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-rw-r--r--indra/newview/lldrawpoolavatar.h118
1 files changed, 59 insertions, 59 deletions
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index ff78c6c60a..3160b9e706 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -1,25 +1,25 @@
- /**
+ /**
* @file lldrawpoolavatar.h
* @brief LLDrawPoolAvatar class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -44,68 +44,68 @@ extern U32 gFrameCount;
class LLDrawPoolAvatar : public LLFacePool
{
public:
- enum
- {
- SHADER_LEVEL_BUMP = 2,
- SHADER_LEVEL_CLOTH = 3
- };
-
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_NORMAL |
- LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_WEIGHT |
- LLVertexBuffer::MAP_CLOTHWEIGHT
- };
+ enum
+ {
+ SHADER_LEVEL_BUMP = 2,
+ SHADER_LEVEL_CLOTH = 3
+ };
+
+ enum
+ {
+ VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
+ LLVertexBuffer::MAP_NORMAL |
+ LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_WEIGHT |
+ LLVertexBuffer::MAP_CLOTHWEIGHT
+ };
~LLDrawPoolAvatar();
/*virtual*/ BOOL isDead();
typedef enum
- {
- SHADOW_PASS_AVATAR_OPAQUE,
+ {
+ SHADOW_PASS_AVATAR_OPAQUE,
SHADOW_PASS_AVATAR_ALPHA_BLEND,
SHADOW_PASS_AVATAR_ALPHA_MASK,
NUM_SHADOW_PASSES
- } eShadowPass;
+ } eShadowPass;
+
+ virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+
+ virtual S32 getShaderLevel() const;
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
+ LLDrawPoolAvatar(U32 type);
- virtual S32 getShaderLevel() const;
+ static LLMatrix4& getModelView();
- LLDrawPoolAvatar(U32 type);
+ /*virtual*/ S32 getNumPasses();
+ /*virtual*/ void beginRenderPass(S32 pass);
+ /*virtual*/ void endRenderPass(S32 pass);
+ /*virtual*/ void prerender();
+ /*virtual*/ void render(S32 pass = 0);
- static LLMatrix4& getModelView();
+ /*virtual*/ S32 getNumDeferredPasses();
+ /*virtual*/ void beginDeferredPass(S32 pass);
+ /*virtual*/ void endDeferredPass(S32 pass);
+ /*virtual*/ void renderDeferred(S32 pass);
- /*virtual*/ S32 getNumPasses();
- /*virtual*/ void beginRenderPass(S32 pass);
- /*virtual*/ void endRenderPass(S32 pass);
- /*virtual*/ void prerender();
- /*virtual*/ void render(S32 pass = 0);
+ /*virtual*/ S32 getNumPostDeferredPasses();
+ /*virtual*/ void beginPostDeferredPass(S32 pass);
+ /*virtual*/ void endPostDeferredPass(S32 pass);
+ /*virtual*/ void renderPostDeferred(S32 pass);
- /*virtual*/ S32 getNumDeferredPasses();
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
-
- /*virtual*/ S32 getNumPostDeferredPasses();
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
- /*virtual*/ void renderPostDeferred(S32 pass);
+ /*virtual*/ S32 getNumShadowPasses();
+ /*virtual*/ void beginShadowPass(S32 pass);
+ /*virtual*/ void endShadowPass(S32 pass);
+ /*virtual*/ void renderShadow(S32 pass);
- /*virtual*/ S32 getNumShadowPasses();
- /*virtual*/ void beginShadowPass(S32 pass);
- /*virtual*/ void endShadowPass(S32 pass);
- /*virtual*/ void renderShadow(S32 pass);
+ void beginRigid();
+ void beginImpostor();
+ void beginSkinned();
- void beginRigid();
- void beginImpostor();
- void beginSkinned();
-
- void endRigid();
- void endImpostor();
- void endSkinned();
+ void endRigid();
+ void endImpostor();
+ void endSkinned();
void beginDeferredRigid();
void beginDeferredImpostor();
@@ -115,18 +115,18 @@ typedef enum
void endDeferredImpostor();
void endDeferredSkinned();
- /*virtual*/ LLViewerTexture *getDebugTexture();
- /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
+ /*virtual*/ LLViewerTexture *getDebugTexture();
+ /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
- void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null.
+ void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null.
- static BOOL sSkipOpaque;
- static BOOL sSkipTransparent;
+ static BOOL sSkipOpaque;
+ static BOOL sSkipTransparent;
static S32 sShadowPass;
- static S32 sDiffuseChannel;
- static F32 sMinimumAlpha;
+ static S32 sDiffuseChannel;
+ static F32 sMinimumAlpha;
- static LLGLSLShader* sVertexProgram;
+ static LLGLSLShader* sVertexProgram;
};
extern S32 AVATAR_OFFSET_POS;