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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp436
1 files changed, 349 insertions, 87 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 91394f0767..f3f0b3cce2 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -63,6 +63,7 @@ F32 LLDrawPoolAvatar::sMinimumAlpha = 0.2f;
static bool is_deferred_render = false;
+static bool is_post_deferred_render = false;
extern BOOL gUseGLPick;
@@ -194,6 +195,9 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
case 4:
beginDeferredRiggedBump();
break;
+ default:
+ beginDeferredRiggedMaterial(pass-5);
+ break;
}
}
@@ -226,6 +230,9 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
case 4:
endDeferredRiggedBump();
break;
+ default:
+ endDeferredRiggedMaterial(pass-5);
+ break;
}
}
@@ -236,7 +243,7 @@ void LLDrawPoolAvatar::renderDeferred(S32 pass)
S32 LLDrawPoolAvatar::getNumPostDeferredPasses()
{
- return 6;
+ return 10;
}
void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
@@ -258,9 +265,12 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
case 4:
beginRiggedFullbrightAlpha();
break;
- case 5:
+ case 9:
beginRiggedGlow();
break;
+ default:
+ beginDeferredRiggedMaterialAlpha(pass-5);
+ break;
}
}
@@ -286,11 +296,34 @@ void LLDrawPoolAvatar::beginDeferredRiggedAlpha()
gPipeline.enableLightsDynamic();
}
+void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass)
+{
+ switch (pass)
+ {
+ case 0: pass = 1; break;
+ case 1: pass = 5; break;
+ case 2: pass = 9; break;
+ default: pass = 13; break;
+ }
+
+ pass += LLMaterial::SHADER_COUNT;
+
+ sVertexProgram = &gDeferredMaterialProgram[pass];
+
+ gPipeline.bindDeferredShader(*sVertexProgram);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
+ specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
+ gPipeline.enableLightsDynamic();
+}
+
void LLDrawPoolAvatar::endDeferredRiggedAlpha()
{
LLVertexBuffer::unbind();
gPipeline.unbindDeferredShader(*sVertexProgram);
sDiffuseChannel = 0;
+ normal_channel = -1;
+ specular_channel = -1;
sVertexProgram = NULL;
}
@@ -316,6 +349,9 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass)
case 5:
endRiggedGlow();
break;
+ default:
+ endDeferredRiggedAlpha();
+ break;
}
}
@@ -339,17 +375,23 @@ void LLDrawPoolAvatar::renderPostDeferred(S32 pass)
6, //rigged fullbright shiny
7, //rigged alpha
8, //rigged fullbright alpha
- 9, //rigged glow
+ 9, //rigged material alpha 1
+ 10,//rigged material alpha 2
+ 11,//rigged material alpha 3
+ 12,//rigged material alpha 4
+ 13, //rigged glow
};
- pass = actual_pass[pass];
+ S32 p = actual_pass[pass];
if (LLPipeline::sImpostorRender)
{ //HACK for impostors so actual pass ends up being proper pass
- pass -= 2;
+ p -= 2;
}
- render(pass);
+ is_post_deferred_render = true;
+ render(p);
+ is_post_deferred_render = false;
}
@@ -436,12 +478,10 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
}
else
{
- renderRigged(avatarp, RIGGED_SIMPLE);
- renderRigged(avatarp, RIGGED_ALPHA);
- renderRigged(avatarp, RIGGED_FULLBRIGHT);
- renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
- renderRigged(avatarp, RIGGED_SHINY);
- renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
+ for (U32 i = 0; i < NUM_RIGGED_PASSES; ++i)
+ {
+ renderRigged(avatarp, i);
+ }
}
}
@@ -466,7 +506,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses()
}
else
{
- return 5;
+ return 21;
}
}
@@ -850,6 +890,8 @@ void LLDrawPoolAvatar::beginRiggedGlow()
{
sDiffuseChannel = 0;
sVertexProgram->bind();
+
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f);
}
}
@@ -868,7 +910,14 @@ void LLDrawPoolAvatar::beginRiggedFullbright()
}
else
{
- sVertexProgram = &gSkinnedObjectFullbrightProgram;
+ if (LLPipeline::sRenderDeferred)
+ {
+ sVertexProgram = &gDeferredSkinnedFullbrightProgram;
+ }
+ else
+ {
+ sVertexProgram = &gSkinnedObjectFullbrightProgram;
+ }
}
}
else
@@ -887,6 +936,15 @@ void LLDrawPoolAvatar::beginRiggedFullbright()
{
sDiffuseChannel = 0;
sVertexProgram->bind();
+
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ }
+ else
+ {
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
}
}
@@ -953,7 +1011,14 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
}
else
{
- sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
+ if (LLPipeline::sRenderDeferred)
+ {
+ sVertexProgram = &gDeferredSkinnedFullbrightShinyProgram;
+ }
+ else
+ {
+ sVertexProgram = &gSkinnedObjectFullbrightShinyProgram;
+ }
}
}
else
@@ -968,11 +1033,19 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
}
}
-
if (sShaderLevel > 0 || gPipeline.canUseVertexShaders())
{
sVertexProgram->bind();
LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false);
+
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
+ }
+ else
+ {
+ sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
}
}
@@ -1021,6 +1094,42 @@ void LLDrawPoolAvatar::endDeferredRiggedBump()
sVertexProgram = NULL;
}
+void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass)
+{
+ if (pass == 1 ||
+ pass == 5 ||
+ pass == 9 ||
+ pass == 13)
+ { //skip alpha passes
+ return;
+ }
+ sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT];
+ sVertexProgram->bind();
+ normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
+ specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+}
+
+void LLDrawPoolAvatar::endDeferredRiggedMaterial(S32 pass)
+{
+ if (pass == 1 ||
+ pass == 5 ||
+ pass == 9 ||
+ pass == 13)
+ {
+ return;
+ }
+
+ LLVertexBuffer::unbind();
+ sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP);
+ sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
+ sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ sVertexProgram->unbind();
+ normal_channel = -1;
+ sDiffuseChannel = 0;
+ sVertexProgram = NULL;
+}
+
void LLDrawPoolAvatar::beginDeferredSkinned()
{
sShaderLevel = mVertexShaderLevel;
@@ -1155,93 +1264,190 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
}
avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel);
}
+ return;
}
- else if (pass == 1)
+
+ llassert(LLPipeline::sImpostorRender || !avatarp->isVisuallyMuted());
+
+ /*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view
+ {
+ gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f));
+ }*/
+
+ if (pass == 1)
{
// render rigid meshes (eyeballs) first
avatarp->renderRigid();
+ return;
}
- else if (pass >= 3 && pass <= 9)
- { //render rigged attachments
- if (!avatarp->isVisuallyMuted()) // These details are skipped for visually muted (plain imposter) avatars
+
+ if (pass == 3)
+ {
+ if (is_deferred_render)
{
- if (pass == 3) // To do - use switch statement
- {
- if (is_deferred_render)
- {
- renderDeferredRiggedSimple(avatarp);
- }
- else
- {
- renderRiggedSimple(avatarp);
- }
- }
- else if (pass == 4)
- {
- if (is_deferred_render)
- {
- renderDeferredRiggedBump(avatarp);
- }
- else
- {
- renderRiggedFullbright(avatarp);
- }
- }
- else if (pass == 5)
- {
- renderRiggedShinySimple(avatarp);
- }
- else if (pass == 6)
- {
- renderRiggedFullbrightShiny(avatarp);
+ renderDeferredRiggedSimple(avatarp);
+ }
+ else
+ {
+ renderRiggedSimple(avatarp);
+
+ if (LLPipeline::sRenderDeferred)
+ { //render "simple" materials
+ renderRigged(avatarp, RIGGED_MATERIAL);
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
+ renderRigged(avatarp, RIGGED_NORMMAP);
+ renderRigged(avatarp, RIGGED_NORMMAP_MASK);
+ renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
+ renderRigged(avatarp, RIGGED_SPECMAP);
+ renderRigged(avatarp, RIGGED_SPECMAP_MASK);
+ renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
+ renderRigged(avatarp, RIGGED_NORMSPEC);
+ renderRigged(avatarp, RIGGED_NORMSPEC_MASK);
+ renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE);
}
- else if (pass == 7)
- {
- renderRiggedAlpha(avatarp);
+ }
+ return;
+ }
+
+ if (pass == 4)
+ {
+ if (is_deferred_render)
+ {
+ renderDeferredRiggedBump(avatarp);
+ }
+ else
+ {
+ renderRiggedFullbright(avatarp);
+ }
+
+ return;
+ }
+
+ if (is_deferred_render && pass >= 5 && pass <= 21)
+ {
+ S32 p = pass-5;
+
+ if (p != 1 &&
+ p != 5 &&
+ p != 9 &&
+ p != 13)
+ {
+ renderDeferredRiggedMaterial(avatarp, p);
+ }
+ return;
+ }
+
+
+
+
+ if (pass == 5)
+ {
+ renderRiggedShinySimple(avatarp);
+
+ return;
+ }
+
+ if (pass == 6)
+ {
+ renderRiggedFullbrightShiny(avatarp);
+ return;
+ }
+
+ if (pass >= 7 && pass < 13)
+ {
+ if (pass == 7)
+ {
+ renderRiggedAlpha(avatarp);
+
+ if (LLPipeline::sRenderDeferred && !is_post_deferred_render)
+ { //render transparent materials under water
+ LLGLEnable blend(GL_BLEND);
+
+ gGL.setColorMask(true, true);
+ gGL.blendFunc(LLRender::BF_SOURCE_ALPHA,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA,
+ LLRender::BF_ZERO,
+ LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
+
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA);
+ renderRigged(avatarp, RIGGED_SPECMAP_BLEND);
+ renderRigged(avatarp, RIGGED_NORMMAP_BLEND);
+ renderRigged(avatarp, RIGGED_NORMSPEC_BLEND);
+
+ gGL.setColorMask(true, false);
}
- else if (pass == 8)
+ return;
+ }
+
+ if (pass == 8)
+ {
+ renderRiggedFullbrightAlpha(avatarp);
+ return;
+ }
+
+ if (LLPipeline::sRenderDeferred && is_post_deferred_render)
+ {
+ S32 p = 0;
+ switch (pass)
{
- renderRiggedFullbrightAlpha(avatarp);
+ case 9: p = 1; break;
+ case 10: p = 5; break;
+ case 11: p = 9; break;
+ case 12: p = 13; break;
}
- else if (pass == 9)
+
{
- renderRiggedGlow(avatarp);
+ LLGLEnable blend(GL_BLEND);
+ renderDeferredRiggedMaterial(avatarp, p);
}
+ return;
+ }
+ else if (pass == 9)
+ {
