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Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r--indra/newview/lldrawpoolbump.cpp359
1 files changed, 245 insertions, 114 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 223e4a438c..0742250b0b 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -94,6 +94,13 @@ void LLStandardBumpmap::restoreGL()
// static
void LLStandardBumpmap::addstandard()
{
+ if(!gTextureList.isInitialized())
+ {
+ //Note: loading pre-configuration sometimes triggers this call.
+ //But it is safe to return here because bump images will be reloaded during initialization later.
+ return ;
+ }
+
// can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps.
//llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 );
clear();
@@ -145,14 +152,10 @@ void LLStandardBumpmap::addstandard()
// llinfos << "Loading bumpmap: " << bump_image_id << " from viewerart" << llendl;
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mLabel = label;
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage =
- LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id),
- TRUE,
- LLViewerTexture::BOOST_NONE,
- LLViewerTexture::LOD_TEXTURE,
- 0,
- 0);
+ LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id));
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLViewerTexture::BOOST_BUMP) ;
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL );
+ gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->forceToSaveRawImage(0) ;
LLStandardBumpmap::sStandardBumpmapCount++;
}
@@ -314,6 +317,9 @@ void LLDrawPoolBump::endRenderPass(S32 pass)
llassert(0);
break;
}
+
+ //to cleanup texture channels
+ LLRenderPass::endRenderPass(pass);
}
//static
@@ -334,30 +340,48 @@ void LLDrawPoolBump::beginShiny(bool invisible)
sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0;
}
- if (LLPipeline::sUnderWaterRender)
+ if (getVertexShaderLevel() > 0)
{
- shader = &gObjectShinyWaterProgram;
+ if (LLPipeline::sUnderWaterRender)
+ {
+ shader = &gObjectShinyWaterProgram;
+ }
+ else
+ {
+ shader = &gObjectShinyProgram;
+ }
+ shader->bind();
}
else
{
- shader = &gObjectShinyProgram;
+ shader = NULL;
}
+ bindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible);
+
+ if (mVertexShaderLevel > 1)
+ { //indexed texture rendering, channel 0 is always diffuse
+ diffuse_channel = 0;
+ }
+}
+
+//static
+void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible)
+{
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
- if (!invisible && LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0 )
+ if (!invisible && shader )
{
LLMatrix4 mat;
mat.initRows(LLVector4(gGLModelView+0),
LLVector4(gGLModelView+4),
LLVector4(gGLModelView+8),
LLVector4(gGLModelView+12));
- shader->bind();
LLVector3 vec = LLVector3(gShinyOrigin) * mat;
LLVector4 vec4(vec, gShinyOrigin.mV[3]);
shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
- if (mVertexShaderLevel > 1)
+ if (shader_level > 1)
{
cube_map->setMatrix(1);
// Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
@@ -406,35 +430,29 @@ void LLDrawPoolBump::renderShiny(bool invisible)
LLGLEnable blend_enable(GL_BLEND);
if (!invisible && mVertexShaderLevel > 1)
{
- LLRenderPass::renderTexture(LLRenderPass::PASS_SHINY, sVertexMask);
+ LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
else if (!invisible)
{
renderGroups(LLRenderPass::PASS_SHINY, sVertexMask);
}
- else // invisible
- {
- renderGroups(LLRenderPass::PASS_INVISI_SHINY, sVertexMask);
- }
