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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index bb4af2268d..d68afa6632 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -396,7 +396,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
/* // debug code to draw a cube in place of avatar
- LLGLSNoTexture gls_no_texture;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLVector3 pos = avatarp->getPositionAgent();
gGL.color4f(1.0f, 0.0f, 0.0f, 0.8f);
@@ -495,17 +495,17 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
if (LLVOAvatar::sShowCollisionVolumes)
{
- LLGLSNoTexture no_texture;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
avatarp->renderCollisionVolumes();
}
if (avatarp->mIsSelf && LLAgent::sDebugDisplayTarget)
{
- LLGLSNoTexture gls_no_texture;
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLVector3 pos = avatarp->getPositionAgent();
gGL.color4f(1.0f, 0.0f, 0.0f, 0.8f);
- gGL.begin(LLVertexBuffer::LINES);
+ gGL.begin(LLRender::LINES);
{
gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV);
gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV);
@@ -517,7 +517,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
pos = avatarp->mDrawable->getPositionAgent();
gGL.color4f(1.0f, 0.0f, 0.0f, 0.8f);
- gGL.begin(LLVertexBuffer::LINES);
+ gGL.begin(LLRender::LINES);
{
gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV);
gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV);
@@ -529,7 +529,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
pos = avatarp->mRoot.getWorldPosition();
gGL.color4f(1.0f, 1.0f, 1.0f, 0.8f);
- gGL.begin(LLVertexBuffer::LINES);
+ gGL.begin(LLRender::LINES);
{
gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV);
gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV);
@@ -541,7 +541,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
pos = avatarp->mPelvisp->getWorldPosition();
gGL.color4f(0.0f, 0.0f, 1.0f, 0.8f);
- gGL.begin(LLVertexBuffer::LINES);
+ gGL.begin(LLRender::LINES);
{
gGL.vertex3fv((pos - LLVector3(0.2f, 0.f, 0.f)).mV);
gGL.vertex3fv((pos + LLVector3(0.2f, 0.f, 0.f)).mV);