+ renderRiggedGlow(avatarp);
+ return;
}
}
- else
+
+ if (pass == 13)
{
- if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
- {
- LLMatrix4 rot_mat;
- LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat);
- LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
- rot_mat *= cfr;
+ renderRiggedGlow(avatarp);
+
+ return;
+ }
+
+ if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
+ {
+ LLMatrix4 rot_mat;
+ LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat);
+ LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
+ rot_mat *= cfr;
- LLVector4 wind;
- wind.setVec(avatarp->mWindVec);
- wind.mV[VW] = 0;
- wind = wind * rot_mat;
- wind.mV[VW] = avatarp->mWindVec.mV[VW];
+ LLVector4 wind;
+ wind.setVec(avatarp->mWindVec);
+ wind.mV[VW] = 0;
+ wind = wind * rot_mat;
+ wind.mV[VW] = avatarp->mWindVec.mV[VW];
- sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV);
- F32 phase = -1.f * (avatarp->mRipplePhase);
+ sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV);
+ F32 phase = -1.f * (avatarp->mRipplePhase);
- F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f);
- LLVector4 sin_params(freq, freq, freq, phase);
- sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV);
+ F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f);
+ LLVector4 sin_params(freq, freq, freq, phase);
+ sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV);
- LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f);
- gravity = gravity * rot_mat;
- sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV);
- }
+ LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f);
+ gravity = gravity * rot_mat;
+ sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV);
+ }
- if( !single_avatar || (avatarp == single_avatar) )
- {
- avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
- }
+ if( !single_avatar || (avatarp == single_avatar) )
+ {
+ avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
}
}
+
void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
{
face->setGeomIndex(0);
@@ -1487,9 +1693,11 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
if (sShaderLevel > 0)
{ //upload matrix palette to shader
- LLMatrix4 mat[64];
+ LLMatrix4 mat[32];
+
+ U32 count = llmin((U32) skin->mJointNames.size(), (U32) 32);
- for (U32 i = 0; i < skin->mJointNames.size(); ++i)
+ for (U32 i = 0; i < count; ++i)
{
LLJoint* joint = avatar->getJoint(skin->mJointNames[i]);
if (joint)
@@ -1502,7 +1710,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
stop_glerror();
LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv(LLViewerShaderMgr::AVATAR_MATRIX,
- skin->mJointNames.size(),
+ count,
FALSE,
(GLfloat*) mat[0].mMatrix);
@@ -1523,10 +1731,59 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow());
}*/
- gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
- if (normal_channel > -1)
+ const LLTextureEntry* te = face->getTextureEntry();
+ LLMaterial* mat = te->getMaterialParams().get();
+
+ if (mat)
+ {
+ gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP));
+ gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP));
+ gGL.getTexUnit(specular_channel)->bind(face->getTexture(LLRender::SPECULAR_MAP));
+
+ LLColor4 col = mat->getSpecularLightColor();
+ F32 spec = mat->getSpecularLightExponent()/255.f;
+
+ F32 env = mat->getEnvironmentIntensity()/255.f;
+
+ if (mat->getSpecularID().isNull())
+ {
+ env = te->getShiny()*0.25f;
+ col.set(env,env,env,0);
+ spec = env;
+ }
+
+ BOOL fullbright = te->getFullbright();
+
+ sVertexProgram->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, fullbright ? 1.f : 0.f);
+ sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec);
+ sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env);
+
+ if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ {
+ sVertexProgram->setMinimumAlpha(mat->getAlphaMaskCutoff()/255.f);
+ }
+ else
+ {
+ sVertexProgram->setMinimumAlpha(0.f);
+ }
+
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ LLViewerTexture* tex = face->getTexture(i);
+ if (tex)
+ {
+ tex->addTextureStats(avatar->getPixelArea());
+ }
+ }
+ }
+ else
{
- LLDrawPoolBump::bindBumpMap(face, normal_channel);
+ gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
+ sVertexProgram->setMinimumAlpha(0.f);
+ if (normal_channel > -1)
+ {
+ LLDrawPoolBump::bindBumpMap(face, normal_channel);
+ }
}
if (face->mTextureMatrix && vobj->mTexAnimMode)
@@ -1559,6 +1816,11 @@ void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar)
renderRigged(avatar, RIGGED_DEFERRED_BUMP);
}
+void LLDrawPoolAvatar::renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass)
+{
+ renderRigged(avatar, pass);
+}
+
static LLFastTimer::DeclareTimer FTM_RIGGED_VBO("Rigged VBO");
void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)