diff options
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rwxr-xr-x | indra/newview/lldrawpoolbump.cpp | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 6b4c5cfca1..211a96b32d 100755 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -104,7 +104,7 @@ void LLStandardBumpmap::addstandard() // can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps. //llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); clear(); - llinfos << "Adding standard bumpmaps." << llendl; + LL_INFOS() << "Adding standard bumpmaps." << LL_ENDL; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("None"); // BE_NO_BUMP gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Brightness"); // BE_BRIGHTNESS gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Darkness"); // BE_DARKNESS @@ -113,7 +113,7 @@ void LLStandardBumpmap::addstandard() LLFILE* file = LLFile::fopen( file_name, "rt" ); /*Flawfinder: ignore*/ if( !file ) { - llwarns << "Could not open std_bump <" << file_name << ">" << llendl; + LL_WARNS() << "Could not open std_bump <" << file_name << ">" << LL_ENDL; return; } @@ -122,13 +122,13 @@ void LLStandardBumpmap::addstandard() S32 fields_read = fscanf( file, "LLStandardBumpmap version %d", &file_version ); if( fields_read != 1 ) { - llwarns << "Bad LLStandardBumpmap header" << llendl; + LL_WARNS() << "Bad LLStandardBumpmap header" << LL_ENDL; return; } if( file_version > STD_BUMP_LATEST_FILE_VERSION ) { - llwarns << "LLStandardBumpmap has newer version (" << file_version << ") than viewer (" << STD_BUMP_LATEST_FILE_VERSION << ")" << llendl; + LL_WARNS() << "LLStandardBumpmap has newer version (" << file_version << ") than viewer (" << STD_BUMP_LATEST_FILE_VERSION << ")" << LL_ENDL; return; } @@ -145,11 +145,11 @@ void LLStandardBumpmap::addstandard() } if( fields_read != 2 ) { - llwarns << "Bad LLStandardBumpmap entry" << llendl; + LL_WARNS() << "Bad LLStandardBumpmap entry" << LL_ENDL; return; } -// llinfos << "Loading bumpmap: " << bump_image_id << " from viewerart" << llendl; +// LL_INFOS() << "Loading bumpmap: " << bump_image_id << " from viewerart" << LL_ENDL; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mLabel = label; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage = LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id)); @@ -165,7 +165,7 @@ void LLStandardBumpmap::addstandard() // static void LLStandardBumpmap::clear() { - llinfos << "Clearing standard bumpmaps." << llendl; + LL_INFOS() << "Clearing standard bumpmaps." << LL_ENDL; for( U32 i = 0; i < LLStandardBumpmap::sStandardBumpmapCount; i++ ) { gStandardBumpmapList[i].mLabel.assign(""); @@ -234,7 +234,7 @@ S32 LLDrawPoolBump::getNumPasses() void LLDrawPoolBump::beginRenderPass(S32 pass) { - LLFastTimer t(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); switch( pass ) { case 0: @@ -261,7 +261,7 @@ void LLDrawPoolBump::beginRenderPass(S32 pass) void LLDrawPoolBump::render(S32 pass) { - LLFastTimer t(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE)) { @@ -294,7 +294,7 @@ void LLDrawPoolBump::render(S32 pass) void LLDrawPoolBump::endRenderPass(S32 pass) { - LLFastTimer t(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); switch( pass ) { case 0: @@ -325,7 +325,7 @@ void LLDrawPoolBump::endRenderPass(S32 pass) //static void LLDrawPoolBump::beginShiny(bool invisible) { - LLFastTimer t(FTM_RENDER_SHINY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) { @@ -418,7 +418,7 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di void LLDrawPoolBump::renderShiny(bool invisible) { - LLFastTimer t(FTM_RENDER_SHINY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) { @@ -479,7 +479,7 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& void LLDrawPoolBump::endShiny(bool invisible) { - LLFastTimer t(FTM_RENDER_SHINY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) { @@ -499,7 +499,7 @@ void LLDrawPoolBump::endShiny(bool invisible) void LLDrawPoolBump::beginFullbrightShiny() { - LLFastTimer t(FTM_RENDER_SHINY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) { return; @@ -561,7 +561,7 @@ void LLDrawPoolBump::beginFullbrightShiny() void LLDrawPoolBump::renderFullbrightShiny() { - LLFastTimer t(FTM_RENDER_SHINY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) { return; @@ -584,7 +584,7 @@ void LLDrawPoolBump::renderFullbrightShiny() void LLDrawPoolBump::endFullbrightShiny() { - LLFastTimer t(FTM_RENDER_SHINY); + LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) { return; @@ -715,7 +715,7 @@ void LLDrawPoolBump::beginBump(U32 pass) } sVertexMask = VERTEX_MASK_BUMP; - LLFastTimer t(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); // Optional second pass: emboss bump map stop_glerror(); @@ -767,7 +767,7 @@ void LLDrawPoolBump::renderBump(U32 pass) return; } - LLFastTimer ftm(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); LLGLEnable blend(GL_BLEND); @@ -823,7 +823,7 @@ void LLDrawPoolBump::beginDeferredPass(S32 pass) { return; } - LLFastTimer ftm(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); mShiny = TRUE; gDeferredBumpProgram.bind(); diffuse_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -838,7 +838,7 @@ void LLDrawPoolBump::endDeferredPass(S32 pass) { return; } - LLFastTimer ftm(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); mShiny = FALSE; gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::BUMP_MAP); @@ -852,7 +852,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass) { return; } - LLFastTimer ftm(FTM_RENDER_BUMP); + LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); U32 type = LLRenderPass::PASS_BUMP; LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); @@ -929,7 +929,7 @@ void LLBumpImageList::init() void LLBumpImageList::clear() { - llinfos << "Clearing dynamic bumpmaps." << llendl; + LL_INFOS() << "Clearing dynamic bumpmaps." << LL_ENDL; // these will be re-populated on-demand mBrightnessEntries.clear(); mDarknessEntries.clear(); @@ -1005,7 +1005,7 @@ void LLBumpImageList::updateImages() if( destroy ) { - //llinfos << "*** Destroying bright " << (void*)image << llendl; + //LL_INFOS() << "*** Destroying bright " << (void*)image << LL_ENDL; mBrightnessEntries.erase(curiter); // deletes the image thanks to reference counting } } @@ -1032,7 +1032,7 @@ void LLBumpImageList::updateImages() if( destroy ) { - //llinfos << "*** Destroying dark " << (void*)image << llendl;; + //LL_INFOS() << "*** Destroying dark " << (void*)image << LL_ENDL;; mDarknessEntries.erase(curiter); // deletes the image thanks to reference counting } } @@ -1095,7 +1095,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText } -static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_STANDARD_LOADED("Bump Standard Callback"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_STANDARD_LOADED("Bump Standard Callback"); // static void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) @@ -1119,22 +1119,22 @@ void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerFetchedTextu } } -static LLFastTimer::DeclareTimer FTM_BUMP_GEN_NORMAL("Generate Normal Map"); -static LLFastTimer::DeclareTimer FTM_BUMP_CREATE_TEXTURE("Create GL Normal Map"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_GEN_NORMAL("Generate Normal Map"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_CREATE_TEXTURE("Create GL Normal Map"); void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { if (success && LLPipeline::sRenderDeferred) { - LLFastTimer t(FTM_BUMP_SOURCE_STANDARD_LOADED); + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_STANDARD_LOADED); LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4); { - LLFastTimer t(FTM_BUMP_GEN_NORMAL); + LL_RECORD_BLOCK_TIME(FTM_BUMP_GEN_NORMAL); generateNormalMapFromAlpha(src, nrm_image); } src_vi->setExplicitFormat(GL_RGBA, GL_RGBA); { - LLFastTimer t(FTM_BUMP_CREATE_TEXTURE); + LL_RECORD_BLOCK_TIME(FTM_BUMP_CREATE_TEXTURE); src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image); } } @@ -1196,27 +1196,27 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr } -static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_LOADED("Bump Source Loaded"); -static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_ENTRIES_UPDATE("Entries Update"); -static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_MIN_MAX("Min/Max"); -static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_RGB2LUM("RGB to Luminance"); -static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_RESCALE("Rescale"); -static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_GEN_NORMAL("Generate Normal"); -static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_CREATE("Bump Source Create"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_LOADED("Bump Source Loaded"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_ENTRIES_UPDATE("Entries Update"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_MIN_MAX("Min/Max"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_RGB2LUM("RGB to Luminance"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_RESCALE("Rescale"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_GEN_NORMAL("Generate Normal"); +static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_CREATE("Bump Source Create"); // static void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code ) { if( success ) { - LLFastTimer t(FTM_BUMP_SOURCE_LOADED); + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_LOADED); bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries ); bump_image_map_t::iterator iter = entries_list.find(source_asset_id); { - LLFastTimer t(FTM_BUMP_SOURCE_ENTRIES_UPDATE); + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_ENTRIES_UPDATE); if (iter == entries_list.end() || iter->second.isNull() || iter->second->getWidth() != src->getWidth() || @@ -1259,7 +1259,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI case 1: case 2: { - LLFastTimer t(FTM_BUMP_SOURCE_MIN_MAX); + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_MIN_MAX); if( src_data_size == dst_data_size * src_components ) { for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) @@ -1285,7 +1285,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI case 3: case 4: { - LLFastTimer t(FTM_BUMP_SOURCE_RGB2LUM); + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_RGB2LUM); if( src_data_size == dst_data_size * src_components ) { for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) @@ -1318,7 +1318,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI if( maximum > minimum ) { - LLFastTimer t(FTM_BUMP_SOURCE_RESCALE); + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_RESCALE); U8 bias_and_scale_lut[256]; F32 twice_one_over_range = 2.f / (maximum - minimum); S32 i; @@ -1354,7 +1354,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI if (!LLPipeline::sRenderDeferred) { - LLFastTimer t(FTM_BUMP_SOURCE_CREATE); + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_CREATE); bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA); bump->createGLTexture(0, dst_image); } @@ -1365,13 +1365,13 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI bump->getGLTexture()->setAllowCompression(false); { - LLFastTimer t(FTM_BUMP_SOURCE_CREATE); + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_CREATE); bump->setExplicitFormat(GL_RGBA8, GL_ALPHA); bump->createGLTexture(0, dst_image); } { - LLFastTimer t(FTM_BUMP_SOURCE_GEN_NORMAL); + LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_GEN_NORMAL); gPipeline.mScreen.bindTarget(); LLGLDepthTest depth(GL_FALSE); @@ -1568,7 +1568,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL void LLDrawPoolInvisible::render(S32 pass) { //render invisiprims - LLFastTimer t(FTM_RENDER_INVISIBLE); + LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE); if (gPipeline.canUseVertexShaders()) { @@ -1608,7 +1608,7 @@ void LLDrawPoolInvisible::endDeferredPass( S32 pass ) void LLDrawPoolInvisible::renderDeferred( S32 pass ) { //render invisiprims; this doesn't work becaue it also blocks all the post-deferred stuff #if 0 - LLFastTimer t(FTM_RENDER_INVISIBLE); + LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE); U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; glStencilMask(0); |