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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rwxr-xr-x[-rw-r--r--]indra/newview/lldrawpoolavatar.cpp504
1 files changed, 402 insertions, 102 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index ace3a20bbb..a0024a231c 100644..100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -62,6 +62,7 @@ S32 LLDrawPoolAvatar::sDiffuseChannel = 0;
static bool is_deferred_render = false;
+static bool is_post_deferred_render = false;
extern BOOL gUseGLPick;
@@ -134,6 +135,16 @@ void LLDrawPoolAvatar::prerender()
{
sBufferUsage = GL_STREAM_DRAW_ARB;
}
+
+ if (!mDrawFace.empty())
+ {
+ const LLFace *facep = mDrawFace[0];
+ if (facep && facep->getDrawable())
+ {
+ LLVOAvatar* avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
+ updateRiggedVertexBuffers(avatarp);
+ }
+ }
}
LLMatrix4& LLDrawPoolAvatar::getModelView()
@@ -183,6 +194,9 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
case 4:
beginDeferredRiggedBump();
break;
+ default:
+ beginDeferredRiggedMaterial(pass-5);
+ break;
}
}
@@ -215,6 +229,9 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
case 4:
endDeferredRiggedBump();
break;
+ default:
+ endDeferredRiggedMaterial(pass-5);
+ break;
}
}
@@ -225,7 +242,7 @@ void LLDrawPoolAvatar::renderDeferred(S32 pass)
S32 LLDrawPoolAvatar::getNumPostDeferredPasses()
{
- return 6;
+ return 10;
}
void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
@@ -247,9 +264,12 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
case 4:
beginRiggedFullbrightAlpha();
break;
- case 5:
+ case 9:
beginRiggedGlow();
break;
+ default:
+ beginDeferredRiggedMaterialAlpha(pass-5);
+ break;
}
}
@@ -275,11 +295,34 @@ void LLDrawPoolAvatar::beginDeferredRiggedAlpha()
gPipeline.enableLightsDynamic();
}
+void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass)
+{
+ switch (pass)
+ {
+ case 0: pass = 1; break;
+ case 1: pass = 5; break;
+ case 2: pass = 9; break;
+ default: pass = 13; break;
+ }
+
+ pass += LLMaterial::SHADER_COUNT;
+
+ sVertexProgram = &gDeferredMaterialProgram[pass];
+
+ gPipeline.bindDeferredShader(*sVertexProgram);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
+ specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
+ gPipeline.enableLightsDynamic();
+}
+
void LLDrawPoolAvatar::endDeferredRiggedAlpha()
{
LLVertexBuffer::unbind();
gPipeline.unbindDeferredShader(*sVertexProgram);
sDiffuseChannel = 0;
+ normal_channel = -1;
+ specular_channel = -1;
sVertexProgram = NULL;
}
@@ -305,6 +348,9 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass)
case 5:
endRiggedGlow();
break;
+ default:
+ endDeferredRiggedAlpha();
+ break;
}
}
@@ -328,17 +374,23 @@ void LLDrawPoolAvatar::renderPostDeferred(S32 pass)
6, //rigged fullbright shiny
7, //rigged alpha
8, //rigged fullbright alpha
- 9, //rigged glow
+ 9, //rigged material alpha 1
+ 10,//rigged material alpha 2
+ 11,//rigged material alpha 3
+ 12,//rigged material alpha 4
+ 13, //rigged glow
};
- pass = actual_pass[pass];
+ S32 p = actual_pass[pass];
if (LLPipeline::sImpostorRender)
{ //HACK for impostors so actual pass ends up being proper pass
- pass -= 2;
+ p -= 2;
}
- render(pass);
+ is_post_deferred_render = true;
+ render(p);
+ is_post_deferred_render = false;
}
@@ -425,12 +477,10 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
}
else
{
- renderRigged(avatarp, RIGGED_SIMPLE);
- renderRigged(avatarp, RIGGED_ALPHA);
- renderRigged(avatarp, RIGGED_FULLBRIGHT);
- renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
- renderRigged(avatarp, RIGGED_SHINY);
- renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
+ for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i)
