diff options
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 359 |
1 files changed, 245 insertions, 114 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 223e4a438c..0742250b0b 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -94,6 +94,13 @@ void LLStandardBumpmap::restoreGL() // static void LLStandardBumpmap::addstandard() { + if(!gTextureList.isInitialized()) + { + //Note: loading pre-configuration sometimes triggers this call. + //But it is safe to return here because bump images will be reloaded during initialization later. + return ; + } + // can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps. //llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 ); clear(); @@ -145,14 +152,10 @@ void LLStandardBumpmap::addstandard() // llinfos << "Loading bumpmap: " << bump_image_id << " from viewerart" << llendl; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mLabel = label; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage = - LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id), - TRUE, - LLViewerTexture::BOOST_NONE, - LLViewerTexture::LOD_TEXTURE, - 0, - 0); + LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id)); gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL ); + gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->forceToSaveRawImage(0) ; LLStandardBumpmap::sStandardBumpmapCount++; } @@ -314,6 +317,9 @@ void LLDrawPoolBump::endRenderPass(S32 pass) llassert(0); break; } + + //to cleanup texture channels + LLRenderPass::endRenderPass(pass); } //static @@ -334,30 +340,48 @@ void LLDrawPoolBump::beginShiny(bool invisible) sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; } - if (LLPipeline::sUnderWaterRender) + if (getVertexShaderLevel() > 0) { - shader = &gObjectShinyWaterProgram; + if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectShinyWaterProgram; + } + else + { + shader = &gObjectShinyProgram; + } + shader->bind(); } else { - shader = &gObjectShinyProgram; + shader = NULL; } + bindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible); + + if (mVertexShaderLevel > 1) + { //indexed texture rendering, channel 0 is always diffuse + diffuse_channel = 0; + } +} + +//static +void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible) +{ LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { - if (!invisible && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0 ) + if (!invisible && shader ) { LLMatrix4 mat; mat.initRows(LLVector4(gGLModelView+0), LLVector4(gGLModelView+4), LLVector4(gGLModelView+8), LLVector4(gGLModelView+12)); - shader->bind(); LLVector3 vec = LLVector3(gShinyOrigin) * mat; LLVector4 vec4(vec, gShinyOrigin.mV[3]); shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); - if (mVertexShaderLevel > 1) + if (shader_level > 1) { cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for @@ -406,35 +430,29 @@ void LLDrawPoolBump::renderShiny(bool invisible) LLGLEnable blend_enable(GL_BLEND); if (!invisible && mVertexShaderLevel > 1) { - LLRenderPass::renderTexture(LLRenderPass::PASS_SHINY, sVertexMask); + LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } else if (!invisible) { renderGroups(LLRenderPass::PASS_SHINY, sVertexMask); } - else // invisible - { - renderGroups(LLRenderPass::PASS_INVISI_SHINY, sVertexMask); - } + //else // invisible (deprecated) + //{ + //renderGroups(LLRenderPass::PASS_INVISI_SHINY, sVertexMask); + //} } } -void LLDrawPoolBump::endShiny(bool invisible) +//static +void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible) { - LLFastTimer t(FTM_RENDER_SHINY); - if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| - (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) - { - return; - } - LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) { cube_map->disable(); cube_map->restoreMatrix(); - if (!invisible && mVertexShaderLevel > 1) + if (!invisible && shader_level > 1) { shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); @@ -445,14 +463,33 @@ void LLDrawPoolBump::endShiny(bool invisible) shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } } - shader->unbind(); } } - gGL.getTexUnit(diffuse_channel)->disable(); - gGL.getTexUnit(cube_channel)->disable(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + if (!LLGLSLShader::sNoFixedFunction) + { + gGL.getTexUnit(diffuse_channel)->disable(); + gGL.getTexUnit(cube_channel)->disable(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } +} + +void LLDrawPoolBump::endShiny(bool invisible) +{ + LLFastTimer t(FTM_RENDER_SHINY); + if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))|| + (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))) + { + return; + } + + unbindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible); + if (shader) + { + shader->unbind(); + } diffuse_channel = -1; cube_channel = 0; @@ -473,7 +510,7 @@ void LLDrawPoolBump::beginFullbrightShiny() if (LLPipeline::sUnderWaterRender) { - shader = &gObjectShinyWaterProgram; + shader = &gObjectFullbrightShinyWaterProgram; } else { @@ -505,6 +542,12 @@ void LLDrawPoolBump::beginFullbrightShiny() gGL.getTexUnit(cube_channel)->bind(cube_map); gGL.getTexUnit(0)->activate(); } + + if (mVertexShaderLevel > 1) + { //indexed texture rendering, channel 0 is always diffuse + diffuse_channel = 0; + } + mShiny = TRUE; } @@ -519,7 +562,15 @@ void