diff options
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 288 |
1 files changed, 169 insertions, 119 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index ed6e55b7bc..223e4a438c 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -2,31 +2,25 @@ * @file lldrawpoolbump.cpp * @brief LLDrawPoolBump class implementation * - * $LicenseInfo:firstyear=2003&license=viewergpl$ - * - * Copyright (c) 2003-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -37,21 +31,19 @@ #include "llstl.h" #include "llviewercontrol.h" #include "lldir.h" -#include "llimagegl.h" #include "m3math.h" #include "m4math.h" #include "v4math.h" #include "llglheaders.h" #include "llrender.h" -#include "llagent.h" #include "llcubemap.h" #include "lldrawable.h" #include "llface.h" #include "llsky.h" #include "lltextureentry.h" #include "llviewercamera.h" -#include "llviewerimagelist.h" +#include "llviewertexturelist.h" #include "pipeline.h" #include "llspatialpartition.h" #include "llviewershadermgr.h" @@ -75,6 +67,7 @@ const U32 VERTEX_MASK_BUMP = LLVertexBuffer::MAP_VERTEX |LLVertexBuffer::MAP_TEX U32 LLDrawPoolBump::sVertexMask = VERTEX_MASK_SHINY; + static LLGLSLShader* shader = NULL; static S32 cube_channel = -1; static S32 diffuse_channel = -1; @@ -95,7 +88,16 @@ void LLStandardBumpmap::shutdown() // static void LLStandardBumpmap::restoreGL() { - llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); + addstandard(); +} + +// static +void LLStandardBumpmap::addstandard() +{ + // can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps. + //llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); + clear(); + llinfos << "Adding standard bumpmaps." << llendl; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("None"); // BE_NO_BUMP gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Brightness"); // BE_BRIGHTNESS gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Darkness"); // BE_DARKNESS @@ -143,12 +145,14 @@ void LLStandardBumpmap::restoreGL() // llinfos << "Loading bumpmap: " << bump_image_id << " from viewerart" << llendl; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mLabel = label; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage = - gImageList.getImage(LLUUID(bump_image_id), + LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id), TRUE, - FALSE, + LLViewerTexture::BOOST_NONE, + LLViewerTexture::LOD_TEXTURE, 0, - 0); - gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL ); + 0); + gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; + gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL ); LLStandardBumpmap::sStandardBumpmapCount++; } @@ -156,8 +160,9 @@ void LLStandardBumpmap::restoreGL() } // static -void LLStandardBumpmap::destroyGL() +void LLStandardBumpmap::clear() { + llinfos << "Clearing standard bumpmaps." << llendl; for( U32 i = 0; i < LLStandardBumpmap::sStandardBumpmapCount; i++ ) { gStandardBumpmapList[i].mLabel.assign(""); @@ -166,6 +171,12 @@ void LLStandardBumpmap::destroyGL() sStandardBumpmapCount = 0; } +// static +void LLStandardBumpmap::destroyGL() +{ + clear(); +} + //////////////////////////////////////////////////////////////// @@ -220,7 +231,7 @@ S32 LLDrawPoolBump::getNumPasses() void LLDrawPoolBump::beginRenderPass(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer t(FTM_RENDER_BUMP); switch( pass ) { case 0: @@ -247,7 +258,7 @@ void LLDrawPoolBump::beginRenderPass(S32 pass) void LLDrawPoolBump::render(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer t(FTM_RENDER_BUMP); if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE)) { @@ -280,7 +291,7 @@ void LLDrawPoolBump::render(S32 pass) void LLDrawPoolBump::endRenderPass(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer t(FTM_RENDER_BUMP); switch( pass ) { case 0: @@ -308,9 +319,9 @@ void LLDrawPoolBump::endRenderPass(S32 pass) //static void LLDrawPoolBump::beginShiny(bool invisible) { - LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); - if (!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY)|| - invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)) + LLFastTimer t(FTM_RENDER_SHINY); + if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| + (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) { return; } @@ -383,9 +394,9 @@ void LLDrawPoolBump::beginShiny(bool invisible) void LLDrawPoolBump::renderShiny(bool invisible) { - LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); - if (!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY)|| - invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)) + LLFastTimer t(FTM_RENDER_SHINY); + if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| + (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) { return; } @@ -410,9 +421,9 @@ void LLDrawPoolBump::renderShiny(bool invisible) void LLDrawPoolBump::endShiny(bool invisible) { - LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); - if (!