llendl; + LL_WARNS() << "Bad LLStandardBumpmap header" << LL_ENDL; return; } if( file_version > STD_BUMP_LATEST_FILE_VERSION ) { - llwarns << "LLStandardBumpmap has newer version (" << file_version << ") than viewer (" << STD_BUMP_LATEST_FILE_VERSION << ")" << llendl; + LL_WARNS() << "LLStandardBumpmap has newer version (" << file_version << ") than viewer (" << STD_BUMP_LATEST_FILE_VERSION << ")" << LL_ENDL; return; } @@ -135,20 +145,17 @@ void LLStandardBumpmap::restoreGL() } if( fields_read != 2 ) { - llwarns << "Bad LLStandardBumpmap entry" << llendl; + LL_WARNS() << "Bad LLStandardBumpmap entry" << LL_ENDL; return; } -// llinfos << "Loading bumpmap: " << bump_image_id << " from viewerart" << llendl; +// LL_INFOS() << "Loading bumpmap: " << bump_image_id << " from viewerart" << LL_ENDL; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mLabel = label; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage = - LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id), - TRUE, - FALSE, - LLViewerTexture::LOD_TEXTURE, - 0, - 0); - gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL ); + LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id)); + gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLGLTexture::LOCAL) ; + gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL ); + gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->forceToSaveRawImage(0, 30.f) ; LLStandardBumpmap::sStandardBumpmapCount++; } @@ -156,8 +163,9 @@ void LLStandardBumpmap::restoreGL() } // static -void LLStandardBumpmap::destroyGL() +void LLStandardBumpmap::clear() { + LL_INFOS() << "Clearing standard bumpmaps." << LL_ENDL; for( U32 i = 0; i < LLStandardBumpmap::sStandardBumpmapCount; i++ ) { gStandardBumpmapList[i].mLabel.assign(""); @@ -166,6 +174,12 @@ void LLStandardBumpmap::destroyGL() sStandardBumpmapCount = 0; } +// static +void LLStandardBumpmap::destroyGL() +{ + clear(); +} + //////////////////////////////////////////////////////////////// @@ -220,7 +234,7 @@ S32 LLDrawPoolBump::getNumPasses() void LLDrawPoolBump::beginRenderPass(S32 pass) { - LLFastTimer t(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); switch( pass ) { case 0: @@ -247,7 +261,7 @@ void LLDrawPoolBump::beginRenderPass(S32 pass) void LLDrawPoolBump::render(S32 pass) { - LLFastTimer t(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE)) { @@ -280,7 +294,7 @@ void LLDrawPoolBump::render(S32 pass) void LLDrawPoolBump::endRenderPass(S32 pass) { - LLFastTimer t(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); switch( pass ) { case 0: @@ -303,12 +317,15 @@ void LLDrawPoolBump::endRenderPass(S32 pass) llassert(0); break; } + + //to cleanup texture channels + LLRenderPass::endRenderPass(pass); } //static void LLDrawPoolBump::beginShiny(bool invisible) { - LLFastTimer t(FTM_RENDER_SHINY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) { @@ -323,30 +340,48 @@ void LLDrawPoolBump::beginShiny(bool invisible) sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; } - if (LLPipeline::sUnderWaterRender) + if (getVertexShaderLevel() > 0) { - shader = &gObjectShinyWaterProgram; + if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectShinyWaterProgram; + } + else + { + shader = &gObjectShinyProgram; + } + shader->bind(); } else { - shader = &gObjectShinyProgram; + shader = NULL; } + bindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible); + + if (mVertexShaderLevel > 1) + { //indexed texture rendering, channel 0 is always diffuse + diffuse_channel = 0; + } +} + +//static +void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible) +{ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { - if (!invisible && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0 ) + if (!invisible && shader ) { LLMatrix4 mat; mat.initRows(LLVector4(gGLModelView+0), LLVector4(gGLModelView+4), LLVector4(gGLModelView+8), LLVector4(gGLModelView+12)); - shader->bind(); LLVector3 vec = LLVector3(gShinyOrigin) * mat; LLVector4 vec4(vec, gShinyOrigin.mV[3]); shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); - if (mVertexShaderLevel > 1) + if (shader_level > 1) { cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for @@ -383,7 +418,7 @@ void LLDrawPoolBump::beginShiny(bool invisible) void LLDrawPoolBump::renderShiny(bool invisible) { - LLFastTimer