+ {
+ renderRigged(avatarp, i);
+ }
}
}
@@ -455,7 +505,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses()
}
else
{
- return 5;
+ return 21;
}
}
@@ -839,6 +889,8 @@ void LLDrawPoolAvatar::beginRiggedGlow()
{
sDiffuseChannel = 0;
sVertexProgram->bind();
+
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f);
}
}
@@ -857,7 +909,14 @@ void LLDrawPoolAvatar::beginRiggedFullbright()
}
else
{
- sVertexProgram = &gSkinnedObjectFullbrightProgram;
+ if (LLPipeline::sRenderDeferred)
+ {
+ sVertexProgram = &gDeferredSkinnedFullbrightProgram;
+ }
+ else
+ {
+ sVertexProgram = &gSkinnedObjectFullbrightProgram;
+ }
}
}
else
@@ -876,6 +935,15 @@ void LLDrawPoolAvatar::beginRiggedFullbright()
{
sDiffuseChannel = 0;
sVertexProgram->bind();
+
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ }
+ else
+ {
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
}
}
@@ -942,7 +1010,14 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
}
else
{
- sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
+ if (LLPipeline::sRenderDeferred)
+ {
+ sVertexProgram = &gDeferredSkinnedFullbrightShinyProgram;
+ }
+ else
+ {
+ sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
+ }
}
}
else
@@ -957,11 +1032,19 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
}
}
-
if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
{
sVertexProgram->bind();
LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ }
+ else
+ {
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
}
}
@@ -1010,6 +1093,42 @@ void LLDrawPoolAvatar::endDeferredRiggedBump()
sVertexProgram = NULL;
}
+void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass)
+{
+ if (pass == 1 ||
+ pass == 5 ||
+ pass == 9 ||
+ pass == 13)
+ { //skip alpha passes
+ return;
+ }
+ sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT];
+ sVertexProgram->bind();
+ normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
+ specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+}
+
+void LLDrawPoolAvatar::endDeferredRiggedMaterial(S32 pass)
+{
+ if (pass == 1 ||
+ pass == 5 ||
+ pass == 9 ||
+ pass == 13)
+ {
+ return;
+ }
+
+ LLVertexBuffer::unbind();
+ sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP);
+ sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
+ sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ sVertexProgram->unbind();
+ normal_channel = -1;
+ sDiffuseChannel = 0;
+ sVertexProgram = NULL;
+}
+
void LLDrawPoolAvatar::beginDeferredSkinned()
{
sShaderLevel = mVertexShaderLevel;
@@ -1036,9 +1155,13 @@ void LLDrawPoolAvatar::endDeferredSkinned()
gGL.getTexUnit(0)->activate();
}
+static LLFastTimer::DeclareTimer FTM_RENDER_AVATARS("renderAvatars");
+
void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
+ LLFastTimer t(FTM_RENDER_AVATARS);
+
if (pass == -1)
{
for (S32 i = 1; i < getNumPasses(); i++)
@@ -1163,6 +1286,22 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
else
{
renderRiggedSimple(avatarp);
+
+ if (LLPipeline::sRenderDeferred)
+ { //render "simple" materials
+ renderRigged(avatarp, RIGGED_MATERIAL);
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
+ renderRigged(avatarp, RIGGED_NORMMAP);
+ renderRigged(avatarp, RIGGED_NORMMAP_MASK);
+ renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
+ renderRigged(avatarp, RIGGED_SPECMAP);
+ renderRigged(avatarp, RIGGED_SPECMAP_MASK);
+ renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
+ renderRigged(avatarp, RIGGED_NORMSPEC);
+ renderRigged(avatarp, RIGGED_NORMSPEC_MASK);
+ renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE);
+ }
}
return;
}
@@ -1181,9 +1320,27 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
return;
}