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY)|| - invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)) + LLFastTimer t(FTM_RENDER_SHINY); + if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| + (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) { return; } @@ -450,7 +461,7 @@ void LLDrawPoolBump::endShiny(bool invisible) void LLDrawPoolBump::beginFullbrightShiny() { - LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); + LLFastTimer t(FTM_RENDER_SHINY); if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) { return; @@ -499,7 +510,7 @@ void LLDrawPoolBump::beginFullbrightShiny() void LLDrawPoolBump::renderFullbrightShiny() { - LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); + LLFastTimer t(FTM_RENDER_SHINY); if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) { return; @@ -514,7 +525,7 @@ void LLDrawPoolBump::renderFullbrightShiny() void LLDrawPoolBump::endFullbrightShiny() { - LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); + LLFastTimer t(FTM_RENDER_SHINY); if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) { return; @@ -560,8 +571,8 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); } } @@ -569,22 +580,25 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL // static BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) { - LLImageGL* bump = NULL; + LLViewerTexture* bump = NULL; U8 bump_code = params.mBump; - LLViewerImage* tex = params.mTexture; + + //Note: texture atlas does not support bump texture now. + LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params.mTexture) ; + if(!tex) + { + //if the texture is not a fetched texture + return FALSE; + } switch( bump_code ) { - case BE_NO_BUMP: - bump = NULL; + case BE_NO_BUMP: break; case BE_BRIGHTNESS: case BE_DARKNESS: - if( tex ) - { - bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code ); - } + bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code ); break; default: @@ -615,15 +629,15 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) } //static -void LLDrawPoolBump::beginBump() +void LLDrawPoolBump::beginBump(U32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass)) { return; } sVertexMask = VERTEX_MASK_BUMP; - LLFastTimer t(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer t(FTM_RENDER_BUMP); // Optional second pass: emboss bump map stop_glerror(); @@ -660,14 +674,14 @@ void LLDrawPoolBump::beginBump() } //static -void LLDrawPoolBump::renderBump() +void LLDrawPoolBump::renderBump(U32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass)) { return; } - LLFastTimer ftm(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer ftm(FTM_RENDER_BUMP); LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); LLGLEnable blend(GL_BLEND); @@ -675,13 +689,13 @@ void LLDrawPoolBump::renderBump() /// Get rid of z-fighting with non-bump pass. LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.0f, -1.0f); - renderBump(LLRenderPass::PASS_BUMP, sVertexMask); + renderBump(pass, sVertexMask); } //static -void LLDrawPoolBump::endBump() +void LLDrawPoolBump::endBump(U32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass)) { return; } @@ -698,13 +712,25 @@ void LLDrawPoolBump::endBump() gGL.setSceneBlendType(LLRender::BT_ALPHA); } +S32 LLDrawPoolBump::getNumDeferredPasses() +{ + if (gSavedSettings.getBOOL("RenderObjectBump")) + { + return 1; + } + else + { + return 0; + } +} + void LLDrawPoolBump::beginDeferredPass(S32 pass) { if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) { return; } - LLFastTimer ftm(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer ftm(FTM_RENDER_BUMP); mShiny = TRUE; gDeferredBumpProgram.bind(); diffuse_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -719,7 +745,7 @@ void LLDrawPoolBump::endDeferredPass(S32 pass) { return; } - LLFastTimer ftm(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer ftm(FTM_RENDER_BUMP); mShiny = FALSE; gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::BUMP_MAP); @@ -733,7 +759,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass) { return; } - LLFastTimer ftm(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer ftm(FTM_RENDER_BUMP); U32 type = LLRenderPass::PASS_BUMP; LLCullResult::drawinfo_list_t::iterator begin = gPipeline.beginRenderMap(type); @@ -752,21 +778,45 @@ void LLDrawPoolBump::renderDeferred(S32 pass) void LLDrawPoolBump::beginPostDeferredPass(S32 pass) { - beginFullbrightShiny(); + switch (pass) + { + case 0: + beginFullbrightShiny(); + break; + case 1: + beginBump(LLRenderPass::PASS_POST_BUMP); + break; + } } void LLDrawPoolBump::endPostDeferredPass(S32 pass) { - endFullbrightShiny(); + switch (pass) + { + case 0: + endFullbrightShiny(); + break; + case 1: + endBump(LLRenderPass::PASS_POST_BUMP); + break; + } } void LLDrawPoolBump::renderPostDeferred(S32 pass) { - renderFullbrightShiny(); + switch (pass) + { + case 0: + renderFullbrightShiny(); + break; + case 1: + renderBump(LLRenderPass::PASS_POST_BUMP); + break; + } } //////////////////////////////////////////////////////////////// -// List