t(FTM_RENDER_SHINY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) { @@ -395,35 +430,26 @@ void LLDrawPoolBump::renderShiny(bool invisible) LLGLEnable blend_enable(GL_BLEND); if (!invisible && mVertexShaderLevel > 1) { - LLRenderPass::renderTexture(LLRenderPass::PASS_SHINY, sVertexMask); + LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } else if (!invisible) { renderGroups(LLRenderPass::PASS_SHINY, sVertexMask); } - else // invisible - { - renderGroups(LLRenderPass::PASS_INVISI_SHINY, sVertexMask); - } + //else // invisible (deprecated) + //{ + //renderGroups(LLRenderPass::PASS_INVISI_SHINY, sVertexMask); + //} } } -void LLDrawPoolBump::endShiny(bool invisible) +//static +void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible) { - LLFastTimer t(FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { - cube_map->disable(); - cube_map->restoreMatrix(); - - if (!invisible && mVertexShaderLevel > 1) + if (!invisible && shader_level > 1) { shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); @@ -434,14 +460,37 @@ void LLDrawPoolBump::endShiny(bool invisible) shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } } - shader->unbind(); } + // Moved below shader->disableTexture call to avoid false alarms from auto-re-enable of textures on stage 0 + // MAINT-755 + cube_map->disable(); + cube_map->restoreMatrix(); + } + + if (!LLGLSLShader::sNoFixedFunction) + { + gGL.getTexUnit(diffuse_channel)->disable(); + gGL.getTexUnit(cube_channel)->disable(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } +} + +void LLDrawPoolBump::endShiny(bool invisible) +{ + LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); + if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| + (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) + { + return; } - gGL.getTexUnit(diffuse_channel)->disable(); - gGL.getTexUnit(cube_channel)->disable(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + unbindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible); + if (shader) + { + shader->unbind(); + } diffuse_channel = -1; cube_channel = 0; @@ -450,7 +499,7 @@ void LLDrawPoolBump::endShiny(bool invisible) void LLDrawPoolBump::beginFullbrightShiny() { - LLFastTimer t(FTM_RENDER_SHINY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) { return; @@ -462,11 +511,18 @@ void LLDrawPoolBump::beginFullbrightShiny() if (LLPipeline::sUnderWaterRender) { - shader = &gObjectShinyWaterProgram; + shader = &gObjectFullbrightShinyWaterProgram; } else { - shader = &gObjectFullbrightShinyProgram; + if (LLPipeline::sRenderDeferred) + { + shader = &gDeferredFullbrightShinyProgram; + } + else + { + shader = &gObjectFullbrightShinyProgram; + } } LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; @@ -494,12 +550,18 @@ void LLDrawPoolBump::beginFullbrightShiny() gGL.getTexUnit(cube_channel)->bind(cube_map); gGL.getTexUnit(0)->activate(); } + + if (mVertexShaderLevel > 1) + { //indexed texture rendering, channel 0 is always diffuse + diffuse_channel = 0; + } + mShiny = TRUE; } void LLDrawPoolBump::renderFullbrightShiny() { - LLFastTimer t(FTM_RENDER_SHINY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) { return; @@ -508,13 +570,21 @@ void LLDrawPoolBump::renderFullbrightShiny() if( gSky.mVOSkyp->getCubeMap() ) { LLGLEnable blend_enable(GL_BLEND); - LLRenderPass::renderTexture(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask); + + if (mVertexShaderLevel > 1) + { + LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + LLRenderPass::renderTexture(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask); + } } } void LLDrawPoolBump::endFullbrightShiny() { - LLFastTimer t(FTM_RENDER_SHINY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) { return; @@ -526,19 +596,19 @@ void LLDrawPoolBump::endFullbrightShiny() cube_map->disable(); cube_map->restoreMatrix(); - if (diffuse_channel != 0) + /*if (diffuse_channel != 0) { shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);*/ shader->unbind(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); diffuse_channel = -1; cube_channel = 0; @@ -560,8 +630,8 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); } } @@ -569,18 +639,37 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL // static BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) { - LLViewerTexture* bump = NULL; - U8 bump_code = params.mBump; + return bindBumpMap(bump_code, params.mTexture, params.mVSize, channel); +} + +//static +BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel) +{ + const LLTextureEntry* te = face->getTextureEntry(); + if (te) + { + U8 bump_code = te->getBumpmap(); + return bindBumpMap(bump_code, face->getTexture(), face->getVirtualSize(), channel); + } + + return FALSE; +} + +//static +BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel) +{ //Note: texture atlas does not support bump texture now. - LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params.mTexture) ; + LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ; if(!tex) { //if the texture is not a fetched texture return FALSE; } + LLViewerTexture* bump = NULL; + switch( bump_code ) { case BE_NO_BUMP: @@ -594,7 +683,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) if( bump_code < LLStandardBumpmap::sStandardBumpmapCount ) { bump = gStandardBumpmapList[bump_code].mImage; - gBumpImageList.addTextureStats(bump_code, tex->getID(), params.mVSize); + gBumpImageList.addTextureStats(bump_code, tex->getID(), vsize); } break; } @@ -613,101 +702,128 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) return TRUE; } - + return FALSE; } //static -void LLDrawPoolBump::beginBump() +void LLDrawPoolBump::beginBump(U32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass)) { return; } sVertexMask = VERTEX_MASK_BUMP; - LLFastTimer t(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); // Optional second pass: emboss bump map stop_glerror(); - // TEXTURE UNIT 0 - // Output.rgb = texture at texture coord 0 - gGL.getTexUnit(0)->activate(); + if (LLGLSLShader::sNoFixedFunction) + { + gObjectBumpProgram.bind(); + } + else + { + // TEXTURE UNIT 0 + // Output.rgb = texture at texture coord 0 + gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - // TEXTURE UNIT 1 - gGL.getTexUnit(1)->activate(); + // TEXTURE UNIT 1 + gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA); - gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA); + gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - // src = tex0 + (1 - tex1) - 0.5 - // = (bump0/2 + 0.5) + (1 - (bump1/2 + 0.5)) - 0.5 - // = (1 + bump0 - bump1) / 2 + // src = tex0 + (1 - tex1) - 0.5 + // = (bump0/2 + 0.5) + (1 - (bump1/2 + 0.5)) - 0.5 + // = (1 + bump0 - bump1) / 2 - // Blend: src * dst + dst * src - // = 2 * src * dst - // = 2 * ((1 + bump0 - bump1) / 2) * dst [0 - 2 * dst] - // = (1 + bump0 - bump1) * dst.rgb - // = dst.rgb + dst.rgb * (bump0 - bump1) + // Blend: src * dst + dst * src + // = 2 * src * dst + // = 2 * ((1 + bump0 - bump1) / 2) * dst [0 - 2 * dst] + // = (1 + bump0 - bump1) * dst.rgb + // = dst.rgb + dst.rgb * (bump0 - bump1) + + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); + } + gGL.setSceneBlendType(LLRender::BT_MULT_X2); - gGL.getTexUnit(0)->activate(); stop_glerror(); - - gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); } //static -void LLDrawPoolBump::renderBump() +void LLDrawPoolBump::renderBump(U32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass)) { return; } - LLFastTimer ftm(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); LLGLEnable blend(GL_BLEND); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); /// Get rid of z-fighting with non-bump pass. LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.0f, -1.0f); - renderBump(LLRenderPass::PASS_BUMP, sVertexMask); + renderBump(pass, sVertexMask); } //static -void LLDrawPoolBump::endBump() +void LLDrawPoolBump::endBump(U32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass)) { return; } - // Disable texture unit 1 - gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + if (LLGLSLShader::sNoFixedFunction) + { + gObjectBumpProgram.unbind(); + } + else + { + // Disable texture blending on unit 1 + gGL.getTexUnit(1)->activate(); + gGL.getTexUnit(1)->disable(); + gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); - // Disable texture unit 0 - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + // Disable texture blending on unit 0 + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } gGL.setSceneBlendType(LLRender::BT_ALPHA); } +S32 LLDrawPoolBump::getNumDeferredPasses() +{ + if (gSavedSettings.getBOOL("RenderObjectBump")) + { + return 1; + } + else + { + return 0; + } +} + void LLDrawPoolBump::beginDeferredPass(S32 