diff options
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 9afc705d3e..ec70c7ebc0 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -117,7 +117,7 @@ LLDrawPoolAvatar::~LLDrawPoolAvatar() // virtual bool LLDrawPoolAvatar::isDead() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (!LLFacePool::isDead()) { @@ -129,14 +129,14 @@ bool LLDrawPoolAvatar::isDead() S32 LLDrawPoolAvatar::getShaderLevel() const { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; return (S32) LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR); } void LLDrawPoolAvatar::prerender() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR); @@ -145,7 +145,7 @@ void LLDrawPoolAvatar::prerender() LLMatrix4& LLDrawPoolAvatar::getModelView() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; static LLMatrix4 ret; @@ -217,7 +217,7 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) void LLDrawPoolAvatar::renderDeferred(S32 pass) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; render(pass); } @@ -229,7 +229,7 @@ S32 LLDrawPoolAvatar::getNumPostDeferredPasses() void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; sSkipOpaque = true; sShaderLevel = mShaderLevel; @@ -245,7 +245,7 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = false; sSkipOpaque = false; @@ -257,7 +257,7 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) void LLDrawPoolAvatar::renderPostDeferred(S32 pass) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; is_post_deferred_render = true; if (LLPipeline::sImpostorRender) @@ -489,7 +489,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) void LLDrawPoolAvatar::beginImpostor() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (!LLPipeline::sReflectionRender) { @@ -506,7 +506,7 @@ void LLDrawPoolAvatar::beginImpostor() void LLDrawPoolAvatar::endImpostor() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; gImpostorProgram.unbind(); gPipeline.enableLightsDynamic(); @@ -514,7 +514,7 @@ void LLDrawPoolAvatar::endImpostor() void LLDrawPoolAvatar::beginRigid() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (gPipeline.shadersLoaded()) { @@ -534,7 +534,7 @@ void LLDrawPoolAvatar::beginRigid() void LLDrawPoolAvatar::endRigid() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; sShaderLevel = mShaderLevel; if (sVertexProgram != NULL) @@ -545,7 +545,7 @@ void LLDrawPoolAvatar::endRigid() void LLDrawPoolAvatar::beginDeferredImpostor() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (!LLPipeline::sReflectionRender) { @@ -563,7 +563,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() void LLDrawPoolAvatar::endDeferredImpostor() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; sShaderLevel = mShaderLevel; sVertexProgram->disableTexture(LLViewerShaderMgr::NORMAL_MAP); @@ -576,7 +576,7 @@ void LLDrawPoolAvatar::endDeferredImpostor() void LLDrawPoolAvatar::beginDeferredRigid() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -586,7 +586,7 @@ void LLDrawPoolAvatar::beginDeferredRigid() void LLDrawPoolAvatar::endDeferredRigid() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; sShaderLevel = mShaderLevel; sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -597,7 +597,7 @@ void LLDrawPoolAvatar::endDeferredRigid() void LLDrawPoolAvatar::beginSkinned() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; // used for preview only @@ -611,7 +611,7 @@ void LLDrawPoolAvatar::beginSkinned() void LLDrawPoolAvatar::endSkinned() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done if (sShaderLevel > 0) @@ -637,7 +637,7 @@ void LLDrawPoolAvatar::endSkinned() void LLDrawPoolAvatar::beginDeferredSkinned() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; sShaderLevel = mShaderLevel; sVertexProgram = &gDeferredAvatarProgram; @@ -651,7 +651,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned() void LLDrawPoolAvatar::endDeferredSkinned() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = false; @@ -836,7 +836,7 @@ static LLTrace::BlockTimerStatHandle FTM_RIGGED_VBO("Rigged VBO"); //----------------------------------------------------------------------------- LLViewerTexture *LLDrawPoolAvatar::getDebugTexture() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; if (mReferences.empty()) { |