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path: root/indra/newview/lldrawpoolbump.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r--indra/newview/lldrawpoolbump.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index b01450bba9..471b0e2c48 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -210,7 +210,7 @@ S32 LLDrawPoolBump::getNumPasses()
void LLDrawPoolBump::render(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE))
{
@@ -245,7 +245,7 @@ void LLDrawPoolBump::render(S32 pass)
//static
void LLDrawPoolBump::beginShiny()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
mShiny = TRUE;
sVertexMask = VERTEX_MASK_SHINY;
@@ -334,7 +334,7 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
void LLDrawPoolBump::renderShiny()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
if( gSky.mVOSkyp->getCubeMap() )
{
@@ -390,7 +390,7 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32&
void LLDrawPoolBump::endShiny()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
unbindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel);
if (shader)
@@ -405,7 +405,7 @@ void LLDrawPoolBump::endShiny()
void LLDrawPoolBump::beginFullbrightShiny()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0;
@@ -476,7 +476,7 @@ void LLDrawPoolBump::beginFullbrightShiny()
void LLDrawPoolBump::renderFullbrightShiny()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
if( gSky.mVOSkyp->getCubeMap() )
{
@@ -509,7 +509,7 @@ void LLDrawPoolBump::renderFullbrightShiny()
void LLDrawPoolBump::endFullbrightShiny()
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
@@ -568,7 +568,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
//static
BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
//Note: texture atlas does not support bump texture now.
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ;
if(!tex)
@@ -618,9 +618,9 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
//static
void LLDrawPoolBump::beginBump()
-{
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
sVertexMask = VERTEX_MASK_BUMP;
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
// Optional second pass: emboss bump map
stop_glerror();
@@ -641,7 +641,7 @@ void LLDrawPoolBump::beginBump()
//static
void LLDrawPoolBump::renderBump(U32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
LLGLDisable fog(GL_FOG);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
LLGLEnable blend(GL_BLEND);
@@ -674,7 +674,7 @@ S32 LLDrawPoolBump::getNumDeferredPasses()
void LLDrawPoolBump::renderDeferred(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
mShiny = TRUE;
for (int i = 0; i < 2; ++i)
@@ -879,7 +879,7 @@ void LLBumpImageList::updateImages()
// Note: the caller SHOULD NOT keep the pointer that this function returns. It may be updated as more data arrives.
LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code )
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) );
LLViewerTexture* bump = NULL;
@@ -935,7 +935,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
// static
void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLUUID* source_asset_id = (LLUUID*)userdata;
LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_BRIGHTNESS );
if( final )
@@ -959,7 +959,7 @@ void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTextu
{
if (success && LLPipeline::sRenderDeferred)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4);
{
generateNormalMapFromAlpha(src, nrm_image);
@@ -1031,7 +1031,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
{
if( success )
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries );
@@ -1318,7 +1318,7 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask)
void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
applyModelMatrix(params);
bool tex_setup = false;
@@ -1394,7 +1394,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
void LLDrawPoolInvisible::render(S32 pass)
{ //render invisiprims
- LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE);
if (gPipeline.shadersLoaded())
{