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path: root/indra/newview/lldrawpoolbump.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolbump.cpp')
-rw-r--r--indra/newview/lldrawpoolbump.cpp66
1 files changed, 17 insertions, 49 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 14069fa6c2..8f3b0c99b4 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -677,6 +677,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
//static
BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel)
{
+ LL_PROFILE_ZONE_SCOPED;
//Note: texture atlas does not support bump texture now.
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ;
if(!tex)
@@ -693,7 +694,7 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
break;
case BE_BRIGHTNESS:
case BE_DARKNESS:
- bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code );
+ bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code );
break;
default:
@@ -709,12 +710,13 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
{
if (channel == -2)
{
- gGL.getTexUnit(1)->bind(bump);
- gGL.getTexUnit(0)->bind(bump);
+ gGL.getTexUnit(1)->bindFast(bump);
+ gGL.getTexUnit(0)->bindFast(bump);
}
else
{
- gGL.getTexUnit(channel)->bind(bump);
+ // NOTE: do not use bindFast here (see SL-16222)
+ gGL.getTexUnit(channel)->bind(bump);
}
return TRUE;
@@ -1061,6 +1063,7 @@ void LLBumpImageList::updateImages()
// Note: the caller SHOULD NOT keep the pointer that this function returns. It may be updated as more data arrives.
LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code )
{
+ LL_PROFILE_ZONE_SCOPED;
llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) );
LLViewerTexture* bump = NULL;
@@ -1113,11 +1116,10 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText
}
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_STANDARD_LOADED("Bump Standard Callback");
-
// static
void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
{
+ LL_PROFILE_ZONE_SCOPED;
LLUUID* source_asset_id = (LLUUID*)userdata;
LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_BRIGHTNESS );
if( final )
@@ -1137,22 +1139,17 @@ void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerFetchedTextu
}
}
-static LLTrace::BlockTimerStatHandle FTM_BUMP_GEN_NORMAL("Generate Normal Map");
-static LLTrace::BlockTimerStatHandle FTM_BUMP_CREATE_TEXTURE("Create GL Normal Map");
-
void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
{
if (success && LLPipeline::sRenderDeferred)
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_STANDARD_LOADED);
+ LL_PROFILE_ZONE_SCOPED;
LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4);
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_GEN_NORMAL);
generateNormalMapFromAlpha(src, nrm_image);
}
src_vi->setExplicitFormat(GL_RGBA, GL_RGBA);
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_CREATE_TEXTURE);
src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image);
}
}
@@ -1213,28 +1210,18 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr
}
}
-
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_LOADED("Bump Source Loaded");
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_ENTRIES_UPDATE("Entries Update");
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_MIN_MAX("Min/Max");
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_RGB2LUM("RGB to Luminance");
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_RESCALE("Rescale");
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_GEN_NORMAL("Generate Normal");
-static LLTrace::BlockTimerStatHandle FTM_BUMP_SOURCE_CREATE("Bump Source Create");
-
// static
void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code )
{
if( success )
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_LOADED);
+ LL_PROFILE_ZONE_SCOPED;
bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries );
bump_image_map_t::iterator iter = entries_list.find(source_asset_id);
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_ENTRIES_UPDATE);
if (iter == entries_list.end() ||
iter->second.isNull() ||
iter->second->getWidth() != src->getWidth() ||
@@ -1277,7 +1264,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
case 1:
case 2:
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_MIN_MAX);
if( src_data_size == dst_data_size * src_components )
{
for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components )
@@ -1303,7 +1289,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
case 3:
case 4:
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_RGB2LUM);
if( src_data_size == dst_data_size * src_components )
{
for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components )
@@ -1336,7 +1321,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
if( maximum > minimum )
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_RESCALE);
U8 bias_and_scale_lut[256];
F32 twice_one_over_range = 2.f / (maximum - minimum);
S32 i;
@@ -1372,7 +1356,6 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
if (!LLPipeline::sRenderDeferred)
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_CREATE);
bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
bump->createGLTexture(0, dst_image);
}
@@ -1383,13 +1366,11 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
bump->getGLTexture()->setAllowCompression(false);
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_CREATE);
bump->setExplicitFormat(GL_RGBA8, GL_ALPHA);
bump->createGLTexture(0, dst_image);
}
{
- LL_RECORD_BLOCK_TIME(FTM_BUMP_SOURCE_GEN_NORMAL);
gPipeline.mScreen.bindTarget();
LLGLDepthTest depth(GL_FALSE);
@@ -1497,6 +1478,7 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask)
void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
+ LL_PROFILE_ZONE_SCOPED;
applyModelMatrix(params);
bool tex_setup = false;
@@ -1507,7 +1489,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
if (params.mTextureList[i].notNull())
{
- gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
+ gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
}
}
}
@@ -1522,13 +1504,6 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
}
else
{
- if (!LLGLSLShader::sNoFixedFunction)
- {
- gGL.getTexUnit(1)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
- }
-
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
@@ -1545,8 +1520,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
if (params.mTexture.notNull())
{
- gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
- params.mTexture->addTextureStats(params.mVSize);
+ gGL.getTexUnit(diffuse_channel)->bindFast(params.mTexture);
}
else
{
@@ -1559,10 +1533,10 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
params.mGroup->rebuildMesh();
}
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
- if (tex_setup)
+ params.mVertexBuffer->setBufferFast(mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
+ if (tex_setup)
{
if (mShiny)
{
@@ -1570,12 +1544,6 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
}
else
{
- if (!LLGLSLShader::sNoFixedFunction)
- {
- gGL.getTexUnit(1)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadIdentity();
- }
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
}