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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index b15cd0b0dc..565f906a3b 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -38,7 +38,6 @@
#include "llvoavatar.h"
#include "m3math.h"
-#include "llagent.h"
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
@@ -89,12 +88,13 @@ S32 AVATAR_OFFSET_TEX0 = 32;
S32 AVATAR_OFFSET_TEX1 = 40;
S32 AVATAR_VERTEX_BYTES = 48;
-
BOOL gAvatarEmbossBumpMap = FALSE;
static BOOL sRenderingSkinned = FALSE;
S32 normal_channel = -1;
S32 specular_channel = -1;
+static LLFastTimer::DeclareTimer FTM_SHADOW_AVATAR("Avatar Shadow");
+
LLDrawPoolAvatar::LLDrawPoolAvatar() :
LLFacePool(POOL_AVATAR)
{
@@ -154,7 +154,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses()
void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS);
+ LLFastTimer t(FTM_RENDER_CHARACTERS);
if (LLPipeline::sImpostorRender)
{
@@ -178,7 +178,7 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
void LLDrawPoolAvatar::endDeferredPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS);
+ LLFastTimer t(FTM_RENDER_CHARACTERS);
if (LLPipeline::sImpostorRender)
{
@@ -248,7 +248,7 @@ S32 LLDrawPoolAvatar::getNumShadowPasses()
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_SHADOW_AVATAR);
+ LLFastTimer t(FTM_SHADOW_AVATAR);
sVertexProgram = &gDeferredAvatarShadowProgram;
if (sShaderLevel > 0)
@@ -270,7 +270,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_SHADOW_AVATAR);
+ LLFastTimer t(FTM_SHADOW_AVATAR);
if (sShaderLevel > 0)
{
@@ -284,7 +284,7 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass)
void LLDrawPoolAvatar::renderShadow(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_SHADOW_AVATAR);
+ LLFastTimer t(FTM_SHADOW_AVATAR);
if (mDrawFace.empty())
{
@@ -320,7 +320,7 @@ S32 LLDrawPoolAvatar::getNumPasses()
void LLDrawPoolAvatar::render(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS);
+ LLFastTimer t(FTM_RENDER_CHARACTERS);
if (LLPipeline::sImpostorRender)
{
renderAvatars(NULL, 2);
@@ -332,7 +332,7 @@ void LLDrawPoolAvatar::render(S32 pass)
void LLDrawPoolAvatar::beginRenderPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS);
+ LLFastTimer t(FTM_RENDER_CHARACTERS);
//reset vertex buffer mappings
LLVertexBuffer::unbind();
@@ -358,7 +358,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
void LLDrawPoolAvatar::endRenderPass(S32 pass)
{
- LLFastTimer t(LLFastTimer::FTM_RENDER_CHARACTERS);
+ LLFastTimer t(FTM_RENDER_CHARACTERS);
if (LLPipeline::sImpostorRender)
{