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-rw-r--r--indra/newview/lldrawpoolbump.cpp196
1 files changed, 143 insertions, 53 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 8f3e775976..7292efc24a 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -94,7 +94,16 @@ void LLStandardBumpmap::shutdown()
// static
void LLStandardBumpmap::restoreGL()
{
- llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 );
+ addstandard();
+}
+
+// static
+void LLStandardBumpmap::addstandard()
+{
+ // can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps.
+ //llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 );
+ clear();
+ llinfos << "Adding standard bumpmaps." << llendl;
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("None"); // BE_NO_BUMP
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Brightness"); // BE_BRIGHTNESS
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Darkness"); // BE_DARKNESS
@@ -147,8 +156,9 @@ void LLStandardBumpmap::restoreGL()
LLViewerTexture::BOOST_NONE,
LLViewerTexture::LOD_TEXTURE,
0,
- 0);
- gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL );
+ 0);
+ gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLViewerTexture::BOOST_BUMP) ;
+ gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL );
LLStandardBumpmap::sStandardBumpmapCount++;
}
@@ -156,8 +166,9 @@ void LLStandardBumpmap::restoreGL()
}
// static
-void LLStandardBumpmap::destroyGL()
+void LLStandardBumpmap::clear()
{
+ llinfos << "Clearing standard bumpmaps." << llendl;
for( U32 i = 0; i < LLStandardBumpmap::sStandardBumpmapCount; i++ )
{
gStandardBumpmapList[i].mLabel.assign("");
@@ -166,6 +177,12 @@ void LLStandardBumpmap::destroyGL()
sStandardBumpmapCount = 0;
}
+// static
+void LLStandardBumpmap::destroyGL()
+{
+ clear();
+}
+
////////////////////////////////////////////////////////////////
@@ -323,30 +340,43 @@ void LLDrawPoolBump::beginShiny(bool invisible)
sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0;
}
- if (LLPipeline::sUnderWaterRender)
+ if (getVertexShaderLevel() > 0)
{
- shader = &gObjectShinyWaterProgram;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectShinyWaterProgram;
+ }
+ else
+ {
+ shader = &gObjectShinyProgram;
+ }
+ shader->bind();
}
else
{
- shader = &gObjectShinyProgram;
+ shader = NULL;
}
+ bindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible);
+}
+
+//static
+void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible)
+{
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
- if (!invisible && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0 )
+ if (!invisible && shader )
{
LLMatrix4 mat;
mat.initRows(LLVector4(gGLModelView+0),
LLVector4(gGLModelView+4),
LLVector4(gGLModelView+8),
LLVector4(gGLModelView+12));
- shader->bind();
LLVector3 vec = LLVector3(gShinyOrigin) * mat;
LLVector4 vec4(vec, gShinyOrigin.mV[3]);
shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
- if (mVertexShaderLevel > 1)
+ if (shader_level > 1)
{
cube_map->setMatrix(1);
// Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
@@ -408,22 +438,16 @@ void LLDrawPoolBump::renderShiny(bool invisible)
}
}
-void LLDrawPoolBump::endShiny(bool invisible)
+//static
+void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible)
{
- LLFastTimer t(FTM_RENDER_SHINY);
- if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
- (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
- {
- return;
- }
-
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
cube_map->disable();
cube_map->restoreMatrix();
- if (!invisible && mVertexShaderLevel > 1)
+ if (!invisible && shader_level > 1)
{
shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
@@ -434,7 +458,6 @@ void LLDrawPoolBump::endShiny(bool invisible)
shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
}
- shader->unbind();
}
}
gGL.getTexUnit(diffuse_channel)->disable();
@@ -442,6 +465,22 @@ void LLDrawPoolBump::endShiny(bool invisible)
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+}
+
+void LLDrawPoolBump::endShiny(bool invisible)
+{
+ LLFastTimer t(FTM_RENDER_SHINY);
+ if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
+ (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
+ {
+ return;
+ }
+
+ unbindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible);
+ if (shader)
+ {
+ shader->unbind();
+ }
diffuse_channel = -1;
cube_channel = 0;
@@ -462,7 +501,7 @@ void LLDrawPoolBump::beginFullbrightShiny()
if (LLPipeline::sUnderWaterRender)
{
- shader = &gObjectShinyWaterProgram;
+ shader = &gObjectFullbrightShinyWaterProgram;
}
else
{
@@ -569,18 +608,37 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL
// static
BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
{
- LLViewerTexture* bump = NULL;
-
U8 bump_code = params.mBump;
+ return bindBumpMap(bump_code, params.mTexture, params.mVSize, channel);
+}
+
+//static
+BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
+{
+ const LLTextureEntry* te = face->getTextureEntry();
+ if (te)
+ {
+ U8 bump_code = te->getBumpmap();
+ return bindBumpMap(bump_code, face->getTexture(), face->getVirtualSize(), channel);
+ }
+
+ return FALSE;
+}
+
+//static
+BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel)
+{
//Note: texture atlas does not support bump texture now.
- LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params.mTexture) ;
+ LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ;
if(!tex)
{
//if the texture is not a fetched texture
return FALSE;
}
+ LLViewerTexture* bump = NULL;
+
switch( bump_code )
{
case BE_NO_BUMP:
@@ -594,7 +652,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
if( bump_code < LLStandardBumpmap::sStandardBumpmapCount )
{
bump = gStandardBumpmapList[bump_code].mImage;
- gBumpImageList.addTextureStats(bump_code, tex->getID(), params.mVSize);
+ gBumpImageList.addTextureStats(bump_code, tex->getID(), vsize);
}
break;
}
@@ -618,9 +676,9 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
}
//static
-void LLDrawPoolBump::beginBump()
+void LLDrawPoolBump::beginBump(U32 pass)
{
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
+ if (!gPipeline.hasRenderBatches(pass))
{
return;
}
@@ -663,9 +721,9 @@ void LLDrawPoolBump::beginBump()
}
//static
-void LLDrawPoolBump::renderBump()
+void LLDrawPoolBump::renderBump(U32 pass)
{
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
+ if (!gPipeline.hasRenderBatches(pass))
{
return;
}
@@ -678,13 +736,13 @@ void LLDrawPoolBump::renderBump()
/// Get rid of z-fighting with non-bump pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
- renderBump(LLRenderPass::PASS_BUMP, sVertexMask);
+ renderBump(pass, sVertexMask);
}
//static
-void LLDrawPoolBump::endBump()
+void LLDrawPoolBump::endBump(U32 pass)
{
- if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP))
+ if (!gPipeline.hasRenderBatches(pass))
{
return;
}
@@ -767,21 +825,45 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
void LLDrawPoolBump::beginPostDeferredPass(S32 pass)
{
- beginFullbrightShiny();
+ switch (pass)
+ {
+ case 0:
+ beginFullbrightShiny();
+ break;
+ case 1:
+ beginBump(LLRenderPass::PASS_POST_BUMP);
+ break;
+ }
}
void LLDrawPoolBump::endPostDeferredPass(S32 pass)
{
- endFullbrightShiny();
+ switch (pass)
+ {
+ case 0:
+ endFullbrightShiny();
+ break;
+ case 1:
+ endBump(LLRenderPass::PASS_POST_BUMP);
+ break;
+ }
}
void LLDrawPoolBump::renderPostDeferred(S32 pass)
{
- renderFullbrightShiny();
+ switch (pass)
+ {
+ case 0:
+ renderFullbrightShiny();
+ break;
+ case 1:
+ renderBump(LLRenderPass::PASS_POST_BUMP);
+ break;
+ }
}
////////////////////////////////////////////////////////////////
-// List of one-component bump-maps created from other texures.
+// List of bump-maps created from other textures.
//const LLUUID TEST_BUMP_ID("3d33eaf2-459c-6f97-fd76-5fce3fc29447");
@@ -794,24 +876,32 @@ void LLBumpImageList::init()
LLStandardBumpmap::init();
}
-void LLBumpImageList::shutdown()
+void LLBumpImageList::clear()
{
+ llinfos << "Clearing dynamic bumpmaps." << llendl;
+ // these will be re-populated on-demand
mBrightnessEntries.clear();
mDarknessEntries.clear();
+
+ LLStandardBumpmap::clear();
+}
+
+void LLBumpImageList::shutdown()
+{
+ clear();
LLStandardBumpmap::shutdown();
}
void LLBumpImageList::destroyGL()
{
- mBrightnessEntries.clear();
- mDarknessEntries.clear();
+ clear();
LLStandardBumpmap::destroyGL();
}
void LLBumpImageList::restoreGL()
{
- // Images will be recreated as they are needed.
