diff options
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 298 |
1 files changed, 63 insertions, 235 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index e6b6b10408..763943f9cc 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -212,96 +212,12 @@ S32 LLDrawPoolBump::numBumpPasses() return 1; } -S32 LLDrawPoolBump::getNumPasses() -{ - return numBumpPasses(); -} - -void LLDrawPoolBump::render(S32 pass) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); - - if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE)) - { - return; - } - - for (int i = 0; i < 2; ++i) - { - mRigged = i == 1; - - // first pass -- shiny - beginShiny(); - renderShiny(); - endShiny(); - - //second pass -- fullbright shiny - if (mShaderLevel > 1) - { - beginFullbrightShiny(); - renderFullbrightShiny(); - endFullbrightShiny(); - } - - //third pass -- bump - beginBump(); - renderBump(LLRenderPass::PASS_BUMP); - endBump(); - } -} - - -//static -void LLDrawPoolBump::beginShiny() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - - mShiny = TRUE; - sVertexMask = VERTEX_MASK_SHINY; - // Second pass: environment map - if (mShaderLevel > 1) - { - sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; - } - - if (LLPipeline::sUnderWaterRender) - { - shader = &gObjectShinyWaterProgram; - } - else - { - shader = &gObjectShinyProgram; - } - - if (mRigged) - { - llassert(shader->mRiggedVariant); - shader = shader->mRiggedVariant; - } - - shader->bind(); - if (LLPipeline::sRenderingHUDs) - { - shader->uniform1i(LLShaderMgr::NO_ATMO, 1); - } - else - { - shader->uniform1i(LLShaderMgr::NO_ATMO, 0); - } - - bindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel); - - if (mShaderLevel > 1) - { //indexed texture rendering, channel 0 is always diffuse - diffuse_channel = 0; - } -} //static void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel) { LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if( cube_map ) + if( cube_map && !LLPipeline::sReflectionProbesEnabled ) { if (shader ) { @@ -344,43 +260,11 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di } } -void LLDrawPoolBump::renderShiny() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - - if( gSky.mVOSkyp->getCubeMap() ) - { - LLGLEnable blend_enable(GL_BLEND); - if (mShaderLevel > 1) - { - if (mRigged) - { - LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_SHINY_RIGGED, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - } - else - { - LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - } - } - else - { - if (mRigged) - { - gPipeline.renderRiggedGroups(this, LLRenderPass::PASS_SHINY_RIGGED, sVertexMask, TRUE); - } - else - { - gPipeline.renderGroups(this, LLRenderPass::PASS_SHINY, sVertexMask, TRUE); - } - } - } -} - //static void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel) { LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if( cube_map ) + if( cube_map && !LLPipeline::sReflectionProbesEnabled) { if (shader_level > 1) { @@ -401,21 +285,6 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& } } -void LLDrawPoolBump::endShiny() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - - unbindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel); - if (shader) - { - shader->unbind(); - } - - diffuse_channel = -1; - cube_channel = 0; - mShiny = FALSE; -} - void LLDrawPoolBump::beginFullbrightShiny() { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); @@ -423,22 +292,11 @@ void LLDrawPoolBump::beginFullbrightShiny() sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; // Second pass: environment map - - if (LLPipeline::sUnderWaterRender) - { - shader = &gObjectFullbrightShinyWaterProgram; - } - else - { - if (LLPipeline::sRenderDeferred) - { - shader = &gDeferredFullbrightShinyProgram; - } - else - { - shader = &gObjectFullbrightShinyProgram; - } - } + shader = &gDeferredFullbrightShinyProgram; + if (LLPipeline::sRenderingHUDs) + { + shader = &gHUDFullbrightShinyProgram; + } if (mRigged) { @@ -447,7 +305,20 @@ void LLDrawPoolBump::beginFullbrightShiny() } LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if( cube_map ) + + if (cube_map && !LLPipeline::sReflectionProbesEnabled) + { + // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for + // the cube map in the one pass shiny shaders + gGL.getTexUnit(1)->disable(); + cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + cube_map->enableTexture(cube_channel); + diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + + gGL.getTexUnit(cube_channel)->bind(cube_map); + gGL.getTexUnit(0)->activate(); + } + { LLMatrix4 mat; mat.initRows(LLVector4(gGLModelView+0), @@ -455,29 +326,19 @@ void LLDrawPoolBump::beginFullbrightShiny() LLVector4(gGLModelView+8), LLVector4(gGLModelView+12)); shader->bind(); - if (LLPipeline::sRenderingHUDs) + + LLVector3 vec = LLVector3(gShinyOrigin) * mat; + LLVector4 vec4(vec, gShinyOrigin.mV[3]); + shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); + + if (LLPipeline::sReflectionProbesEnabled) { - shader->uniform1i(LLShaderMgr::NO_ATMO, 1); + gPipeline.bindReflectionProbes(*shader); } else { - shader->uniform1i(LLShaderMgr::NO_ATMO, 0); + gPipeline.setEnvMat(*shader); } - - LLVector3 vec = LLVector3(gShinyOrigin) * mat; - LLVector4 vec4(vec, gShinyOrigin.mV[3]); - shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); - - cube_map->setMatrix(1); - // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for - // the cube map in the one pass shiny shaders - gGL.getTexUnit(1)->disable(); - cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); - cube_map->enableTexture(cube_channel); - diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - - gGL.getTexUnit(cube_channel)->bind(cube_map); - gGL.getTexUnit(0)->activate(); } if (mShaderLevel > 1) @@ -492,7 +353,6 @@ void LLDrawPoolBump::renderFullbrightShiny() { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); - if( gSky.mVOSkyp->getCubeMap() ) { LLGLEnable blend_enable(GL_BLEND); @@ -500,22 +360,22 @@ void LLDrawPoolBump::renderFullbrightShiny() { if (mRigged) { - LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, true, true); } else { - LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, true, true); } } else { if (mRigged) { - LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED, sVertexMask); + LLRenderPass::pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY_RIGGED); } else { - LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask); + LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY); } } } @@ -526,10 +386,13 @@ void LLDrawPoolBump::endFullbrightShiny() LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; - if( cube_map ) + if( cube_map && !LLPipeline::sReflectionProbesEnabled ) { cube_map->disable(); - cube_map->restoreMatrix(); + if (shader->mFeatures.hasReflectionProbes) + { + gPipeline.unbindReflectionProbes(*shader); + } shader->unbind(); } @@ -538,7 +401,7 @@ void LLDrawPoolBump::endFullbrightShiny() mShiny = FALSE; } -void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE) +void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, bool texture = true) { LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; @@ -548,13 +411,8 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL applyModelMatrix(params); - if (params.mGroup) - { - params.mGroup->rebuildMesh(); - } - params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); + params.mVertexBuffer->setBuffer(); + params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); } } @@ -564,7 +422,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) { U8 bump_code = params.mBump; - return bindBumpMap(bump_code, params.mTexture, params.mVSize, channel); + return bindBumpMap(bump_code, params.mTexture, channel); } //static @@ -574,14 +432,14 @@ BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel) if (te) { U8 bump_code = te->getBumpmap(); - return bindBumpMap(bump_code, face->getTexture(), face->getVirtualSize(), channel); + return bindBumpMap(bump_code, face->getTexture(), channel); } return FALSE; } //static -BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel) +BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, S32 channel) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //Note: texture atlas does not support bump texture now. @@ -607,7 +465,7 