pass) { if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) { return; } - LLFastTimer ftm(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); mShiny = TRUE; gDeferredBumpProgram.bind(); diffuse_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -722,7 +838,7 @@ void LLDrawPoolBump::endDeferredPass(S32 pass) { return; } - LLFastTimer ftm(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); mShiny = FALSE; gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::BUMP_MAP); @@ -736,15 +852,15 @@ void LLDrawPoolBump::renderDeferred(S32 pass) { return; } - LLFastTimer ftm(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); U32 type = LLRenderPass::PASS_BUMP; - LLCullResult::drawinfo_list_t::iterator begin = gPipeline.beginRenderMap(type); - LLCullResult::drawinfo_list_t::iterator end = gPipeline.endRenderMap(type); + LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); + LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR; + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR; - for (LLCullResult::drawinfo_list_t::iterator i = begin; i != end; ++i) + for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) { LLDrawInfo& params = **i; @@ -755,21 +871,48 @@ void LLDrawPoolBump::renderDeferred(S32 pass) void LLDrawPoolBump::beginPostDeferredPass(S32 pass) { - beginFullbrightShiny(); + switch (pass) + { + case 0: + beginFullbrightShiny(); + break; + case 1: + beginBump(LLRenderPass::PASS_POST_BUMP); + break; + } } void LLDrawPoolBump::endPostDeferredPass(S32 pass) { - endFullbrightShiny(); + switch (pass) + { + case 0: + endFullbrightShiny(); + break; + case 1: + endBump(LLRenderPass::PASS_POST_BUMP); + break; + } + + //to disable texture channels + LLRenderPass::endRenderPass(pass); } void LLDrawPoolBump::renderPostDeferred(S32 pass) { - renderFullbrightShiny(); + switch (pass) + { + case 0: + renderFullbrightShiny(); + break; + case 1: + renderBump(LLRenderPass::PASS_POST_BUMP); + break; + } } //////////////////////////////////////////////////////////////// -// List of one-component bump-maps created from other texures. +// List of bump-maps created from other textures. //const LLUUID TEST_BUMP_ID("3d33eaf2-459c-6f97-fd76-5fce3fc29447"); @@ -780,26 +923,42 @@ void LLBumpImageList::init() llassert( mDarknessEntries.size() == 0 ); LLStandardBumpmap::init(); + + LLStandardBumpmap::restoreGL(); } -void LLBumpImageList::shutdown() +void LLBumpImageList::clear() { + LL_INFOS() << "Clearing dynamic bumpmaps." << LL_ENDL; + // these will be re-populated on-demand mBrightnessEntries.clear(); mDarknessEntries.clear(); + + LLStandardBumpmap::clear(); +} + +void LLBumpImageList::shutdown() +{ + clear(); LLStandardBumpmap::shutdown(); } void LLBumpImageList::destroyGL() { - mBrightnessEntries.clear(); - mDarknessEntries.clear(); + clear(); LLStandardBumpmap::destroyGL(); } void LLBumpImageList::restoreGL() { - // Images will be recreated as they are needed. + if(!gTextureList.isInitialized()) + { + //safe to return here because bump images will be reloaded during initialization later. + return ; + } + LLStandardBumpmap::restoreGL(); + // Images will be recreated as they are needed. } @@ -817,7 +976,7 @@ void LLBumpImageList::addTextureStats(U8 bump, const LLUUID& base_image_id, F32 bump &= TEM_BUMP_MASK; LLViewerFetchedTexture* bump_image = gStandardBumpmapList[bump].mImage; if( bump_image ) - { + { bump_image->addTextureStats(virtual_size); } } @@ -825,7 +984,6 @@ void LLBumpImageList::addTextureStats(U8 bump, const LLUUID& base_image_id, F32 void LLBumpImageList::updateImages() { - llpushcallstacks ; for (bump_image_map_t::iterator iter = mBrightnessEntries.begin(); iter != mBrightnessEntries.end(); ) { bump_image_map_t::iterator curiter = iter++; @@ -847,12 +1005,12 @@ void LLBumpImageList::updateImages() if( destroy ) { - //llinfos << "*** Destroying bright " << (void*)image << llendl; + //LL_INFOS() << "*** Destroying bright " << (void*)image << LL_ENDL; mBrightnessEntries.erase(curiter); // deletes the image thanks to reference counting } } } - llpushcallstacks ; + for (bump_image_map_t::iterator iter = mDarknessEntries.begin(); iter != mDarknessEntries.end(); ) { bump_image_map_t::iterator curiter = iter++; @@ -874,12 +1032,11 @@ void LLBumpImageList::updateImages() if( destroy ) { - //llinfos << "*** Destroying