summaryrefslogtreecommitdiff
path: root/indra/newview/lldrawpoolbump.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r--indra/newview/lldrawpoolbump.cpp66
1 files changed, 35 insertions, 31 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 99d0853ff1..e26d98789e 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -77,7 +77,7 @@ static LLGLSLShader* shader = NULL;
static S32 cube_channel = -1;
static S32 diffuse_channel = -1;
static S32 bump_channel = -1;
-static BOOL shiny = FALSE;
+static bool shiny = false;
// Enabled after changing LLViewerTexture::mNeedsCreateTexture to an
// LLAtomicBool; this should work just fine, now. HB
@@ -165,7 +165,7 @@ void LLStandardBumpmap::addstandard()
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage =
LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id));
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLGLTexture::LOCAL) ;
- gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL );
+ gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, true, false, NULL, NULL );
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->forceToSaveRawImage(0, 30.f) ;
LLStandardBumpmap::sStandardBumpmapCount++;
}
@@ -198,7 +198,7 @@ void LLStandardBumpmap::destroyGL()
LLDrawPoolBump::LLDrawPoolBump()
: LLRenderPass(LLDrawPool::POOL_BUMP)
{
- shiny = FALSE;
+ shiny = false;
}
@@ -354,7 +354,7 @@ void LLDrawPoolBump::beginFullbrightShiny()
diffuse_channel = 0;
}
- shiny = TRUE;
+ shiny = true;
}
void LLDrawPoolBump::renderFullbrightShiny()
@@ -406,7 +406,7 @@ void LLDrawPoolBump::endFullbrightShiny()
diffuse_channel = -1;
cube_channel = 0;
- shiny = FALSE;
+ shiny = false;
}
void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, bool texture = true)
@@ -426,7 +426,7 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, bool texture =
// static
-BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
+bool LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
{
U8 bump_code = params.mBump;
@@ -434,7 +434,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
}
//static
-BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
+bool LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
{
const LLTextureEntry* te = face->getTextureEntry();
if (te)
@@ -443,11 +443,11 @@ BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
return bindBumpMap(bump_code, face->getTexture(), channel);
}
- return FALSE;
+ return false;
}
//static
-BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, S32 channel)
+bool LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, S32 channel)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
//Note: texture atlas does not support bump texture now.
@@ -455,7 +455,7 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, S32 cha
if(!tex)
{
//if the texture is not a fetched texture
- return FALSE;
+ return false;
}
LLViewerTexture* bump = NULL;
@@ -491,10 +491,10 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, S32 cha
gGL.getTexUnit(channel)->bind(bump);
}
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
//static
@@ -549,7 +549,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
- shiny = TRUE;
+ shiny = true;
for (int i = 0; i < 2; ++i)
{
bool rigged = i == 1;
@@ -597,7 +597,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
gGL.getTexUnit(0)->activate();
}
- shiny = FALSE;
+ shiny = false;
}
@@ -705,12 +705,12 @@ void LLBumpImageList::updateImages()
LLViewerTexture* image = curiter->second;
if( image )
{
- BOOL destroy = TRUE;
+ bool destroy = true;
if( image->hasGLTexture())
{
if( image->getBoundRecently() )
{
- destroy = FALSE;
+ destroy = false;
}
else
{
@@ -732,12 +732,12 @@ void LLBumpImageList::updateImages()
LLViewerTexture* image = curiter->second;
if( image )
{
- BOOL destroy = TRUE;
+ bool destroy = true;
if( image->hasGLTexture())
{
if( image->getBoundRecently() )
{
- destroy = FALSE;
+ destroy = false;
}
else
{
@@ -764,7 +764,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
LLViewerTexture* bump = NULL;
bump_image_map_t* entries_list = NULL;
- void (*callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) = NULL;
+ void (*callback_func)( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata ) = NULL;
switch( bump_code )
{
@@ -788,7 +788,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
}
else
{
- (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( TRUE );
+ (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( true );
bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image
}
@@ -799,7 +799,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
//(LLPipeline::sRenderDeferred && bump->getComponents() != 4))
{
src_image->setBoostLevel(LLGLTexture::BOOST_BUMP) ;
- src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL );
+ src_image->setLoadedCallback( callback_func, 0, true, false, new LLUUID(src_image->getID()), NULL );
src_image->forceToSaveRawImage(0) ;
}
}
@@ -809,7 +809,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
// static
-void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
+void LLBumpImageList::onSourceBrightnessLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata )
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLUUID* source_asset_id = (LLUUID*)userdata;
@@ -821,7 +821,7 @@ void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTex
}
// static
-void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
+void LLBumpImageList::onSourceDarknessLoaded( bool success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata )
{
LLUUID* source_asset_id = (LLUUID*)userdata;
LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_DARKNESS );
@@ -831,7 +831,7 @@ void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerFetchedTextu
}
}
-void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
+void LLBumpImageList::onSourceStandardLoaded( bool success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, bool final, void* userdata)
{
if (success && LLPipeline::sRenderDeferred)
{
@@ -849,11 +849,14 @@ void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTextu
void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nrm_image)
{
+ LLImageDataSharedLock lockIn(src);
+ LLImageDataLock lockOut(nrm_image);
+
U8* nrm_data = nrm_image->getData();
S32 resX = src->getWidth();
S32 resY = src->getHeight();
- U8* src_data = src->getData();
+ const U8* src_data = src->getData();
S32 src_cmp = src->getComponents();
@@ -903,7 +906,7 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr
}
// static
-void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code )
+void LLBumpImageList::onSourceLoaded( bool success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code )
{
LL_PROFILE_ZONE_SCOPED;
@@ -911,6 +914,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ LLImageDataSharedLock lock(src);
bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries );
bump_image_map_t::iterator iter = entries_list.find(source_asset_id);
@@ -921,7 +925,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
iter->second->getWidth() != src->getWidth() ||
iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution
{ //make sure an entry exists for this image
- entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture(TRUE);
+ entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture(true);
iter = entries_list.find(src_vi->getID());
}
}
@@ -933,7 +937,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
U8* dst_data = dst_image->getData();
S32 dst_data_size = dst_image->getDataSize();
- U8* src_data = src->getData();
+ const U8* src_data = src->getData();
S32 src_data_size = src->getDataSize();
S32 src_components = src->getComponents();
@@ -1086,7 +1090,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
bump_ptr->ref();
auto create_func = [=]()
{
- img->setUseMipMaps(TRUE);
+ img->setUseMipMaps(true);
// upload dst_image to GPU (greyscale in red channel)
img->setExplicitFormat(GL_RED, GL_RED);
@@ -1100,7 +1104,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
// Note: bump will still point at GPU copy of dst_image
bump_ptr->setExplicitFormat(GL_RGBA, GL_RGBA);
LLGLuint tex_name;
- img->createGLTexture(0, nullptr, 0, 0, true, &tex_name);
+ img->createGLTexture(0, nullptr, false, 0, true, &tex_name);
// point render target at empty buffer
sRenderTarget.setColorAttachment(img, tex_name);
@@ -1112,7 +1116,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
LLGLDepthTest depth(GL_FALSE);
LLGLDisable cull(GL_CULL_FACE);
LLGLDisable blend(GL_BLEND);
- gGL.setColorMask(TRUE, TRUE);
+ gGL.setColorMask(true, true);
gNormalMapGenProgram.bind();