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi if( bump_code < LLStandardBumpmap::sStandardBumpmapCount ) { bump = gStandardBumpmapList[bump_code].mImage; - gBumpImageList.addTextureStats(bump_code, tex->getID(), vsize); + gBumpImageList.addTextureStats(bump_code, tex->getID(), tex->getMaxVirtualSize()); } break; } @@ -657,34 +515,26 @@ void LLDrawPoolBump::beginBump() void LLDrawPoolBump::renderBump(U32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); - LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); LLGLEnable blend(GL_BLEND); gGL.diffuseColor4f(1,1,1,1); /// Get rid of z-fighting with non-bump pass. LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.0f, -1.0f); - renderBump(pass, sVertexMask); + pushBumpBatches(pass); } //static void LLDrawPoolBump::endBump(U32 pass) { - gObjectBumpProgram.unbind(); + LLGLSLShader::unbind(); gGL.setSceneBlendType(LLRender::BT_ALPHA); } S32 LLDrawPoolBump::getNumDeferredPasses() { - if (gSavedSettings.getBOOL("RenderObjectBump")) - { - return 1; - } - else - { - return 0; - } + return 1; } void LLDrawPoolBump::renderDeferred(S32 pass) @@ -705,15 +555,15 @@ void LLDrawPoolBump::renderDeferred(S32 pass) LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR; - LLVOAvatar* avatar = nullptr; U64 skin = 0; - for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) + for (LLCullResult::drawinfo_iterator i = begin; i != end; ) { LLDrawInfo& params = **i; + LLCullResult::increment_iterator(i, end); + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(params.mAlphaMaskCutoff); LLDrawPoolBump::bindBumpMap(params, bump_channel); @@ -725,11 +575,11 @@ void LLDrawPoolBump::renderDeferred(S32 pass) avatar = params.mAvatar; skin = params.mSkinInfo->mHash; } - pushBatch(params, mask | LLVertexBuffer::MAP_WEIGHT4, TRUE, FALSE); + pushBatch(params, true, false); } else { - pushBatch(params, mask, TRUE, FALSE); + pushBatch(params, true, false); } } @@ -745,7 +595,11 @@ void LLDrawPoolBump::renderDeferred(S32 pass) void LLDrawPoolBump::renderPostDeferred(S32 pass) { - for (int i = 0; i < 2; ++i) + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + + S32 num_passes = LLPipeline::sRenderingHUDs ? 1 : 2; // skip rigged pass when rendering HUDs + + for (int i = 0; i < num_passes; ++i) { // two passes -- static and rigged mRigged = (i == 1); @@ -1325,7 +1179,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI } } -void LLDrawPoolBump::renderBump(U32 type, U32 mask) +void LLDrawPoolBump::pushBumpBatches(U32 type) { LLVOAvatar* avatar = nullptr; U64 skin = 0; @@ -1333,7 +1187,6 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask) if (mRigged) { // nudge type enum and include skinweights for rigged pass type += 1; - mask |= LLVertexBuffer::MAP_WEIGHT4; } LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); @@ -1360,12 +1213,12 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask) } } } - pushBatch(params, mask, FALSE); + pushBatch(params, false); } } } -void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) +void LLDrawPoolBump::pushBatch(LLDrawInfo& params, bool texture, bool batch_textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; applyModelMatrix(params); @@ -1418,12 +1271,8 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL } } - if (params.mGroup) - { - params.mGroup->rebuildMesh(); - } - params.mVertexBuffer->setBufferFast(mask); - params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + params.mVertexBuffer->setBuffer(); + params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); if (tex_setup) { @@ -1441,24 +1290,3 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL } } -void LLDrawPoolInvisible::render(S32 pass) -{ //render invisiprims - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE); - - if (gPipeline.shadersLoaded()) - { - gOcclusionProgram.bind(); - } - - U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; - glStencilMask(0); - gGL.setColorMask(false, false); - pushBatches(LLRenderPass::PASS_INVISIBLE, invisi_mask, FALSE); - gGL.setColorMask(true, false); - glStencilMask(0xFFFFFFFF); - - if (gPipeline.shadersLoaded()) - { - gOcclusionProgram.unbind(); - } -} |