dark " << (void*)image << llendl;; + //LL_INFOS() << "*** Destroying dark " << (void*)image << LL_ENDL;; mDarknessEntries.erase(curiter); // deletes the image thanks to reference counting } } } - llpushcallstacks ; } @@ -889,46 +1046,48 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) ); LLViewerTexture* bump = NULL; - const F32 BRIGHTNESS_DARKNESS_PIXEL_AREA_THRESHOLD = 1000; - if( src_image->getMaxVirtualSize() > BRIGHTNESS_DARKNESS_PIXEL_AREA_THRESHOLD ) - { - bump_image_map_t* entries_list = NULL; - void (*callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) = NULL; - - switch( bump_code ) - { - case BE_BRIGHTNESS: - entries_list = &mBrightnessEntries; - callback_func = LLBumpImageList::onSourceBrightnessLoaded; - break; - case BE_DARKNESS: - entries_list = &mDarknessEntries; - callback_func = LLBumpImageList::onSourceDarknessLoaded; - break; - default: - llassert(0); - return NULL; - } + + bump_image_map_t* entries_list = NULL; + void (*callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) = NULL; - bump_image_map_t::iterator iter = entries_list->find(src_image->getID()); - if (iter != entries_list->end()) - { - bump = iter->second; - } - else - { - LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1); - raw->clear(0x77, 0x77, 0x77, 0xFF); + switch( bump_code ) + { + case BE_BRIGHTNESS: + entries_list = &mBrightnessEntries; + callback_func = LLBumpImageList::onSourceBrightnessLoaded; + break; + case BE_DARKNESS: + entries_list = &mDarknessEntries; + callback_func = LLBumpImageList::onSourceDarknessLoaded; + break; + default: + llassert(0); + return NULL; + } - (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); - (*entries_list)[src_image->getID()]->setExplicitFormat(GL_ALPHA8, GL_ALPHA); + bump_image_map_t::iterator iter = entries_list->find(src_image->getID()); + if (iter != entries_list->end() && iter->second.notNull()) + { + bump = iter->second; + } + else + { + LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1); + raw->clear(0x77, 0x77, 0xFF, 0xFF); - // Note: this may create an LLImageGL immediately - src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()) ); - bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image + (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); + bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image + } -// bump_total++; -// llinfos << "*** Creating " << (void*)bump << " " << bump_total << llendl; + if (!src_image->hasCallbacks()) + { //if image has no callbacks but resolutions don't match, trigger raw image loaded callback again + if (src_image->getWidth() != bump->getWidth() || + src_image->getHeight() != bump->getHeight())// || + //(LLPipeline::sRenderDeferred && bump->getComponents() != 4)) + { + src_image->setBoostLevel(LLGLTexture::BOOST_BUMP) ; + src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL ); + src_image->forceToSaveRawImage(0) ; } } @@ -936,6 +1095,8 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText } +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_STANDARD_LOADED("Bump Standard Callback"); + // static void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { @@ -958,14 +1119,24 @@ void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerFetchedTextu } } +static LLTrace::BlockTimerStatHandle FTM_BUMP_GEN_NORMAL("Generate Normal Map"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_CREATE_TEXTURE("Create GL Normal Map"); + void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { if (success && LLPipeline::sRenderDeferred) { + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_STANDARD_LOADED); LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4); - generateNormalMapFromAlpha(src, nrm_image); + { + LL_RECORD_BLOCK_TIME(FTM_BUMP_GEN_NORMAL); + generateNormalMapFromAlpha(src, nrm_image); + } src_vi->setExplicitFormat(GL_RGBA, GL_RGBA); - src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image); + { + LL_RECORD_BLOCK_TIME(FTM_BUMP_CREATE_TEXTURE); + src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image); + } } } @@ -1005,8 +1176,8 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr LLVector3 right = LLVector3(norm_scale, 0, (F32) src_data[(j*resX+rX)*src_cmp+src_cmp-1]-cH); LLVector3 left = LLVector3(-norm_scale, 0, (F32) src_data[(j*resX+lX)*src_cmp+src_cmp-1]-cH); - LLVector3 up = LLVector3(0, -norm_scale, (F32) src_data[(rY*resX+i)*src_cmp+src_cmp-1]-cH); - LLVector3 down = LLVector3(0, norm_scale, (F32) src_data[(lY*resX+i)*src_cmp+src_cmp-1]-cH); + LLVector3 up = LLVector3(0, -norm_scale, (F32) src_data[(lY*resX+i)*src_cmp+src_cmp-1]-cH); + LLVector3 down = LLVector3(0, norm_scale, (F32) src_data[(rY*resX+i)*src_cmp+src_cmp-1]-cH); LLVector3 norm = right%down + down%left + left%up + up%right; @@ -1024,14 +1195,43 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr } } + +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_LOADED("Bump Source Loaded"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_ENTRIES_UPDATE("Entries Update"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_MIN_MAX("Min/Max"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_RGB2LUM("RGB to Luminance"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_RESCALE("Rescale"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_GEN_NORMAL("Generate Normal"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_CREATE("Bump Source Create"); + // static void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code ) { if( success ) { + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_LOADED); + + bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries ); bump_image_map_t::iterator iter = entries_list.find(source_asset_id); - if (iter != entries_list.end()) + + { + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_ENTRIES_UPDATE); + if (iter == entries_list.end() || + iter->second.isNull() || + iter->second->getWidth() != src->getWidth() || + iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution + { //make sure an entry exists for this image + LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1); + raw->clear(0x77, 0x77, 0xFF, 0xFF); + + entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); + iter = entries_list.find(src_vi->getID()); + } + } + + //if (iter->second->getWidth() != src->getWidth() || + // iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution { LLPointer<LLImageRaw> dst_image = new LLImageRaw(src->getWidth(), src->getHeight(), 1); U8* dst_data = dst_image->getData(); @@ -1058,50 +1258,56 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI { case 1: case 2: - if( src_data_size == dst_data_size * src_components ) { - for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_MIN_MAX); + if( src_data_size == dst_data_size * src_components ) { - dst_data[i] = src_data[j]; - if( dst_data[i] < minimum ) - { - minimum = dst_data[i]; - } - if( dst_data[i] > maximum ) + for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) { - maximum = dst_data[i]; + dst_data[i] = src_data[j]; + if( dst_data[i] < minimum ) + { + minimum = dst_data[i]; + } + if( dst_data[i] > maximum ) + { + maximum = dst_data[i]; + } } } - } - else - { - llassert(0); - dst_image->clear(); + else + { + llassert(0); + dst_image->clear(); + } } break; case 3: case 4: - if( src_data_size == dst_data_size * src_components ) { - for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_RGB2LUM); + if( src_data_size == dst_data_size * src_components ) { - // RGB to luminance - dst_data[i] = (R_WEIGHT * src_data[j] + G_WEIGHT * src_data[j+1] + B_WEIGHT * src_data[j+2]) >> FIXED_PT; - //llassert( dst_data[i] <= 255 );true because it's 8bit - if( dst_data[i] < minimum ) - { - minimum = dst_data[i]; - } - if( dst_data[i] > maximum ) + for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) { - maximum = dst_data[i]; + // RGB to luminance + dst_data[i] = (R_WEIGHT * src_data[j] + G_WEIGHT * src_data[j+1] + B_WEIGHT * src_data[j+2]) >> FIXED_PT; + //llassert( dst_data[i] <= 255 );true because it's 8bit + if( dst_data[i] < minimum ) + { + minimum = dst_data[i]; + } + if( dst_data[i] > maximum ) + { + maximum = dst_data[i]; + } } } - } - else - { - llassert(0); - dst_image->clear(); + else + { + llassert(0); + dst_image->clear(); + } } break; default: @@ -1112,26 +1318,26 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI if( maximum > minimum ) { + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_RESCALE); U8 bias_and_scale_lut[256]; F32 twice_one_over_range = 2.f / (maximum - minimum); S32 i; - const F32 ARTIFICIAL_SCALE = 2.f; // Advantage: exagerates the effect in midrange. Disadvantage: clamps at the extremes. - if( BE_DARKNESS == bump_code ) + const F32 ARTIFICIAL_SCALE = 2.f; // Advantage: exaggerates the effect in midrange. Disadvantage: clamps at the extremes. + if (BE_DARKNESS == bump_code) { for( i = minimum; i <= maximum; i++ ) { F32 minus_one_to_one = F32(maximum - i) * twice_one_over_range - 1.f; - bias_and_scale_lut[i] = llclampb(llround(127 * minus_one_to_one * ARTIFICIAL_SCALE + 128)); + bias_and_scale_lut[i] = llclampb(ll_round(127 * minus_one_to_one * ARTIFICIAL_SCALE + 128)); } } else { - // BE_LIGHTNESS for( i = minimum; i <= maximum; i++ ) { F32 minus_one_to_one = F32(i - minimum) * twice_one_over_range - 1.f; - bias_and_scale_lut[i] = llclampb(llround(127 * minus_one_to_one * ARTIFICIAL_SCALE + 128)); + bias_and_scale_lut[i] = llclampb(ll_round(127 * minus_one_to_one * ARTIFICIAL_SCALE + 128)); } } @@ -1142,43 +1348,125 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI } //--------------------------------------------------- - //immediately assign bump to a global smart pointer in case some local smart pointer - //accidently releases it. - LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE); - + // immediately assign bump to a global smart pointer in case some local smart pointer + // accidentally releases it. + LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE ); + if (!LLPipeline::sRenderDeferred) { + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_CREATE); bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA); - bump->createGLTexture(bump->getDiscardLevel(), dst_image); - } - else - { - LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4); - generateNormalMapFromAlpha(src, nrm_image); - bump->setExplicitFormat(GL_RGBA, GL_RGBA); - bump->createGLTexture(bump->getDiscardLevel(), nrm_image); + bump->createGLTexture(0, dst_image); } + else + { //convert to normal map + + //disable compression on normal maps to prevent errors below + bump->getGLTexture()->setAllowCompression(false); - + { + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_CREATE); + bump->setExplicitFormat(GL_RGBA8, GL_ALPHA); + bump->createGLTexture(0, dst_image); + } + + { + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_GEN_NORMAL); + gPipeline.mScreen.bindTarget(); + + LLGLDepthTest depth(GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + gGL.setColorMask(TRUE, TRUE); + gNormalMapGenProgram.bind(); + + static LLStaticHashedString sNormScale("norm_scale"); + static LLStaticHashedString sStepX("stepX"); + static LLStaticHashedString sStepY("stepY"); + + gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale")); + gNormalMapGenProgram.uniform1f(sStepX, 1.f/bump->getWidth()); + gNormalMapGenProgram.uniform1f(sStepY, 1.f/bump->getHeight()); + + LLVector2 v((F32) bump->getWidth()/gPipeline.mScreen.getWidth(), + (F32) bump->getHeight()/gPipeline.mScreen.getHeight()); + + gGL.getTexUnit(0)->bind(bump); + + S32 width = bump->getWidth(); + S32 height = bump->getHeight(); + + S32 screen_width = gPipeline.mScreen.getWidth(); + S32 screen_height = gPipeline.mScreen.getHeight(); + + glViewport(0, 0, screen_width, screen_height); + + for (S32 left = 0; left < width; left += screen_width) + { + S32 right = left + screen_width; + right = llmin(right, width); + + F32 left_tc = (F32) left/ width; + F32 right_tc = (F32) right/width; + + for (S32 bottom = 0; bottom < height; bottom += screen_height) + { + S32 top = bottom+screen_height; + top = llmin(top, height); + + F32 bottom_tc = (F32) bottom/height; + F32 top_tc = (F32)(bottom+screen_height)/height; + top_tc = llmin(top_tc, 1.f); + + F32 screen_right = (F32) (right-left)/screen_width; + F32 screen_top = (F32) (top-bottom)/screen_height; + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(left_tc, bottom_tc); + gGL.vertex2f(0, 0); + + gGL.texCoord2f(left_tc, top_tc); + gGL.vertex2f(0, screen_top); + + gGL.texCoord2f(right_tc, bottom_tc); + gGL.vertex2f(screen_right, 0); + + gGL.texCoord2f(right_tc, top_tc); + gGL.vertex2f(screen_right, screen_top); + + gGL.end(); + + gGL.flush(); + + S32 w = right-left; + S32 h = top-bottom; + + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, left, bottom, 0, 0, w, h); + } + } + + glGenerateMipmap(GL_TEXTURE_2D); + + gPipeline.mScreen.flush(); + + gNormalMapGenProgram.unbind(); + + //generateNormalMapFromAlpha(dst_image, nrm_image); + } + } + iter->second = bump; // derefs (and deletes) old image //--------------------------------------------------- } - else - { - // entry should have been added in LLBumpImageList::getImage(). - - // Not a legit assertion - the bump texture could have been flushed by the bump image manager - //llassert(0); - } } } void LLDrawPoolBump::renderBump(U32 type, U32 mask) { - LLCullResult::drawinfo_list_t::iterator begin = gPipeline.beginRenderMap(type); - LLCullResult::drawinfo_list_t::iterator end = gPipeline.endRenderMap(type); + LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); + LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); - for (LLCullResult::drawinfo_list_t::iterator i = begin; i != end; ++i) + for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) { LLDrawInfo& params = **i; @@ -1189,51 +1477,74 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask) } } -void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) +void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { applyModelMatrix(params); - if (params.mTextureMatrix) + bool tex_setup = false; + + if (batch_textures && params.mTextureList.size() > 1) { - if (mShiny) + for (U32 i = 0; i < params.mTextureList.size(); ++i) { - gGL.getTexUnit(0)->activate(); - glMatrixMode(GL_TEXTURE); + if (params.mTextureList[i].notNull()) + { + gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE); + } } - else + } + else + { //not batching textures or batch has only 1 texture -- might need a texture matrix + if (params.mTextureMatrix) { - gGL.getTexUnit(1)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; - gGL.getTexUnit(0)->activate(); - } + if (mShiny) + { + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + } + else + { + if (!LLGLSLShader::sNoFixedFunction) + { + gGL.getTexUnit(1)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); + } - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; - } + gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + } - if (mShiny && mVertexShaderLevel > 1 && texture) - { - if (params.mTexture.notNull()) - { - gGL.getTexUnit(diffuse_channel)->bind(params.mTexture) ; - params.mTexture->addTextureStats(params.mVSize); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + + tex_setup = true; } - else + + if (mShiny && mVertexShaderLevel > 1 && texture) { - gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); + if (params.mTexture.notNull()) + { + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture); + params.mTexture->addTextureStats(params.mVSize); + } + else + { + gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); + } } } - + if (params.mGroup) { params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); - if (params.mTextureMatrix) + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); + if (tex_setup) { if (mShiny) { @@ -1241,19 +1552,29 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) } else { - gGL.getTexUnit(1)->activate(); - glLoadIdentity(); + if (!LLGLSLShader::sNoFixedFunction) + { + gGL.getTexUnit(1)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + } gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); } - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } } void LLDrawPoolInvisible::render(S32 pass) { //render invisiprims - LLFastTimer t(FTM_RENDER_INVISIBLE); + LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE); + if (gPipeline.canUseVertexShaders()) + { + gOcclusionProgram.bind(); + } + U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; glStencilMask(0); gGL.setColorMask(false, false); @@ -1261,6 +1582,11 @@ void LLDrawPoolInvisible::render(S32 pass) gGL.setColorMask(true, false); glStencilMask(0xFFFFFFFF); + if (gPipeline.canUseVertexShaders()) + { + gOcclusionProgram.unbind(); + } + if (gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)) { beginShiny(true); @@ -1281,7 +1607,8 @@ void LLDrawPoolInvisible::endDeferredPass( S32 pass ) void LLDrawPoolInvisible::renderDeferred( S32 pass ) { //render invisiprims; this doesn't work becaue it also blocks all the post-deferred stuff - LLFastTimer t(FTM_RENDER_INVISIBLE); +#if 0 + LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE); U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; glStencilMask(0); @@ -1298,4 +1625,5 @@ void LLDrawPoolInvisible::renderDeferred( S32 pass ) renderShiny(true); endShiny(true); } +#endif } |