LLDrawPoolBump::renderFullbrightShiny() if( gSky.mVOSkyp->getCubeMap() ) { LLGLEnable blend_enable(GL_BLEND); - LLRenderPass::renderTexture(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask); + + if (mVertexShaderLevel > 1) + { + LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); + } + else + { + LLRenderPass::renderTexture(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask); + } } } @@ -537,19 +588,19 @@ void LLDrawPoolBump::endFullbrightShiny() cube_map->disable(); cube_map->restoreMatrix(); - if (diffuse_channel != 0) + /*if (diffuse_channel != 0) { shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);*/ shader->unbind(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); diffuse_channel = -1; cube_channel = 0; @@ -580,18 +631,37 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL // static BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) { - LLViewerTexture* bump = NULL; - U8 bump_code = params.mBump; + return bindBumpMap(bump_code, params.mTexture, params.mVSize, channel); +} + +//static +BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel) +{ + const LLTextureEntry* te = face->getTextureEntry(); + if (te) + { + U8 bump_code = te->getBumpmap(); + return bindBumpMap(bump_code, face->getTexture(), face->getVirtualSize(), channel); + } + + return FALSE; +} + +//static +BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel) +{ //Note: texture atlas does not support bump texture now. - LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params.mTexture) ; + LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ; if(!tex) { //if the texture is not a fetched texture return FALSE; } + LLViewerTexture* bump = NULL; + switch( bump_code ) { case BE_NO_BUMP: @@ -605,7 +675,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) if( bump_code < LLStandardBumpmap::sStandardBumpmapCount ) { bump = gStandardBumpmapList[bump_code].mImage; - gBumpImageList.addTextureStats(bump_code, tex->getID(), params.mVSize); + gBumpImageList.addTextureStats(bump_code, tex->getID(), vsize); } break; } @@ -624,7 +694,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) return TRUE; } - + return FALSE; } @@ -641,36 +711,44 @@ void LLDrawPoolBump::beginBump(U32 pass) // Optional second pass: emboss bump map stop_glerror(); - // TEXTURE UNIT 0 - // Output.rgb = texture at texture coord 0 - gGL.getTexUnit(0)->activate(); + if (LLGLSLShader::sNoFixedFunction) + { + gObjectBumpProgram.bind(); + } + else + { + // TEXTURE UNIT 0 + // Output.rgb = texture at texture coord 0 + gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - // TEXTURE UNIT 1 - gGL.getTexUnit(1)->activate(); + // TEXTURE UNIT 1 + gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); + + gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA); + gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); + + // src = tex0 + (1 - tex1) - 0.5 + // = (bump0/2 + 0.5) + (1 - (bump1/2 + 0.5)) - 0.5 + // = (1 + bump0 - bump1) / 2 - gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA); - gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); - // src = tex0 + (1 - tex1) - 0.5 - // = (bump0/2 + 0.5) + (1 - (bump1/2 + 0.5)) - 0.5 - // = (1 + bump0 - bump1) / 2 + // Blend: src * dst + dst * src + // = 2 * src * dst + // = 2 * ((1 + bump0 - bump1) / 2) * dst [0 - 2 * dst] + // = (1 + bump0 - bump1) * dst.rgb + // = dst.rgb + dst.rgb * (bump0 - bump1) + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); + } - // Blend: src * dst + dst * src - // = 2 * src * dst - // = 2 * ((1 + bump0 - bump1) / 2) * dst [0 - 2 * dst] - // = (1 + bump0 - bump1) * dst.rgb - // = dst.rgb + dst.rgb * (bump0 - bump1) gGL.setSceneBlendType(LLRender::BT_MULT_X2); - gGL.getTexUnit(0)->activate(); stop_glerror(); - - gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); } //static @@ -700,14 +778,21 @@ void LLDrawPoolBump::endBump(U32 pass) return; } - // Disable texture unit 1 - gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->disable(); - gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); + if (LLGLSLShader::sNoFixedFunction) + { + gObjectBumpProgram.unbind(); + } + else + { + // Disable texture blending on unit 1 + gGL.getTexUnit(1)->activate(); + //gGL.getTexUnit(1)->disable(); + gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); - // Disable texture unit 0 - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + // Disable texture blending on unit 0 + gGL.getTexUnit(0)->activate(); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } gGL.setSceneBlendType(LLRender::BT_ALPHA); } @@ -800,6 +885,9 @@ void LLDrawPoolBump::endPostDeferredPass(S32 pass) endBump(LLRenderPass::PASS_POST_BUMP); break; } + + //to disable texture channels + LLRenderPass::endRenderPass(pass); } void LLDrawPoolBump::renderPostDeferred(S32 pass) @@ -853,6 +941,12 @@ void LLBumpImageList::destroyGL() void LLBumpImageList::restoreGL() { + if(!gTextureList.isInitialized()) + { + //safe to return here because bump images will be reloaded during initialization later. + return ; + } + LLStandardBumpmap::restoreGL(); // Images will be recreated as they are needed. } @@ -964,25 +1058,29 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText } bump_image_map_t::iterator iter = entries_list->find(src_image->getID()); - if (iter != entries_list->end()) + if (iter != entries_list->end() && iter->second.notNull()) { bump = iter->second; } else { LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1); - raw->clear(0x77, 0x77, 0x77, 0xFF); + raw->clear(0x77, 0x77, 0xFF, 0xFF); (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); - (*entries_list)[src_image->getID()]->setExplicitFormat(GL_ALPHA8, GL_ALPHA); - - // Note: this may create an LLImageGL immediately - src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; - src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL ); bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image + } -// bump_total++; -// llinfos << "*** Creating " << (void*)bump << " " << bump_total << llendl; + if (!src_image->hasCallbacks()) + { //if image has no callbacks but resolutions don't match, trigger raw image loaded callback again + if (src_image->getWidth() != bump->getWidth() || + src_image->getHeight() != bump->getHeight())// || + //(LLPipeline::sRenderDeferred && bump->getComponents() != 4)) + { + src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; + src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL ); + src_image->forceToSaveRawImage(0) ; + } } } @@ -1085,7 +1183,21 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI { bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries ); bump_image_map_t::iterator iter = entries_list.find(source_asset_id); - if (iter != entries_list.end()) // bump not cached yet + + if (iter == entries_list.end() || + iter->second.isNull() || + iter->second->getWidth() != src->getWidth() || + iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution + { //make sure an entry exists for this image + LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1); + raw->clear(0x77, 0x77, 0xFF, 0xFF); + + entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); + iter = entries_list.find(src_vi->getID()); + } + + //if (iter->second->getWidth() != src->getWidth() || + // iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution { LLPointer<LLImageRaw> dst_image = new LLImageRaw(src->getWidth(), src->getHeight(), 1); U8* dst_data = dst_image->getData(); @@ -1211,18 +1323,10 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI bump->setExplicitFormat(GL_RGBA, GL_RGBA); bump->createGLTexture(0, nrm_image); } - - + iter->second = bump; // derefs (and deletes) old image //--------------------------------------------------- } - else - { - // entry should have been added in LLBumpImageList::getImage(). - - // Not a legit assertion - the bump texture could have been flushed by the bump image manager - //llassert(0); - } } } @@ -1242,43 +1346,60 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask) } } -void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) +void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { applyModelMatrix(params); - if (params.mTextureMatrix) + bool tex_setup = false; + + if (batch_textures && params.mTextureList.size() > 1) { - if (mShiny) + for (U32 i = 0; i < params.mTextureList.size(); ++i) { - gGL.getTexUnit(0)->activate(); - glMatrixMode(GL_TEXTURE); + if (params.mTextureList[i].notNull()) + { + gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE); + } } - else + } + else + { //not batching textures or batch has only 1 texture -- might need a texture matrix + if (params.mTextureMatrix) { - gGL.getTexUnit(1)->activate(); - glMatrixMode(GL_TEXTURE); + if (mShiny) + { + gGL.getTexUnit(0)->activate(); + glMatrixMode(GL_TEXTURE); + } + else + { + gGL.getTexUnit(1)->activate(); + glMatrixMode(GL_TEXTURE); + glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gPipeline.mTextureMatrixOps++; + gGL.getTexUnit(0)->activate(); + } + glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); gPipeline.mTextureMatrixOps++; - gGL.getTexUnit(0)->activate(); - } - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); - gPipeline.mTextureMatrixOps++; - } - - if (mShiny && mVertexShaderLevel > 1 && texture) - { - if (params.mTexture.notNull()) - { - gGL.getTexUnit(diffuse_channel)->bind(params.mTexture) ; - params.mTexture->addTextureStats(params.mVSize); + tex_setup = true; } - else + + if (mShiny && mVertexShaderLevel > 1 && texture) { - gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); + if (params.mTexture.notNull()) + { + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture) ; + params.mTexture->addTextureStats(params.mVSize); + } + else + { + gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE); + } } } - + if (params.mGroup) { params.mGroup->rebuildMesh(); @@ -1286,7 +1407,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture) params.mVertexBuffer->setBuffer(mask); params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); - if (params.mTextureMatrix) + if (tex_setup) { if (mShiny) { @@ -1307,6 +1428,11 @@ void LLDrawPoolInvisible::render(S32 pass) { //render invisiprims LLFastTimer t(FTM_RENDER_INVISIBLE); + if (gPipeline.canUseVertexShaders()) + { + gOcclusionProgram.bind(); + } + U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; glStencilMask(0); gGL.setColorMask(false, false); @@ -1314,6 +1440,11 @@ void LLDrawPoolInvisible::render(S32 pass) gGL.setColorMask(true, false); glStencilMask(0xFFFFFFFF); + if (gPipeline.canUseVertexShaders()) + { + gOcclusionProgram.unbind(); + } + if (gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)) { beginShiny(true); |