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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp122
1 files changed, 43 insertions, 79 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 8bbc529244..33c6d0b00a 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -27,6 +27,7 @@
#include "llviewerprecompiledheaders.h"
#include "lldrawpoolavatar.h"
+#include "llskinningutil.h"
#include "llrender.h"
#include "llvoavatar.h"
@@ -55,8 +56,6 @@ static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
static U32 sShaderLevel = 0;
-#define JOINT_COUNT 52
-
LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE;
BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE;
@@ -1462,7 +1461,13 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
}
}
-void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
+void LLDrawPoolAvatar::getRiggedGeometry(
+ LLFace* face,
+ LLPointer<LLVertexBuffer>& buffer,
+ U32 data_mask,
+ const LLMeshSkinInfo* skin,
+ LLVolume* volume,
+ const LLVolumeFace& vol_face)
{
face->setGeomIndex(0);
face->setIndicesIndex(0);
@@ -1471,7 +1476,8 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>
face->setTextureIndex(255);
if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
- { //make a new buffer
+ {
+ // make a new buffer
if (sShaderLevel > 0)
{
buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB);
@@ -1483,7 +1489,8 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>
buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true);
}
else
- { //resize existing buffer
+ {
+ //resize existing buffer
buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices);
}
@@ -1497,9 +1504,9 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>
m = m.inverse().transpose();
F32 mat3[] =
- { m.m[0], m.m[1], m.m[2],
- m.m[4], m.m[5], m.m[6],
- m.m[8], m.m[9], m.m[10] };
+ { m.m[0], m.m[1], m.m[2],
+ m.m[4], m.m[5], m.m[6],
+ m.m[8], m.m[9], m.m[10] };
LLMatrix3 mat_normal(mat3);
@@ -1526,26 +1533,37 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>
{
face->clearState(LLFace::TEXTURE_ANIM);
}
-
-
face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);
buffer->flush();
}
-void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
+void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
+ LLVOAvatar* avatar,
+ LLFace* face,
+ const LLMeshSkinInfo* skin,
+ LLVolume* volume,
+ const LLVolumeFace& vol_face)
{
LLVector4a* weight = vol_face.mWeights;
if (!weight)
{
return;
}
+ // FIXME ugly const cast
+ LLSkinningUtil::remapSkinInfoJoints(avatar, const_cast<LLMeshSkinInfo*>(skin));
LLPointer<LLVertexBuffer> buffer = face->getVertexBuffer();
LLDrawable* drawable = face->getDrawable();
U32 data_mask = face->getRiggedVertexBufferDataMask();
+ if (!vol_face.mWeightsRemapped)
+ {
+ LLSkinningUtil::remapSkinWeights(weight, vol_face.mNumVertices, skin);
+ vol_face.mWeightsRemapped = TRUE;
+ }
+
if (buffer.isNull() ||
buffer->getTypeMask() != data_mask ||
buffer->getNumVerts() != vol_face.mNumVertices ||
@@ -1596,60 +1614,19 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL;
//build matrix palette
- LLMatrix4a mp[JOINT_COUNT];
- LLMatrix4* mat = (LLMatrix4*) mp;
-
- U32 count = llmin((U32) skin->mJointNames.size(), (U32) JOINT_COUNT);
- for (U32 j = 0; j < count; ++j)
- {
- LLJoint* joint = avatar->getJoint(skin->mJointNames[j]);
- if (!joint)
- {
- joint = avatar->getJoint("mPelvis");
- }
- if (joint)
- {
- mat[j] = skin->mInvBindMatrix[j];
- mat[j] *= joint->getWorldMatrix();
- }
- }
+ LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
+ U32 count = LLSkinningUtil::getMeshJointCount(skin);
+ LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
+ LLSkinningUtil::checkSkinWeights(weight, buffer->getNumVerts(), skin);
LLMatrix4a bind_shape_matrix;
bind_shape_matrix.loadu(skin->mBindShapeMatrix);
+ const U32 max_joints = LLSkinningUtil::getMaxJointCount();
for (U32 j = 0; j < buffer->getNumVerts(); ++j)
{
LLMatrix4a final_mat;
- final_mat.clear();
-
- S32 idx[4];
-
- LLVector4 wght;
-
- F32 scale = 0.f;
- for (U32 k = 0; k < 4; k++)
- {
- F32 w = weight[j][k];
-
- idx[k] = llclamp((S32) floorf(w), (S32)0, (S32)JOINT_COUNT-1);
-
- wght[k] = w - floorf(w);
- scale += wght[k];
- }
- // This is enforced in unpackVolumeFaces()
- llassert(scale>0.f);
- wght *= 1.f/scale;
-
- for (U32 k = 0; k < 4; k++)
- {
- F32 w = wght[k];
-
- LLMatrix4a src;
- src.setMul(mp[idx[k]], w);
-
- final_mat.add(src);
- }
-
+ LLSkinningUtil::getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints);
LLVector4a& v = vol_face.mPositions[j];
LLVector4a t;
@@ -1729,34 +1706,21 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
if (buff)
{
if (sShaderLevel > 0)
- { //upload matrix palette to shader
- LLMatrix4 mat[JOINT_COUNT];
-
- U32 count = llmin((U32) skin->mJointNames.size(), (U32) JOINT_COUNT);
+ {
+ // upload matrix palette to shader
+ LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT];
+ U32 count = LLSkinningUtil::getMeshJointCount(skin);
+ LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, skin, avatar);
- for (U32 i = 0; i < count; ++i)
- {
- LLJoint* joint = avatar->getJoint(skin->mJointNames[i]);
- if (!joint)
- {
- joint = avatar->getJoint("mPelvis");
- }
- if (joint)
- {
- mat[i] = skin->mInvBindMatrix[i];
- mat[i] *= joint->getWorldMatrix();
- }
- }
-
stop_glerror();
- F32 mp[JOINT_COUNT*9];
+ F32 mp[LL_MAX_JOINTS_PER_MESH_OBJECT*9];
- F32 transp[JOINT_COUNT*3];
+ F32 transp[LL_MAX_JOINTS_PER_MESH_OBJECT*3];
for (U32 i = 0; i < count; ++i)
{
- F32* m = (F32*) mat[i].mMatrix;
+ F32* m = (F32*) mat[i].mMatrix[0].getF32ptr();
U32 idx = i*9;