diff options
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 244 |
1 files changed, 236 insertions, 8 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 62226383a4..02c7e3bb6f 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -39,13 +39,17 @@ #include "m3math.h" #include "lldrawable.h" +#include "lldrawpoolbump.h" #include "llface.h" +#include "llmeshrepository.h" #include "llsky.h" #include "llviewercamera.h" #include "llviewerregion.h" #include "noise.h" #include "pipeline.h" #include "llviewershadermgr.h" +#include "llvovolume.h" +#include "llvolume.h" #include "llappviewer.h" #include "llrendersphere.h" #include "llviewerpartsim.h" @@ -94,6 +98,8 @@ static BOOL sRenderingSkinned = FALSE; S32 normal_channel = -1; S32 specular_channel = -1; S32 diffuse_channel = -1; +S32 cube_channel = -1; + static LLFastTimer::DeclareTimer FTM_SHADOW_AVATAR("Avatar Shadow"); @@ -358,7 +364,7 @@ S32 LLDrawPoolAvatar::getNumPasses() } else if (getVertexShaderLevel() > 0) { - return 4; + return 5; } else { @@ -402,7 +408,10 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) beginSkinned(); break; case 3: - beginRigged(); + beginRiggedSimple(); + break; + case 4: + beginRiggedShinySimple(); break; } } @@ -429,7 +438,10 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) endSkinned(); break; case 3: - endRigged(); + endRiggedSimple(); + break; + case 4: + endRiggedShinySimple(); break; } } @@ -616,14 +628,15 @@ void LLDrawPoolAvatar::endSkinned() gGL.getTexUnit(0)->activate(); } -void LLDrawPoolAvatar::beginRigged() +void LLDrawPoolAvatar::beginRiggedSimple() { sVertexProgram = &gSkinnedObjectSimpleProgram; + diffuse_channel = 0; gSkinnedObjectSimpleProgram.bind(); LLVertexBuffer::sWeight4Loc = gSkinnedObjectSimpleProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } -void LLDrawPoolAvatar::endRigged() +void LLDrawPoolAvatar::endRiggedSimple() { sVertexProgram = NULL; LLVertexBuffer::unbind(); @@ -631,6 +644,23 @@ void LLDrawPoolAvatar::endRigged() LLVertexBuffer::sWeight4Loc = -1; } +void LLDrawPoolAvatar::beginRiggedShinySimple() +{ + sVertexProgram = &gSkinnedObjectShinySimpleProgram; + sVertexProgram->bind(); + LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, diffuse_channel, cube_channel, false); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); +} + +void LLDrawPoolAvatar::endRiggedShinySimple() +{ + LLVertexBuffer::unbind(); + LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, diffuse_channel, cube_channel, false); + sVertexProgram->unbind(); + sVertexProgram = NULL; + LLVertexBuffer::sWeight4Loc = -1; +} + void LLDrawPoolAvatar::beginDeferredRigged() { sVertexProgram = &gDeferredSkinnedDiffuseProgram; @@ -790,9 +820,16 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) if (pass == 3) { - avatarp->renderSkinnedAttachments(); + renderRiggedSimple(avatarp); + return; + } + + if (pass == 4) + { + renderRiggedShinySimple(avatarp); return; } + if (sShaderLevel > 0) { @@ -830,13 +867,146 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } } +void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face, U32 data_mask) +{ + LLVertexBuffer* buff = face->mVertexBuffer; + + if (!buff || + !buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) || + buff->getRequestedVerts() != vol_face.mVertices.size()) + { + face->setGeomIndex(0); + face->setIndicesIndex(0); + face->setSize(vol_face.mVertices.size(), vol_face.mIndices.size()); + + face->mVertexBuffer = new LLVertexBuffer(data_mask, 0); + face->mVertexBuffer->allocateBuffer(vol_face.mVertices.size(), vol_face.mIndices.size(), true); + + U16 offset = 0; + + LLMatrix4 mat_vert = skin->mBindShapeMatrix; + glh::matrix4f m((F32*) mat_vert.mMatrix); + m = m.inverse().transpose(); + + F32 mat3[] = + { m.m[0], m.m[1], m.m[2], + m.m[4], m.m[5], m.m[6], + m.m[8], m.m[9], m.m[10] }; + + LLMatrix3 mat_normal(mat3); + + face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); + buff = face->mVertexBuffer; + } +} + +void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, const U32 data_mask) +{ + for (U32 i = 0; i < mRiggedFace[type].size(); ++i) + { + LLFace* face = mRiggedFace[type][i]; + LLDrawable* drawable = face->getDrawable(); + if (!drawable) + { + continue; + } + + LLVOVolume* vobj = drawable->getVOVolume(); + + if (!vobj) + { + continue; + } + + LLVolume* volume = vobj->getVolume(); + S32 te = face->getTEOffset(); + + if (!volume || volume->getNumVolumeFaces() <= te) + { + continue; + } + + LLUUID mesh_id = volume->getParams().getSculptID(); + if (mesh_id.isNull()) + { + continue; + } + + const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id); + if (!skin) + { + continue; + } + + const LLVolumeFace& vol_face = volume->getVolumeFace(te); + updateRiggedFaceVertexBuffer(face, skin, volume, vol_face, data_mask); + + LLVertexBuffer* buff = face->mVertexBuffer; + + if (buff) + { + LLMatrix4 mat[64]; + + for (U32 i = 0; i < skin->mJointNames.size(); ++i) + { + LLJoint* joint = avatar->getJoint(skin->mJointNames[i]); + if (joint) + { + mat[i] = skin->mInvBindMatrix[i]; + mat[i] *= joint->getWorldMatrix(); + } + } + + LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", + skin->mJointNames.size(), + FALSE, + (GLfloat*) mat[0].mMatrix); + LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette[0]", + skin->mJointNames.size(), + FALSE, + (GLfloat*) mat[0].mMatrix); + + buff->setBuffer(data_mask); + + U16 start = face->getGeomStart(); + U16 end = start + face->getGeomCount()-1; + S32 offset = face->getIndicesStart(); + U32 count = face->getIndicesCount(); + + gGL.getTexUnit(0)->bind(face->getTexture()); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); + } + } +} + +void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar) +{ + const U32 data_mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4; + + renderRigged(avatar, RIGGED_SIMPLE, data_mask); +} + + +void LLDrawPoolAvatar::renderRiggedShinySimple(LLVOAvatar* avatar) +{ + const U32 data_mask = LLVertexBuffer::MAP_VERTEX | + LLVertexBuffer::MAP_NORMAL | + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_COLOR | + LLVertexBuffer::MAP_WEIGHT4; + + renderRigged(avatar, RIGGED_SHINY_SIMPLE, data_mask); +} + //----------------------------------------------------------------------------- // renderForSelect() //----------------------------------------------------------------------------- void LLDrawPoolAvatar::renderForSelect() { - - if (mDrawFace.empty()) { return; @@ -930,6 +1100,64 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const return LLColor3(0.f, 1.f, 0.f); } +void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type) +{ + if (facep->getReferenceIndex() != -1) + { + llerrs << "Tried to add a rigged face that's referenced elsewhere." << llendl; + } + + if (type >= NUM_RIGGED_PASSES) + { + llerrs << "Invalid rigged face type." << llendl; + } + + facep->setReferenceIndex(mRiggedFace[type].size()); + facep->mDrawPoolp = this; + mRiggedFace[type].push_back(facep); +} + +void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep, U32 type) +{ + S32 index = facep->getReferenceIndex(); + if (index == -1) + { + llerrs << "Tried to remove rigged face with invalid index." << llendl; + } + + if (type > RIGGED_UNKNOWN) + { + llerrs << "Invalid rigged face type." << llendl; + } + + facep->setReferenceIndex(-1); + facep->mDrawPoolp = NULL; + + if (type == RIGGED_UNKNOWN) + { + for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i) + { + if (mRiggedFace[i].size() > index && mRiggedFace[i][index] == facep) + { + type = i; + break; + } + } + } + + if (type >= NUM_RIGGED_PASSES) + { + llerrs << "Could not find face for removal from current drawpool." << llendl; + } + + mRiggedFace[type].erase(mRiggedFace[type].begin()+index); + + for (S32 i = index; i < mRiggedFace[type].size(); ++i) + { //bump indexes of currently held faces down after removal + mRiggedFace[type][i]->setReferenceIndex(i); + } +} + LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets |