diff options
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 971949e885..331ba67d36 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -43,7 +43,6 @@ #include "llglheaders.h" #include "llrender.h" -#include "llagent.h" #include "llcubemap.h" #include "lldrawable.h" #include "llface.h" @@ -74,6 +73,7 @@ const U32 VERTEX_MASK_BUMP = LLVertexBuffer::MAP_VERTEX |LLVertexBuffer::MAP_TEX U32 LLDrawPoolBump::sVertexMask = VERTEX_MASK_SHINY; + static LLGLSLShader* shader = NULL; static S32 cube_channel = -1; static S32 diffuse_channel = -1; @@ -220,7 +220,7 @@ S32 LLDrawPoolBump::getNumPasses() void LLDrawPoolBump::beginRenderPass(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer t(FTM_RENDER_BUMP); switch( pass ) { case 0: @@ -247,7 +247,7 @@ void LLDrawPoolBump::beginRenderPass(S32 pass) void LLDrawPoolBump::render(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer t(FTM_RENDER_BUMP); if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE)) { @@ -280,7 +280,7 @@ void LLDrawPoolBump::render(S32 pass) void LLDrawPoolBump::endRenderPass(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer t(FTM_RENDER_BUMP); switch( pass ) { case 0: @@ -308,7 +308,7 @@ void LLDrawPoolBump::endRenderPass(S32 pass) //static void LLDrawPoolBump::beginShiny(bool invisible) { - LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); + LLFastTimer t(FTM_RENDER_SHINY); if (!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY)|| invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)) { @@ -383,7 +383,7 @@ void LLDrawPoolBump::beginShiny(bool invisible) void LLDrawPoolBump::renderShiny(bool invisible) { - LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); + LLFastTimer t(FTM_RENDER_SHINY); if (!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY)|| invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)) { @@ -410,7 +410,7 @@ void LLDrawPoolBump::renderShiny(bool invisible) void LLDrawPoolBump::endShiny(bool invisible) { - LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); + LLFastTimer t(FTM_RENDER_SHINY); if (!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY)|| invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)) { @@ -450,7 +450,7 @@ void LLDrawPoolBump::endShiny(bool invisible) void LLDrawPoolBump::beginFullbrightShiny() { - LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); + LLFastTimer t(FTM_RENDER_SHINY); if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) { return; @@ -499,7 +499,7 @@ void LLDrawPoolBump::beginFullbrightShiny() void LLDrawPoolBump::renderFullbrightShiny() { - LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); + LLFastTimer t(FTM_RENDER_SHINY); if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) { return; @@ -514,7 +514,7 @@ void LLDrawPoolBump::renderFullbrightShiny() void LLDrawPoolBump::endFullbrightShiny() { - LLFastTimer t(LLFastTimer::FTM_RENDER_SHINY); + LLFastTimer t(FTM_RENDER_SHINY); if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY)) { return; @@ -624,7 +624,7 @@ void LLDrawPoolBump::beginBump() } sVertexMask = VERTEX_MASK_BUMP; - LLFastTimer t(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer t(FTM_RENDER_BUMP); // Optional second pass: emboss bump map stop_glerror(); @@ -668,7 +668,7 @@ void LLDrawPoolBump::renderBump() return; } - LLFastTimer ftm(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer ftm(FTM_RENDER_BUMP); LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); LLGLEnable blend(GL_BLEND); @@ -705,7 +705,7 @@ void LLDrawPoolBump::beginDeferredPass(S32 pass) { return; } - LLFastTimer ftm(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer ftm(FTM_RENDER_BUMP); mShiny = TRUE; gDeferredBumpProgram.bind(); diffuse_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -720,7 +720,7 @@ void LLDrawPoolBump::endDeferredPass(S32 pass) { return; } - LLFastTimer ftm(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer ftm(FTM_RENDER_BUMP); mShiny = FALSE; gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::BUMP_MAP); @@ -734,7 +734,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass) { return; } - LLFastTimer ftm(LLFastTimer::FTM_RENDER_BUMP); + LLFastTimer ftm(FTM_RENDER_BUMP); U32 type = LLRenderPass::PASS_BUMP; LLCullResult::drawinfo_list_t::iterator begin = gPipeline.beginRenderMap(type); @@ -1250,7 +1250,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) void LLDrawPoolInvisible::render(S32 pass) { //render invisiprims - LLFastTimer t(LLFastTimer::FTM_RENDER_INVISIBLE); + LLFastTimer t(FTM_RENDER_INVISIBLE); U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; glStencilMask(0); @@ -1279,7 +1279,7 @@ void LLDrawPoolInvisible::endDeferredPass( S32 pass ) void LLDrawPoolInvisible::renderDeferred( S32 pass ) { //render invisiprims; this doesn't work becaue it also blocks all the post-deferred stuff - LLFastTimer t(LLFastTimer::FTM_RENDER_INVISIBLE); + LLFastTimer t(FTM_RENDER_INVISIBLE); U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; glStencilMask(0); |