LLStandardBumpmap::restoreGL();
+ // Images will be recreated as they are needed.
}
@@ -829,7 +919,7 @@ void LLBumpImageList::addTextureStats(U8 bump, const LLUUID& base_image_id, F32
bump &= TEM_BUMP_MASK;
LLViewerFetchedTexture* bump_image = gStandardBumpmapList[bump].mImage;
if( bump_image )
- {
+ {
bump_image->addTextureStats(virtual_size);
}
}
@@ -934,7 +1024,8 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
(*entries_list)[src_image->getID()]->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
// Note: this may create an LLImageGL immediately
- src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()) );
+ src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ;
+ src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL );
bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image
// bump_total++;
@@ -1015,8 +1106,8 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr
LLVector3 right = LLVector3(norm_scale, 0, (F32) src_data[(j*resX+rX)*src_cmp+src_cmp-1]-cH);
LLVector3 left = LLVector3(-norm_scale, 0, (F32) src_data[(j*resX+lX)*src_cmp+src_cmp-1]-cH);
- LLVector3 up = LLVector3(0, -norm_scale, (F32) src_data[(rY*resX+i)*src_cmp+src_cmp-1]-cH);
- LLVector3 down = LLVector3(0, norm_scale, (F32) src_data[(lY*resX+i)*src_cmp+src_cmp-1]-cH);
+ LLVector3 up = LLVector3(0, -norm_scale, (F32) src_data[(lY*resX+i)*src_cmp+src_cmp-1]-cH);
+ LLVector3 down = LLVector3(0, norm_scale, (F32) src_data[(rY*resX+i)*src_cmp+src_cmp-1]-cH);
LLVector3 norm = right%down + down%left + left%up + up%right;
@@ -1041,7 +1132,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
{
bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries );
bump_image_map_t::iterator iter = entries_list.find(source_asset_id);
- if (iter != entries_list.end())
+ if (iter != entries_list.end()) // bump not cached yet
{
LLPointer<LLImageRaw> dst_image = new LLImageRaw(src->getWidth(), src->getHeight(), 1);
U8* dst_data = dst_image->getData();
@@ -1126,8 +1217,8 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
F32 twice_one_over_range = 2.f / (maximum - minimum);
S32 i;
- const F32 ARTIFICIAL_SCALE = 2.f; // Advantage: exagerates the effect in midrange. Disadvantage: clamps at the extremes.
- if( BE_DARKNESS == bump_code )
+ const F32 ARTIFICIAL_SCALE = 2.f; // Advantage: exaggerates the effect in midrange. Disadvantage: clamps at the extremes.
+ if (BE_DARKNESS == bump_code)
{
for( i = minimum; i <= maximum; i++ )
{
@@ -1137,7 +1228,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
}
else
{
- // BE_LIGHTNESS
for( i = minimum; i <= maximum; i++ )
{
F32 minus_one_to_one = F32(i - minimum) * twice_one_over_range - 1.f;
@@ -1152,9 +1242,9 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
}
//---------------------------------------------------
- //immediately assign bump to a global smart pointer in case some local smart pointer
- //accidently releases it.
- LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE);
+ // immediately assign bump to a global smart pointer in case some local smart pointer
+ // accidentally releases it.
+ LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE );
if (!LLPipeline::sRenderDeferred)
{
@@ -1163,8 +1253,8 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
}
else
{
- LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4);
- generateNormalMapFromAlpha(src, nrm_image);
+ LLPointer<LLImageRaw> nrm_image = new LLImageRaw(dst_image->getWidth(), dst_image->getHeight(), 4);
+ generateNormalMapFromAlpha(dst_image, nrm_image);
bump->setExplicitFormat(GL_RGBA, GL_RGBA);
bump->createGLTexture(0, nrm_image);
}