diff options
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 2d0859650a..60844ae8ca 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -123,7 +123,7 @@ void LLDrawPoolAvatar::prerender() if (sShaderLevel > 0) { - sBufferUsage = GL_STATIC_DRAW_ARB; + sBufferUsage = GL_DYNAMIC_DRAW_ARB; } else { @@ -157,6 +157,8 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_CHARACTERS); + sSkipTransparent = TRUE; + if (LLPipeline::sImpostorRender) { beginDeferredSkinned(); @@ -181,6 +183,8 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_CHARACTERS); + sSkipTransparent = FALSE; + if (LLPipeline::sImpostorRender) { endDeferredSkinned(); @@ -250,7 +254,6 @@ S32 LLDrawPoolAvatar::getNumShadowPasses() void LLDrawPoolAvatar::beginShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_AVATAR); - sVertexProgram = &gDeferredAvatarShadowProgram; if (sShaderLevel > 0) { @@ -272,7 +275,6 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) void LLDrawPoolAvatar::endShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_AVATAR); - if (sShaderLevel > 0) { sRenderingSkinned = FALSE; @@ -310,6 +312,11 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) return; } + if (sShaderLevel > 0) + { + gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; + } + avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); } @@ -346,7 +353,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) switch (pass) { case 0: - beginFootShadow(); + beginImpostor(); break; case 1: beginRigid(); @@ -370,7 +377,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) switch (pass) { case 0: - endFootShadow(); + endImpostor(); break; case 1: endRigid(); @@ -380,7 +387,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) } } -void LLDrawPoolAvatar::beginFootShadow() +void LLDrawPoolAvatar::beginImpostor() { if (!LLPipeline::sReflectionRender) { @@ -392,7 +399,7 @@ void LLDrawPoolAvatar::beginFootShadow() diffuse_channel = 0; } -void LLDrawPoolAvatar::endFootShadow() +void LLDrawPoolAvatar::endImpostor() { gPipeline.enableLightsDynamic(); } @@ -564,7 +571,6 @@ void LLDrawPoolAvatar::endSkinned() void LLDrawPoolAvatar::beginDeferredSkinned() { - sSkipTransparent = TRUE; sShaderLevel = mVertexShaderLevel; sVertexProgram = &gDeferredAvatarProgram; @@ -579,7 +585,6 @@ void LLDrawPoolAvatar::beginDeferredSkinned() void LLDrawPoolAvatar::endDeferredSkinned() { - sSkipTransparent = FALSE; // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); @@ -693,10 +698,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } avatarp->renderImpostor(LLColor4U(255,255,255,255), diffuse_channel); } - else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred) - { - avatarp->renderFootShadows(); - } return; } @@ -850,9 +851,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, - LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 ? - GL_DYNAMIC_DRAW_ARB : - GL_STREAM_DRAW_ARB) + GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets { } |