summaryrefslogtreecommitdiff
path: root/indra/newview/lldrawpoolavatar.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp107
1 files changed, 53 insertions, 54 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 51f4bbac5c..8cf4dc1b95 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -2,31 +2,25 @@
* @file lldrawpoolavatar.cpp
* @brief LLDrawPoolAvatar class implementation
*
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -38,7 +32,6 @@
#include "llvoavatar.h"
#include "m3math.h"
-#include "llagent.h"
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
@@ -89,11 +82,13 @@ S32 AVATAR_OFFSET_TEX0 = 32;
S32 AVATAR_OFFSET_TEX1 = 40;
S32 AVATAR_VERTEX_BYTES = 48;
-
BOOL gAvatarEmbossBumpMap = FALSE;
static BOOL sRenderingSkinned = FALSE;
S32 normal_channel = -1;
S32 specular_channel = -1;
+S32 diffuse_channel = -1;
+
+static LLFastTimer::DeclareTimer FTM_SHADOW_AVATAR("Avatar Shadow");
LLDrawPoolAvatar::LLDrawPoolAvatar() :
LLFacePool(POOL_AVATAR)
@@ -122,7 +117,7 @@ void LLDrawPoolAvatar::prerender()
if (sShaderLevel > 0)
{
- sBufferUsage = GL_STATIC_DRAW_ARB;
+ sBufferUsage = GL_DYNAMIC_DRAW_ARB;
}
else
{
@@ -154,8 +149,10 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses()
void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS);
+ LLFastTimer t(FTM_RENDER_CHARACTERS);
+ sSkipTransparent = TRUE;
+
if (LLPipeline::sImpostorRender)
{
beginDeferredSkinned();
@@ -178,7 +175,9 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
void LLDrawPoolAvatar::endDeferredPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS);
+ LLFastTimer t(FTM_RENDER_CHARACTERS);
+
+ sSkipTransparent = FALSE;
if (LLPipeline::sImpostorRender)
{
@@ -248,8 +247,7 @@ S32 LLDrawPoolAvatar::getNumShadowPasses()
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_SHADOW_AVATAR);
-
+ LLFastTimer t(FTM_SHADOW_AVATAR);
sVertexProgram = &gDeferredAvatarShadowProgram;
if (sShaderLevel > 0)
{
@@ -270,8 +268,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_SHADOW_AVATAR);
-
+ LLFastTimer t(FTM_SHADOW_AVATAR);
if (sShaderLevel > 0)
{
sRenderingSkinned = FALSE;
@@ -284,7 +281,7 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass)
void LLDrawPoolAvatar::renderShadow(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_SHADOW_AVATAR);
+ LLFastTimer t(FTM_SHADOW_AVATAR);
if (mDrawFace.empty())
{
@@ -309,6 +306,11 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
return;
}
+ if (sShaderLevel > 0)
+ {
+ gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
+ }
+
avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
}
@@ -320,7 +322,7 @@ S32 LLDrawPoolAvatar::getNumPasses()
void LLDrawPoolAvatar::render(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS);
+ LLFastTimer t(FTM_RENDER_CHARACTERS);
if (LLPipeline::sImpostorRender)
{
renderAvatars(NULL, 2);
@@ -332,7 +334,7 @@ void LLDrawPoolAvatar::render(S32 pass)
void LLDrawPoolAvatar::beginRenderPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS);
+ LLFastTimer t(FTM_RENDER_CHARACTERS);
//reset vertex buffer mappings
LLVertexBuffer::unbind();
@@ -345,7 +347,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
switch (pass)
{
case 0:
- beginFootShadow();
+ beginImpostor();
break;
case 1:
beginRigid();
@@ -358,7 +360,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
void LLDrawPoolAvatar::endRenderPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS);
+ LLFastTimer t(FTM_RENDER_CHARACTERS);
if (LLPipeline::sImpostorRender)
{
@@ -369,7 +371,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass)
switch (pass)
{
case 0:
- endFootShadow();
+ endImpostor();
break;
case 1:
endRigid();
@@ -379,7 +381,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass)
}
}
-void LLDrawPoolAvatar::beginFootShadow()
+void LLDrawPoolAvatar::beginImpostor()
{
if (!LLPipeline::sReflectionRender)
{
@@ -388,9 +390,10 @@ void LLDrawPoolAvatar::beginFootShadow()
}
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
+ diffuse_channel = 0;
}
-void LLDrawPoolAvatar::endFootShadow()
+void LLDrawPoolAvatar::endImpostor()
{
gPipeline.enableLightsDynamic();
}
@@ -440,7 +443,8 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
-
+ diffuse_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+
sVertexProgram->bind();
}
@@ -449,6 +453,7 @@ void LLDrawPoolAvatar::endDeferredImpostor()
sShaderLevel = mVertexShaderLevel;
sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
+ sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->unbind();
gGL.getTexUnit(0)->activate();
}
@@ -560,7 +565,6 @@ void LLDrawPoolAvatar::endSkinned()
void LLDrawPoolAvatar::beginDeferredSkinned()
{
- sSkipTransparent = TRUE;
sShaderLevel = mVertexShaderLevel;
sVertexProgram = &gDeferredAvatarProgram;
@@ -575,7 +579,6 @@ void LLDrawPoolAvatar::beginDeferredSkinned()
void LLDrawPoolAvatar::endDeferredSkinned()
{
- sSkipTransparent = FALSE;
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
sRenderingSkinned = FALSE;
disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
@@ -630,10 +633,10 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (!single_avatar && !avatarp->isFullyLoaded() )
{
- if (pass==1 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0))
+ if (pass==0 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0))
{
// debug code to draw a sphere in place of avatar
- gGL.getTexUnit(0)->bind(LLViewerImage::sWhiteImagep.get());
+ gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
gGL.setColorMask(true, true);
LLVector3 pos = avatarp->getPositionAgent();
gGL.color4f(1.0f, 1.0f, 1.0f, 0.7f);
@@ -642,8 +645,10 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
gGL.translatef((F32)(pos.mV[VX]),
(F32)(pos.mV[VY]),
(F32)(pos.mV[VZ]));
- gGL.scalef(0.15f, 0.15f, 0.3f);
- gSphere.render();
+ gGL.scalef(0.15f, 0.15f, 0.3f);
+
+ gSphere.renderGGL();
+
gGL.popMatrix();
gGL.setColorMask(true, false);
}
@@ -685,11 +690,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
avatarp->mImpostor.bindTexture(1, specular_channel);
}
}
- avatarp->renderImpostor();
- }
- else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred)
- {
- avatarp->renderFootShadows();
+ avatarp->renderImpostor(LLColor4U(255,255,255,255), diffuse_channel);
}
return;
}
@@ -819,7 +820,7 @@ void LLDrawPoolAvatar::renderForSelect()
//-----------------------------------------------------------------------------
// getDebugTexture()
//-----------------------------------------------------------------------------
-LLViewerImage *LLDrawPoolAvatar::getDebugTexture()
+LLViewerTexture *LLDrawPoolAvatar::getDebugTexture()
{
if (mReferences.empty())
{
@@ -844,9 +845,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const
LLVertexBufferAvatar::LLVertexBufferAvatar()
: LLVertexBuffer(sDataMask,
- LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 ?
- GL_DYNAMIC_DRAW_ARB :
- GL_STREAM_DRAW_ARB)
+ GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets
{
}