diff options
Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 44 |
1 files changed, 34 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 8f3e775976..08c9f7fe15 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -618,9 +618,9 @@ BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel) } //static -void LLDrawPoolBump::beginBump() +void LLDrawPoolBump::beginBump(U32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass)) { return; } @@ -663,9 +663,9 @@ void LLDrawPoolBump::beginBump() } //static -void LLDrawPoolBump::renderBump() +void LLDrawPoolBump::renderBump(U32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass)) { return; } @@ -678,13 +678,13 @@ void LLDrawPoolBump::renderBump() /// Get rid of z-fighting with non-bump pass. LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.0f, -1.0f); - renderBump(LLRenderPass::PASS_BUMP, sVertexMask); + renderBump(pass, sVertexMask); } //static -void LLDrawPoolBump::endBump() +void LLDrawPoolBump::endBump(U32 pass) { - if (!gPipeline.hasRenderBatches(LLRenderPass::PASS_BUMP)) + if (!gPipeline.hasRenderBatches(pass)) { return; } @@ -767,17 +767,41 @@ void LLDrawPoolBump::renderDeferred(S32 pass) void LLDrawPoolBump::beginPostDeferredPass(S32 pass) { - beginFullbrightShiny(); + switch (pass) + { + case 0: + beginFullbrightShiny(); + break; + case 1: + beginBump(LLRenderPass::PASS_POST_BUMP); + break; + } } void LLDrawPoolBump::endPostDeferredPass(S32 pass) { - endFullbrightShiny(); + switch (pass) + { + case 0: + endFullbrightShiny(); + break; + case 1: + endBump(LLRenderPass::PASS_POST_BUMP); + break; + } } void LLDrawPoolBump::renderPostDeferred(S32 pass) { - renderFullbrightShiny(); + switch (pass) + { + case 0: + renderFullbrightShiny(); + break; + case 1: + renderBump(LLRenderPass::PASS_POST_BUMP); + break; + } } //////////////////////////////////////////////////////////////// |