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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp40
1 files changed, 36 insertions, 4 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 546b60f286..2cd9fef9f5 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -157,6 +157,8 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_CHARACTERS);
+ sSkipTransparent = TRUE;
+
if (LLPipeline::sImpostorRender)
{
beginDeferredSkinned();
@@ -181,6 +183,8 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_CHARACTERS);
+ sSkipTransparent = FALSE;
+
if (LLPipeline::sImpostorRender)
{
endDeferredSkinned();
@@ -250,7 +254,6 @@ S32 LLDrawPoolAvatar::getNumShadowPasses()
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_AVATAR);
-
sVertexProgram = &gDeferredAvatarShadowProgram;
if (sShaderLevel > 0)
{
@@ -272,7 +275,6 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
LLFastTimer t(FTM_SHADOW_AVATAR);
-
if (sShaderLevel > 0)
{
sRenderingSkinned = FALSE;
@@ -310,6 +312,11 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
return;
}
+ if (sShaderLevel > 0)
+ {
+ gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX];
+ }
+
avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
}
@@ -354,6 +361,9 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
case 2:
beginSkinned();
break;
+ case 3:
+ beginRigged();
+ break;
}
}
@@ -377,6 +387,10 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass)
break;
case 2:
endSkinned();
+ break;
+ case 3:
+ endRigged();
+ break;
}
}
@@ -562,9 +576,22 @@ void LLDrawPoolAvatar::endSkinned()
gGL.getTexUnit(0)->activate();
}
+void LLDrawPoolAvatar::beginRigged()
+{
+ sVertexProgram = NULL;
+ gSkinnedObjectSimpleProgram.bind();
+ LLVertexBuffer::sWeight4Loc = gSkinnedObjectSimpleProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT);
+}
+
+void LLDrawPoolAvatar::endRigged()
+{
+ sVertexProgram = NULL;
+ gSkinnedObjectSimpleProgram.unbind();
+ LLVertexBuffer::sWeight4Loc = -1;
+}
+
void LLDrawPoolAvatar::beginDeferredSkinned()
{
- sSkipTransparent = TRUE;
sShaderLevel = mVertexShaderLevel;
sVertexProgram = &gDeferredAvatarProgram;
@@ -579,7 +606,6 @@ void LLDrawPoolAvatar::beginDeferredSkinned()
void LLDrawPoolAvatar::endDeferredSkinned()
{
- sSkipTransparent = FALSE;
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
sRenderingSkinned = FALSE;
disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]);
@@ -709,6 +735,12 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
avatarp->renderRigid();
return;
}
+
+ if (pass == 3)
+ {
+ avatarp->renderSkinnedAttachments();
+ return;
+ }
if (sShaderLevel > 0)
{