+ //else // invisible (deprecated)
+ //{
+ //renderGroups(LLRenderPass::PASS_INVISI_SHINY, sVertexMask);
+ //}
}
}
-void LLDrawPoolBump::endShiny(bool invisible)
+//static
+void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible)
{
- LLFastTimer t(FTM_RENDER_SHINY);
- if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
- (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
- {
- return;
- }
-
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
cube_map->disable();
cube_map->restoreMatrix();
- if (!invisible && mVertexShaderLevel > 1)
+ if (!invisible && shader_level > 1)
{
shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
@@ -445,14 +463,33 @@ void LLDrawPoolBump::endShiny(bool invisible)
shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
}
- shader->unbind();
}
}
- gGL.getTexUnit(diffuse_channel)->disable();
- gGL.getTexUnit(cube_channel)->disable();
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ gGL.getTexUnit(diffuse_channel)->disable();
+ gGL.getTexUnit(cube_channel)->disable();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ }
+}
+
+void LLDrawPoolBump::endShiny(bool invisible)
+{
+ LLFastTimer t(FTM_RENDER_SHINY);
+ if ((!invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_SHINY))||
+ (invisible && !gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY)))
+ {
+ return;
+ }
+
+ unbindCubeMap(shader, mVertexShaderLevel, diffuse_channel, cube_channel, invisible);
+ if (shader)
+ {
+ shader->unbind();
+ }
diffuse_channel = -1;
cube_channel = 0;
@@ -473,7 +510,7 @@ void LLDrawPoolBump::beginFullbrightShiny()
if (LLPipeline::sUnderWaterRender)
{
- shader = &gObjectShinyWaterProgram;
+ shader = &gObjectFullbrightShinyWaterProgram;
}
else
{
@@ -505,6 +542,12 @@ void LLDrawPoolBump::beginFullbrightShiny()
gGL.getTexUnit(cube_channel)->bind(cube_map);
gGL.getTexUnit(0)->activate();
}
+
+ if (mVertexShaderLevel > 1)
+ { //indexed texture rendering, channel 0 is always diffuse
+ diffuse_channel = 0;
+ }
+
mShiny = TRUE;
}
@@ -519,7 +562,15 @@ void LLDrawPoolBump::renderFullbrightShiny()
if( gSky.mVOSkyp->getCubeMap() )
{
LLGLEnable blend_enable(GL_BLEND);
- LLRenderPass::renderTexture(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask);
+
+ if (mVertexShaderLevel > 1)
+ {
+ LLRenderPass::pushBatches(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ }
+ else
+ {
+ LLRenderPass::renderTexture(LLRenderPass::PASS_FULLBRIGHT_SHINY, sVertexMask);
+ }
}
}
@@ -537,19 +588,19 @@ void LLDrawPoolBump::endFullbrightShiny()
cube_map->disable();
cube_map->restoreMatrix();
- if (diffuse_channel != 0)
+ /*if (diffuse_channel != 0)
{
shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);*/
shader->unbind();
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
diffuse_channel = -1;
cube_channel = 0;
@@ -580,18 +631,37 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL
// static
BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
{
- LLViewerTexture* bump = NULL;
-
U8 bump_code = params.mBump;
+ return bindBumpMap(bump_code, params.mTexture, params.mVSize, channel);
+}
+
+//static
+BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
+{
+ const LLTextureEntry* te = face->getTextureEntry();
+ if (te)
+ {
+ U8 bump_code = te->getBumpmap();
+ return bindBumpMap(bump_code, face->getTexture(), face->getVirtualSize(), channel);
+ }
+
+ return FALSE;
+}
+
+//static
+BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel)
+{
//Note: texture atlas does not support bump texture now.
- LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params.mTexture) ;
+ LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ;
if(!tex)
{
//if the texture is not a fetched texture
return FALSE;
}
+ LLViewerTexture* bump = NULL;
+
switch( bump_code )
{
case BE_NO_BUMP:
@@ -605,7 +675,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
if( bump_code < LLStandardBumpmap::sStandardBumpmapCount )
{
bump = gStandardBumpmapList[bump_code].mImage;
- gBumpImageList.addTextureStats(bump_code, tex->getID(), params.mVSize);
+ gBumpImageList.addTextureStats(bump_code, tex->getID(), vsize);
}
break;
}
@@ -624,7 +694,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
return TRUE;
}
-
+
return FALSE;
}
@@ -641,36 +711,44 @@ void LLDrawPoolBump::beginBump(U32 pass)
// Optional second pass: emboss bump map
stop_glerror();
- // TEXTURE UNIT 0
- // Output.rgb = texture at texture coord 0
- gGL.getTexUnit(0)->activate();
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gObjectBumpProgram.bind();
+ }
+ else
+ {
+ // TEXTURE UNIT 0
+ // Output.rgb = texture at texture coord 0
+ gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
- gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
+ gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
+ gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
- // TEXTURE UNIT 1
- gGL.getTexUnit(1)->activate();
+ // TEXTURE UNIT 1
+ gGL.getTexUnit(1)->activate();
- gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
+
+ gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA);
+ gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
+
+ // src = tex0 + (1 - tex1) - 0.5
+ // = (bump0/2 + 0.5) + (1 - (bump1/2 + 0.5)) - 0.5
+ // = (1 + bump0 - bump1) / 2
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD_SIGNED, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_ONE_MINUS_TEX_ALPHA);
- gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
- // src = tex0 + (1 - tex1) - 0.5
- // = (bump0/2 + 0.5) + (1 - (bump1/2 + 0.5)) - 0.5
- // = (1 + bump0 - bump1) / 2
+ // Blend: src * dst + dst * src
+ // = 2 * src * dst
+ // = 2 * ((1 + bump0 - bump1) / 2) * dst [0 - 2 * dst]
+ // = (1 + bump0 - bump1) * dst.rgb
+ // = dst.rgb + dst.rgb * (bump0 - bump1)
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+ }
- // Blend: src * dst + dst * src
- // = 2 * src * dst
- // = 2 * ((1 + bump0 - bump1) / 2) * dst [0 - 2 * dst]
- // = (1 + bump0 - bump1) * dst.rgb
- // = dst.rgb + dst.rgb * (bump0 - bump1)
gGL.setSceneBlendType(LLRender::BT_MULT_X2);
- gGL.getTexUnit(0)->activate();
stop_glerror();
-
- gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
}
//static
@@ -700,14 +778,21 @@ void LLDrawPoolBump::endBump(U32 pass)
return;
}
- // Disable texture unit 1
- gGL.getTexUnit(1)->activate();
- gGL.getTexUnit(1)->disable();
- gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gObjectBumpProgram.unbind();
+ }
+ else
+ {
+ // Disable texture blending on unit 1
+ gGL.getTexUnit(1)->activate();
+ //gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
- // Disable texture unit 0
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ // Disable texture blending on unit 0
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ }
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
@@ -800,6 +885,9 @@ void LLDrawPoolBump::endPostDeferredPass(S32 pass)
endBump(LLRenderPass::PASS_POST_BUMP);
break;
}
+
+ //to disable texture channels
+ LLRenderPass::endRenderPass(pass);
}
void LLDrawPoolBump::renderPostDeferred(S32 pass)
@@ -853,6 +941,12 @@ void LLBumpImageList::destroyGL()
void LLBumpImageList::restoreGL()
{
+ if(!gTextureList.isInitialized())
+ {
+ //safe to return here because bump images will be reloaded during initialization later.
+ return ;
+ }
+
LLStandardBumpmap::restoreGL();
// Images will be recreated as they are needed.
}
@@ -964,25 +1058,29 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
}
bump_image_map_t::iterator iter = entries_list->find(src_image->getID());
- if (iter != entries_list->end())
+ if (iter != entries_list->end() && iter->second.notNull())
{
bump = iter->second;
}
else
{
LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1);
- raw->clear(0x77, 0x77, 0x77, 0xFF);
+ raw->clear(0x77, 0x77, 0xFF, 0xFF);
(*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE);
- (*entries_list)[src_image->getID()]->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
-
- // Note: this may create an LLImageGL immediately
- src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ;
- src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL );
bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image
+ }
-// bump_total++;
-// llinfos << "*** Creating " << (void*)bump << " " << bump_total << llendl;
+ if (!src_image->hasCallbacks())
+ { //if image has no callbacks but resolutions don't match, trigger raw image loaded callback again
+ if (src_image->getWidth() != bump->getWidth() ||
+ src_image->getHeight() != bump->getHeight())// ||
+ //(LLPipeline::sRenderDeferred && bump->getComponents() != 4))
+ {
+ src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ;
+ src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL );
+ src_image->forceToSaveRawImage(0) ;
+ }
}
}
@@ -1085,7 +1183,21 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
{
bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries );
bump_image_map_t::iterator iter = entries_list.find(source_asset_id);
- if (iter != entries_list.end()) // bump not cached yet
+
+ if (iter == entries_list.end() ||
+ iter->second.isNull() ||
+ iter->second->getWidth() != src->getWidth() ||
+ iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution
+ { //make sure an entry exists for this image
+ LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1);
+ raw->clear(0x77, 0x77, 0xFF, 0xFF);
+
+ entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE);
+ iter = entries_list.find(src_vi->getID());
+ }
+
+ //if (iter->second->getWidth() != src->getWidth() ||
+ // iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution
{
LLPointer<LLImageRaw> dst_image = new LLImageRaw(src->getWidth(), src->getHeight(), 1);
U8* dst_data = dst_image->getData();
@@ -1211,18 +1323,10 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
bump->setExplicitFormat(GL_RGBA, GL_RGBA);
bump->createGLTexture(0, nrm_image);
}
-
-
+
iter->second = bump; // derefs (and deletes) old image
//---------------------------------------------------
}
- else
- {
- // entry should have been added in LLBumpImageList::getImage().