+ if (is_deferred_render && pass >= 5 && pass <= 21)
+ {
+ S32 p = pass-5;
+
+ if (p != 1 &&
+ p != 5 &&
+ p != 9 &&
+ p != 13)
+ {
+ renderDeferredRiggedMaterial(avatarp, p);
+ }
+ return;
+ }
+
+
+
+
if (pass == 5)
{
renderRiggedShinySimple(avatarp);
+
return;
}
@@ -1193,20 +1350,29 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
return;
}
- if (pass >= 7 && pass < 9)
+ if (pass >= 7 && pass < 13)
{
- LLGLEnable blend(GL_BLEND);
-
- gGL.setColorMask(true, true);
- gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
- LLRender::BF_ZERO,
- LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
-
-
if (pass == 7)
{
renderRiggedAlpha(avatarp);
+
+ if (LLPipeline::sRenderDeferred && !is_post_deferred_render)
+ { //render transparent materials under water
+ LLGLEnable blend(GL_BLEND);
+
+ gGL.setColorMask(true, true);
+ gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
+ LLRender::BF_ZERO,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA);
+ renderRigged(avatarp, RIGGED_SPECMAP_BLEND);
+ renderRigged(avatarp, RIGGED_NORMMAP_BLEND);
+ renderRigged(avatarp, RIGGED_NORMSPEC_BLEND);
+
+ gGL.setColorMask(true, false);
+ }
return;
}
@@ -1215,24 +1381,35 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
renderRiggedFullbrightAlpha(avatarp);
return;
}
- }
-
- if (pass == 9)
- {
- LLGLEnable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
- gGL.flush();
- LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
- glPolygonOffset(-1.0f, -1.0f);
- gGL.setSceneBlendType(LLRender::BT_ADD);
+ if (LLPipeline::sRenderDeferred && is_post_deferred_render)
+ {
+ S32 p = 0;
+ switch (pass)
+ {
+ case 9: p = 1; break;
+ case 10: p = 5; break;
+ case 11: p = 9; break;
+ case 12: p = 13; break;
+ }
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- gGL.setColorMask(false, true);
+ {
+ LLGLEnable blend(GL_BLEND);
+ renderDeferredRiggedMaterial(avatarp, p);
+ }
+ return;
+ }
+ else if (pass == 9)
+ {
+ renderRiggedGlow(avatarp);
+ return;
+ }
+ }
+ if (pass == 13)
+ {
renderRiggedGlow(avatarp);
- gGL.setColorMask(true, false);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
return;
}
@@ -1267,6 +1444,65 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
}
}
+void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
+{
+ face->setGeomIndex(0);
+ face->setIndicesIndex(0);
+
+ //rigged faces do not batch textures
+ face->setTextureIndex(255);
+
+ if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
+ { //make a new buffer
+ if (sShaderLevel > 0)
+ {
+ buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB);
+ }
+ else
+ {
+ buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB);
+ }
+ buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true);
+ }
+ else
+ { //resize existing buffer
+ buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices);
+ }
+
+ face->setSize(vol_face.mNumVertices, vol_face.mNumIndices);
+ face->setVertexBuffer(buffer);
+
+ U16 offset = 0;
+
+ LLMatrix4 mat_vert = skin->mBindShapeMatrix;
+ glh::matrix4f m((F32*) mat_vert.mMatrix);
+ m = m.inverse().transpose();
+
+ F32 mat3[] =
+ { m.m[0], m.m[1], m.m[2],
+ m.m[4], m.m[5], m.m[6],
+ m.m[8], m.m[9], m.m[10] };
+
+ LLMatrix3 mat_normal(mat3);
+
+ //let getGeometryVolume know if alpha should override shiny
+ U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture());
+
+ if (type == LLDrawPool::POOL_ALPHA)
+ {
+ face->setPoolType(LLDrawPool::POOL_ALPHA);
+ }
+ else
+ {
+ face->setPoolType(LLDrawPool::POOL_AVATAR);
+ }
+
+ //llinfos << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << llendl;
+ face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);
+
+ buffer->flush();
+}
+
void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
