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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp25
1 files changed, 11 insertions, 14 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 012e41383f..c58fbbdcd0 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -123,7 +123,7 @@ void LLDrawPoolAvatar::prerender()
if (sShaderLevel > 0)
{
- sBufferUsage = GL_STATIC_DRAW_ARB;
+ sBufferUsage = GL_DYNAMIC_DRAW_ARB;
}
else
{
@@ -254,7 +254,6 @@ S32 LLDrawPoolAvatar::getNumShadowPasses()
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_AVATAR);
-
sVertexProgram = &gDeferredAvatarShadowProgram;
if (sShaderLevel > 0)
{
@@ -276,7 +275,6 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_AVATAR);
-
if (sShaderLevel > 0)
{
sRenderingSkinned = FALSE;
@@ -314,6 +312,11 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
return;
}
+ if (sShaderLevel > 0)
+ {
+ gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
+ }
+
avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
}
@@ -350,7 +353,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
switch (pass)
{
case 0:
- beginFootShadow();
+ beginImpostor();
break;
case 1:
beginRigid();
@@ -374,7 +377,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass)
switch (pass)
{
case 0:
- endFootShadow();
+ endImpostor();
break;
case 1:
endRigid();
@@ -384,7 +387,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass)
}
}
-void LLDrawPoolAvatar::beginFootShadow()
+void LLDrawPoolAvatar::beginImpostor()
{
if (!LLPipeline::sReflectionRender)
{
@@ -396,7 +399,7 @@ void LLDrawPoolAvatar::beginFootShadow()
diffuse_channel = 0;
}
-void LLDrawPoolAvatar::endFootShadow()
+void LLDrawPoolAvatar::endImpostor()
{
gPipeline.enableLightsDynamic();
}
@@ -693,10 +696,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
}
avatarp->renderImpostor(LLColor4U(255,255,255,255), diffuse_channel);
}
- else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred)
- {
- avatarp->renderFootShadows();
- }
return;
}
@@ -850,9 +849,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const
LLVertexBufferAvatar::LLVertexBufferAvatar()
: LLVertexBuffer(sDataMask,
- LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 ?
- GL_DYNAMIC_DRAW_ARB :
- GL_STREAM_DRAW_ARB)
+ GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets
{
}