diff options
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rwxr-xr-x | indra/newview/lldrawpoolavatar.cpp | 41 |
1 files changed, 21 insertions, 20 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 716243b381..90e6dfe351 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -103,7 +103,7 @@ S32 normal_channel = -1; S32 specular_channel = -1; S32 cube_channel = -1; -static LLFastTimer::DeclareTimer FTM_SHADOW_AVATAR("Avatar Shadow"); +static LLTrace::BlockTimerStatHandle FTM_SHADOW_AVATAR("Avatar Shadow"); LLDrawPoolAvatar::LLDrawPoolAvatar() : LLFacePool(POOL_AVATAR) @@ -170,7 +170,7 @@ LLMatrix4& LLDrawPoolAvatar::getModelView() void LLDrawPoolAvatar::beginDeferredPass(S32 pass) { - LLFastTimer t(FTM_RENDER_CHARACTERS); + LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); sSkipTransparent = TRUE; is_deferred_render = true; @@ -205,7 +205,7 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) void LLDrawPoolAvatar::endDeferredPass(S32 pass) { - LLFastTimer t(FTM_RENDER_CHARACTERS); + LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); sSkipTransparent = FALSE; is_deferred_render = false; @@ -409,7 +409,7 @@ S32 LLDrawPoolAvatar::getNumShadowPasses() void LLDrawPoolAvatar::beginShadowPass(S32 pass) { - LLFastTimer t(FTM_SHADOW_AVATAR); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR); if (pass == 0) { @@ -435,7 +435,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) void LLDrawPoolAvatar::endShadowPass(S32 pass) { - LLFastTimer t(FTM_SHADOW_AVATAR); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR); if (pass == 0) { if (sShaderLevel > 0) @@ -454,7 +454,7 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass) void LLDrawPoolAvatar::renderShadow(S32 pass) { - LLFastTimer t(FTM_SHADOW_AVATAR); + LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR); if (mDrawFace.empty()) { @@ -481,7 +481,7 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) if (pass == 0) { - avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); + avatarp->renderSkinned(); } else { @@ -520,7 +520,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses() void LLDrawPoolAvatar::render(S32 pass) { - LLFastTimer t(FTM_RENDER_CHARACTERS); + LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); if (LLPipeline::sImpostorRender) { renderAvatars(NULL, pass+2); @@ -532,7 +532,7 @@ void LLDrawPoolAvatar::render(S32 pass) void LLDrawPoolAvatar::beginRenderPass(S32 pass) { - LLFastTimer t(FTM_RENDER_CHARACTERS); + LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); //reset vertex buffer mappings LLVertexBuffer::unbind(); @@ -583,7 +583,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) void LLDrawPoolAvatar::endRenderPass(S32 pass) { - LLFastTimer t(FTM_RENDER_CHARACTERS); + LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS); if (LLPipeline::sImpostorRender) { @@ -1175,12 +1175,12 @@ void LLDrawPoolAvatar::endDeferredSkinned() gGL.getTexUnit(0)->activate(); } -static LLFastTimer::DeclareTimer FTM_RENDER_AVATARS("renderAvatars"); +static LLTrace::BlockTimerStatHandle FTM_RENDER_AVATARS("renderAvatars"); void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) { - LLFastTimer t(FTM_RENDER_AVATARS); + LL_RECORD_BLOCK_TIME(FTM_RENDER_AVATARS); if (pass == -1) { @@ -1460,7 +1460,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) if( !single_avatar || (avatarp == single_avatar) ) { - avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); + avatarp->renderSkinned(); } } @@ -1517,7 +1517,9 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer> face->setPoolType(LLDrawPool::POOL_AVATAR); } - //let getGeometryVolume know if a texture matrix is in play + //LL_INFOS() << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << LL_ENDL; + + // Let getGeometryVolume know if a texture matrix is in play if (face->mTextureMatrix) { face->setState(LLFace::TEXTURE_ANIM); @@ -1528,7 +1530,6 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer> } - //llinfos << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << llendl; face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); buffer->flush(); @@ -1882,11 +1883,11 @@ void LLDrawPoolAvatar::renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass renderRigged(avatar, pass); } -static LLFastTimer::DeclareTimer FTM_RIGGED_VBO("Rigged VBO"); +static LLTrace::BlockTimerStatHandle FTM_RIGGED_VBO("Rigged VBO"); void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar) { - LLFastTimer t(FTM_RIGGED_VBO); + LL_RECORD_BLOCK_TIME(FTM_RIGGED_VBO); //update rigged vertex buffers for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type) @@ -2044,12 +2045,12 @@ void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type) { if (type >= NUM_RIGGED_PASSES) { - llerrs << "Invalid rigged face type." << llendl; + LL_ERRS() << "Invalid rigged face type." << LL_ENDL; } if (facep->getRiggedIndex(type) != -1) { - llerrs << "Tried to add a rigged face that's referenced elsewhere." << llendl; + LL_ERRS() << "Tried to add a rigged face that's referenced elsewhere." << LL_ENDL; } facep->setRiggedIndex(type, mRiggedFace[type].size()); @@ -2078,7 +2079,7 @@ void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep) } else { - llerrs << "Face reference data corrupt for rigged type " << i << llendl; + LL_ERRS() << "Face reference data corrupt for rigged type " << i << LL_ENDL; } } } |