of one-component bump-maps created from other texures. +// List of bump-maps created from other textures. //const LLUUID TEST_BUMP_ID("3d33eaf2-459c-6f97-fd76-5fce3fc29447"); @@ -779,24 +829,32 @@ void LLBumpImageList::init() LLStandardBumpmap::init(); } -void LLBumpImageList::shutdown() +void LLBumpImageList::clear() { + llinfos << "Clearing dynamic bumpmaps." << llendl; + // these will be re-populated on-demand mBrightnessEntries.clear(); mDarknessEntries.clear(); + + LLStandardBumpmap::clear(); +} + +void LLBumpImageList::shutdown() +{ + clear(); LLStandardBumpmap::shutdown(); } void LLBumpImageList::destroyGL() { - mBrightnessEntries.clear(); - mDarknessEntries.clear(); + clear(); LLStandardBumpmap::destroyGL(); } void LLBumpImageList::restoreGL() { - // Images will be recreated as they are needed. LLStandardBumpmap::restoreGL(); + // Images will be recreated as they are needed. } @@ -812,9 +870,9 @@ LLBumpImageList::~LLBumpImageList() void LLBumpImageList::addTextureStats(U8 bump, const LLUUID& base_image_id, F32 virtual_size) { bump &= TEM_BUMP_MASK; - LLViewerImage* bump_image = gStandardBumpmapList[bump].mImage; + LLViewerFetchedTexture* bump_image = gStandardBumpmapList[bump].mImage; if( bump_image ) - { + { bump_image->addTextureStats(virtual_size); } } @@ -822,15 +880,14 @@ void LLBumpImageList::addTextureStats(U8 bump, const LLUUID& base_image_id, F32 void LLBumpImageList::updateImages() { - llpushcallstacks ; for (bump_image_map_t::iterator iter = mBrightnessEntries.begin(); iter != mBrightnessEntries.end(); ) { bump_image_map_t::iterator curiter = iter++; - LLImageGL* image = curiter->second; + LLViewerTexture* image = curiter->second; if( image ) { BOOL destroy = TRUE; - if( image->getHasGLTexture()) + if( image->hasGLTexture()) { if( image->getBoundRecently() ) { @@ -849,15 +906,15 @@ void LLBumpImageList::updateImages() } } } - llpushcallstacks ; + for (bump_image_map_t::iterator iter = mDarknessEntries.begin(); iter != mDarknessEntries.end(); ) { bump_image_map_t::iterator curiter = iter++; - LLImageGL* image = curiter->second; + LLViewerTexture* image = curiter->second; if( image ) { BOOL destroy = TRUE; - if( image->getHasGLTexture()) + if( image->hasGLTexture()) { if( image->getBoundRecently() ) { @@ -876,21 +933,20 @@ void LLBumpImageList::updateImages() } } } - llpushcallstacks ; } // Note: the caller SHOULD NOT keep the pointer that this function returns. It may be updated as more data arrives. -LLImageGL* LLBumpImageList::getBrightnessDarknessImage(LLViewerImage* src_image, U8 bump_code ) +LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code ) { llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) ); - LLImageGL* bump = NULL; + LLViewerTexture* bump = NULL; const F32 BRIGHTNESS_DARKNESS_PIXEL_AREA_THRESHOLD = 1000; - if( src_image->mMaxVirtualSize > BRIGHTNESS_DARKNESS_PIXEL_AREA_THRESHOLD ) + if( src_image->getMaxVirtualSize() > BRIGHTNESS_DARKNESS_PIXEL_AREA_THRESHOLD ) { bump_image_map_t* entries_list = NULL; - void (*callback_func)( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) = NULL; + void (*callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) = NULL; switch( bump_code ) { @@ -917,17 +973,12 @@ LLImageGL* LLBumpImageList::getBrightnessDarknessImage(LLViewerImage* src_image, LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1); raw->clear(0x77, 0x77, 0x77, 0xFF); - //------------------------------ - bump = new LLImageGL( raw, TRUE); - //immediately assign bump to a global smart pointer in case some local smart pointer - //accidently releases it. - (*entries_list)[src_image->getID()] = bump; - //------------------------------ - - bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA); + (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); + (*entries_list)[src_image->getID()]->setExplicitFormat(GL_ALPHA8, GL_ALPHA); // Note: this may create an LLImageGL immediately - src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()) ); + src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; + src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL ); bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image // bump_total++; @@ -940,7 +991,7 @@ LLImageGL* LLBumpImageList::getBrightnessDarknessImage(LLViewerImage* src_image, // static -void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) +void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { LLUUID* source_asset_id = (LLUUID*)userdata; LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_BRIGHTNESS ); @@ -951,7 +1002,7 @@ void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerImage *src } // static -void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) +void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { LLUUID* source_asset_id = (LLUUID*)userdata; LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_DARKNESS ); @@ -961,14 +1012,14 @@ void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerImage *src_v } } -void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerImage* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) +void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { if (success && LLPipeline::sRenderDeferred) { LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4); generateNormalMapFromAlpha(src, nrm_image); src_vi->setExplicitFormat(GL_RGBA, GL_RGBA); - src_vi->createGLTexture(0, nrm_image); + src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image); } } @@ -1008,8 +1059,8 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr LLVector3 right = LLVector3(norm_scale, 0, (F32) src_data[(j*resX+rX)*src_cmp+src_cmp-1]-cH); LLVector3 left = LLVector3(-norm_scale, 0, (F32) src_data[(j*resX+lX)*src_cmp+src_cmp-1]-cH); - LLVector3 up = LLVector3(0, -norm_scale, (F32) src_data[(rY*resX+i)*src_cmp+src_cmp-1]-cH); - LLVector3 down = LLVector3(0, norm_scale, (F32) src_data[(lY*resX+i)*src_cmp+src_cmp-1]-cH); + LLVector3 up = LLVector3(0, -norm_scale, (F32) src_data[(lY*resX+i)*src_cmp+src_cmp-1]-cH); + LLVector3 down = LLVector3(0, norm_scale, (F32) src_data[(rY*resX+i)*src_cmp+src_cmp-1]-cH); LLVector3 norm = right%down + down%left + left%up + up%right; @@ -1028,13 +1079,13 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr } // static -void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code ) +void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code ) { if( success ) { bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries ); bump_image_map_t::iterator iter = entries_list.find(source_asset_id); - if (iter != entries_list.end()) + if (iter != entries_list.end()) // bump not cached yet { LLPointer<LLImageRaw> dst_image = new LLImageRaw(src->getWidth(), src->getHeight(), 1); U8* dst_data = dst_image->getData(); @@ -1119,8 +1170,8 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerImage *src_vi, LLIma F32 twice_one_over_range = 2.f / (maximum - minimum); S32 i; - const F32 ARTIFICIAL_SCALE = 2.f; // Advantage: exagerates the effect in midrange. Disadvantage: clamps at the extremes. - if( BE_DARKNESS == bump_code ) + const F32 ARTIFICIAL_SCALE = 2.f; // Advantage: exaggerates the effect in midrange. Disadvantage: clamps at the extremes. + if (BE_DARKNESS == bump_code) { for( i = minimum; i <= maximum; i++ ) { @@ -1130,7 +1181,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerImage *src_vi, LLIma } else { - // BE_LIGHTNESS for( i = minimum; i <= maximum; i++ ) { F32 minus_one_to_one = F32(i - minimum) * twice_one_over_range - 1.f; @@ -1145,9 +1195,9 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerImage *src_vi, LLIma } //--------------------------------------------------- - //immediately assign bump to a global smart pointer in case some local smart pointer - //accidently releases it. - LLPointer<LLImageGL> bump = new LLImageGL( TRUE); + // immediately assign bump to a global smart pointer in case some local smart pointer + // accidentally releases it. + LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE ); if (!LLPipeline::sRenderDeferred) { @@ -1156,8 +1206,8 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerImage *src_vi, LLIma } else { - LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4); - generateNormalMapFromAlpha(src, nrm_image); + LLPointer<LLImageRaw> nrm_image = new LLImageRaw(dst_image->getWidth(), dst_image->getHeight(), 4); + generateNormalMapFromAlpha(dst_image, nrm_image); bump->setExplicitFormat(GL_RGBA, GL_RGBA); bump->createGLTexture(0, nrm_image); } @@ -1220,8 +1270,8 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) { if (params.mTexture.notNull()) { - gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get()); - params.mTexture->addTextureStats(params.mVSize); + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture) ; + params.mTexture->addTextureStats(params.mVSize); } else { @@ -1234,8 +1284,8 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) params.mGroup->rebuildMesh(); } params.mVertexBuffer->setBuffer(mask); - params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount/3); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); if (params.mTextureMatrix) { if (mShiny) @@ -1255,7 +1305,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) void LLDrawPoolInvisible::render(S32 pass) { //render invisiprims - LLFastTimer t(LLFastTimer::FTM_RENDER_INVISIBLE); + LLFastTimer t(FTM_RENDER_INVISIBLE); U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; glStencilMask(0); @@ -1284,7 +1334,7 @@ void LLDrawPoolInvisible::endDeferredPass( S32 pass ) void LLDrawPoolInvisible::renderDeferred( S32 pass ) { //render invisiprims; this doesn't work becaue it also blocks all the post-deferred stuff - LLFastTimer t(LLFastTimer::FTM_RENDER_INVISIBLE); + LLFastTimer t(FTM_RENDER_INVISIBLE); U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; glStencilMask(0); |