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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 9afc705d3e..ec70c7ebc0 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -117,7 +117,7 @@ LLDrawPoolAvatar::~LLDrawPoolAvatar()
// virtual
bool LLDrawPoolAvatar::isDead()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (!LLFacePool::isDead())
{
@@ -129,14 +129,14 @@ bool LLDrawPoolAvatar::isDead()
S32 LLDrawPoolAvatar::getShaderLevel() const
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
return (S32) LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR);
}
void LLDrawPoolAvatar::prerender()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_AVATAR);
@@ -145,7 +145,7 @@ void LLDrawPoolAvatar::prerender()
LLMatrix4& LLDrawPoolAvatar::getModelView()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
static LLMatrix4 ret;
@@ -217,7 +217,7 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass)
void LLDrawPoolAvatar::renderDeferred(S32 pass)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
render(pass);
}
@@ -229,7 +229,7 @@ S32 LLDrawPoolAvatar::getNumPostDeferredPasses()
void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
sSkipOpaque = true;
sShaderLevel = mShaderLevel;
@@ -245,7 +245,7 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass)
void LLDrawPoolAvatar::endPostDeferredPass(S32 pass)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
sRenderingSkinned = false;
sSkipOpaque = false;
@@ -257,7 +257,7 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass)
void LLDrawPoolAvatar::renderPostDeferred(S32 pass)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
is_post_deferred_render = true;
if (LLPipeline::sImpostorRender)
@@ -489,7 +489,7 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass)
void LLDrawPoolAvatar::beginImpostor()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (!LLPipeline::sReflectionRender)
{
@@ -506,7 +506,7 @@ void LLDrawPoolAvatar::beginImpostor()
void LLDrawPoolAvatar::endImpostor()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
gImpostorProgram.unbind();
gPipeline.enableLightsDynamic();
@@ -514,7 +514,7 @@ void LLDrawPoolAvatar::endImpostor()
void LLDrawPoolAvatar::beginRigid()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (gPipeline.shadersLoaded())
{
@@ -534,7 +534,7 @@ void LLDrawPoolAvatar::beginRigid()
void LLDrawPoolAvatar::endRigid()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
sShaderLevel = mShaderLevel;
if (sVertexProgram != NULL)
@@ -545,7 +545,7 @@ void LLDrawPoolAvatar::endRigid()
void LLDrawPoolAvatar::beginDeferredImpostor()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (!LLPipeline::sReflectionRender)
{
@@ -563,7 +563,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
void LLDrawPoolAvatar::endDeferredImpostor()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
sShaderLevel = mShaderLevel;
sVertexProgram->disableTexture(LLViewerShaderMgr::NORMAL_MAP);
@@ -576,7 +576,7 @@ void LLDrawPoolAvatar::endDeferredImpostor()
void LLDrawPoolAvatar::beginDeferredRigid()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
@@ -586,7 +586,7 @@ void LLDrawPoolAvatar::beginDeferredRigid()
void LLDrawPoolAvatar::endDeferredRigid()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
sShaderLevel = mShaderLevel;
sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
@@ -597,7 +597,7 @@ void LLDrawPoolAvatar::endDeferredRigid()
void LLDrawPoolAvatar::beginSkinned()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
// used for preview only
@@ -611,7 +611,7 @@ void LLDrawPoolAvatar::beginSkinned()
void LLDrawPoolAvatar::endSkinned()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
if (sShaderLevel > 0)
@@ -637,7 +637,7 @@ void LLDrawPoolAvatar::endSkinned()
void LLDrawPoolAvatar::beginDeferredSkinned()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
sShaderLevel = mShaderLevel;
sVertexProgram = &gDeferredAvatarProgram;
@@ -651,7 +651,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned()
void LLDrawPoolAvatar::endDeferredSkinned()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
// if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done
sRenderingSkinned = false;
@@ -836,7 +836,7 @@ static LLTrace::BlockTimerStatHandle FTM_RIGGED_VBO("Rigged VBO");
//-----------------------------------------------------------------------------
LLViewerTexture *LLDrawPoolAvatar::getDebugTexture()
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
if (mReferences.empty())
{