-
- // Not a legit assertion - the bump texture could have been flushed by the bump image manager
- //llassert(0);
- }
}
}
@@ -1242,43 +1346,60 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask)
}
}
-void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
+void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
applyModelMatrix(params);
- if (params.mTextureMatrix)
+ bool tex_setup = false;
+
+ if (batch_textures && params.mTextureList.size() > 1)
{
- if (mShiny)
+ for (U32 i = 0; i < params.mTextureList.size(); ++i)
{
- gGL.getTexUnit(0)->activate();
- glMatrixMode(GL_TEXTURE);
+ if (params.mTextureList[i].notNull())
+ {
+ gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
+ }
}
- else
+ }
+ else
+ { //not batching textures or batch has only 1 texture -- might need a texture matrix
+ if (params.mTextureMatrix)
{
- gGL.getTexUnit(1)->activate();
- glMatrixMode(GL_TEXTURE);
+ if (mShiny)
+ {
+ gGL.getTexUnit(0)->activate();
+ glMatrixMode(GL_TEXTURE);
+ }
+ else
+ {
+ gGL.getTexUnit(1)->activate();
+ glMatrixMode(GL_TEXTURE);
+ glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
+ gGL.getTexUnit(0)->activate();
+ }
+
glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
gPipeline.mTextureMatrixOps++;
- gGL.getTexUnit(0)->activate();
- }
- glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
- }
-
- if (mShiny && mVertexShaderLevel > 1 && texture)
- {
- if (params.mTexture.notNull())
- {
- gGL.getTexUnit(diffuse_channel)->bind(params.mTexture) ;
- params.mTexture->addTextureStats(params.mVSize);
+ tex_setup = true;
}
- else
+
+ if (mShiny && mVertexShaderLevel > 1 && texture)
{
- gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
+ if (params.mTexture.notNull())
+ {
+ gGL.getTexUnit(diffuse_channel)->bind(params.mTexture) ;
+ params.mTexture->addTextureStats(params.mVSize);
+ }
+ else
+ {
+ gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
+ }
}
}
-
+
if (params.mGroup)
{
params.mGroup->rebuildMesh();
@@ -1286,7 +1407,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
params.mVertexBuffer->setBuffer(mask);
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
- if (params.mTextureMatrix)
+ if (tex_setup)
{
if (mShiny)
{
@@ -1307,6 +1428,11 @@ void LLDrawPoolInvisible::render(S32 pass)
{ //render invisiprims
LLFastTimer t(FTM_RENDER_INVISIBLE);
+ if (gPipeline.canUseVertexShaders())
+ {
+ gOcclusionProgram.bind();
+ }
+
U32 invisi_mask = LLVertexBuffer::MAP_VERTEX;
glStencilMask(0);
gGL.setColorMask(false, false);
@@ -1314,6 +1440,11 @@ void LLDrawPoolInvisible::render(S32 pass)
gGL.setColorMask(true, false);
glStencilMask(0xFFFFFFFF);
+ if (gPipeline.canUseVertexShaders())
+ {
+ gOcclusionProgram.unbind();
+ }
+
if (gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))
{
beginShiny(true);