{
LLVector4a* weight = vol_face.mWeights;
@@ -1286,57 +1522,27 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
buffer->getNumIndices() != vol_face.mNumIndices ||
(drawable && drawable->isState(LLDrawable::REBUILD_ALL)))
{
- face->setGeomIndex(0);
- face->setIndicesIndex(0);
-
- if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
- { //make a new buffer
- if (sShaderLevel > 0)
+ if (drawable && drawable->isState(LLDrawable::REBUILD_ALL))
+ { //rebuild EVERY face in the drawable, not just this one, to avoid missing drawable wide rebuild issues
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
{
- buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB);
- }
- else
- {
- buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB);
+ LLFace* facep = drawable->getFace(i);
+ U32 face_data_mask = facep->getRiggedVertexBufferDataMask();
+ if (face_data_mask)
+ {
+ LLPointer<LLVertexBuffer> cur_buffer = facep->getVertexBuffer();
+ const LLVolumeFace& cur_vol_face = volume->getVolumeFace(i);
+ getRiggedGeometry(facep, cur_buffer, face_data_mask, skin, volume, cur_vol_face);
+ }
}
- buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true);
- }
- else
- { //resize existing buffer
- buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices);
- }
+ drawable->clearState(LLDrawable::REBUILD_ALL);
- face->setSize(vol_face.mNumVertices, vol_face.mNumIndices);
- face->setVertexBuffer(buffer);
-
- U16 offset = 0;
-
- LLMatrix4 mat_vert = skin->mBindShapeMatrix;
- glh::matrix4f m((F32*) mat_vert.mMatrix);
- m = m.inverse().transpose();
-
- F32 mat3[] =
- { m.m[0], m.m[1], m.m[2],
- m.m[4], m.m[5], m.m[6],
- m.m[8], m.m[9], m.m[10] };
-
- LLMatrix3 mat_normal(mat3);
-
- //let getGeometryVolume know if alpha should override shiny
- U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture());
-
- if (type == LLDrawPool::POOL_ALPHA)
- {
- face->setPoolType(LLDrawPool::POOL_ALPHA);
+ buffer = face->getVertexBuffer();
}
else
- {
- face->setPoolType(LLDrawPool::POOL_AVATAR);
+ { //just rebuild this face
+ getRiggedGeometry(face, buffer, data_mask, skin, volume, vol_face);
}
-
- face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);
-
- buffer->flush();
}
if (sShaderLevel <= 0 && face->mLastSkinTime < avatar->getLastSkinTime())
@@ -1421,16 +1627,11 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
}
}
}
-
- if (drawable && (face->getTEOffset() == drawable->getNumFaces()-1))
- {
- drawable->clearState(LLDrawable::REBUILD_ALL);
- }
}
void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
- if (avatar->isSelf() && !gAgent.needsRenderAvatar() || !gMeshRepo.meshRezEnabled())
+ if (avatar->isSelf() && !gAgent.needsRenderAvatar())
{
return;
}
@@ -1488,9 +1689,11 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
if (sShaderLevel > 0)
{ //upload matrix palette to shader
- LLMatrix4 mat[64];
+ LLMatrix4 mat[32];
+
+ U32 count = llmin((U32) skin->mJointNames.size(), (U32) 32);
- for (U32 i = 0; i < skin->mJointNames.size(); ++i)
+ for (U32 i = 0; i < count; ++i)
{
LLJoint* joint = avatar->getJoint(skin->mJointNames[i]);
if (joint)
@@ -1503,7 +1706,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
stop_glerror();
LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette",
- skin->mJointNames.size(),
+ count,
FALSE,
(GLfloat*) mat[0].mMatrix);
@@ -1524,10 +1727,59 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow());
}*/
- gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
- if (normal_channel > -1)
+ const LLTextureEntry* te = face->getTextureEntry();
+ LLMaterial* mat = te->getMaterialParams().get();
+
+ if (mat)
{
- LLDrawPoolBump::bindBumpMap(face, normal_channel);
+ gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP));
+ gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP));
+ gGL.getTexUnit(specular_channel)->bind(face->getTexture(LLRender::SPECULAR_MAP));
+
+ LLColor4 col = mat->getSpecularLightColor();
+ F32 spec = mat->getSpecularLightExponent()/255.f;
+
+ F32 env = mat->getEnvironmentIntensity()/255.f;
+
+ if (mat->getSpecularID().isNull())
+ {
+ env = te->getShiny()*0.25f;
+ col.set(env,env,env,0);
+ spec = env;
+ }
+
+ BOOL fullbright = te->getFullbright();
+
+ sVertexProgram->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, fullbright ? 1.f : 0.f);
+ sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec);
+ sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env);
+
+ if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ {
+ sVertexProgram->setMinimumAlpha(mat->getAlphaMaskCutoff()/255.f);
+ }
+ else
+ {
+ sVertexProgram->setMinimumAlpha(0.f);
+ }
+
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ LLViewerTexture* tex = face->getTexture(i);
+ if (tex)
+ {
+ tex->addTextureStats(avatar->getPixelArea());
+ }
+ }
+ }
+ else
+ {
+ gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
+ sVertexProgram->setMinimumAlpha(0.f);
+ if (normal_channel > -1)
+ {
+ LLDrawPoolBump::bindBumpMap(face, normal_channel);
+ }
}
if (face->mTextureMatrix)
@@ -1550,7 +1802,6 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar)
{
- updateRiggedVertexBuffers(avatar);
renderRigged(avatar, RIGGED_DEFERRED_SIMPLE);
}
@@ -1559,8 +1810,17 @@ void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar)
renderRigged(avatar, RIGGED_DEFERRED_BUMP);
}
+void LLDrawPoolAvatar::renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass)
+{
+ renderRigged(avatar, pass);
+}
+
+static LLFastTimer::DeclareTimer FTM_RIGGED_VBO("Rigged VBO");
+
void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
{
+ LLFastTimer t(FTM_RIGGED_VBO);
+
//update rigged vertex buffers
for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type)
{
@@ -1610,7 +1870,6 @@ void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar)
{
- updateRiggedVertexBuffers(avatar);
renderRigged(avatar, RIGGED_SIMPLE);
}
@@ -1632,17 +1891,58 @@ void LLDrawPoolAvatar::renderRiggedFullbrightShiny(LLVOAvatar* avatar)
void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar)
{
- renderRigged(avatar, RIGGED_ALPHA);
+ if (!mRiggedFace[RIGGED_ALPHA].empty())
+ {
+ LLGLEnable blend(GL_BLEND);
+
+ gGL.setColorMask(true, true);
+ gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
+ LLRender::BF_ZERO,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+
+ renderRigged(avatar, RIGGED_ALPHA);
+ gGL.setColorMask(true, false);
+ }
}
void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar)
{
- renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
+ if (!mRiggedFace[RIGGED_FULLBRIGHT_ALPHA].empty())
+ {
+ LLGLEnable blend(GL_BLEND);
+
+ gGL.setColorMask(true, true);
+ gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
+ LLRender::BF_ZERO,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+
+ renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
+ gGL.setColorMask(true, false);
+ }
}
void LLDrawPoolAvatar::renderRiggedGlow(LLVOAvatar* avatar)
{
- renderRigged(avatar, RIGGED_GLOW, true);
+ if (!mRiggedFace[RIGGED_GLOW].empty())
+ {
+ LLGLEnable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+ gGL.flush();
+
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.0f, -1.0f);
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ gGL.setColorMask(false, true);
+
+ renderRigged(avatar, RIGGED_GLOW, true);
+
+ gGL.setColorMask(true, false);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ }
}