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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp41
1 files changed, 21 insertions, 20 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 716243b381..90e6dfe351 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -103,7 +103,7 @@ S32 normal_channel = -1;
S32 specular_channel = -1;
S32 cube_channel = -1;
-static LLFastTimer::DeclareTimer FTM_SHADOW_AVATAR("Avatar Shadow");
+static LLTrace::BlockTimerStatHandle FTM_SHADOW_AVATAR("Avatar Shadow");
LLDrawPoolAvatar::LLDrawPoolAvatar() :
LLFacePool(POOL_AVATAR)
@@ -170,7 +170,7 @@ LLMatrix4& LLDrawPoolAvatar::getModelView()
void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_CHARACTERS);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
sSkipTransparent = TRUE;
is_deferred_render = true;
@@ -205,7 +205,7 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
void LLDrawPoolAvatar::endDeferredPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_CHARACTERS);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
sSkipTransparent = FALSE;
is_deferred_render = false;
@@ -409,7 +409,7 @@ S32 LLDrawPoolAvatar::getNumShadowPasses()
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
- LLFastTimer t(FTM_SHADOW_AVATAR);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
if (pass == 0)
{
@@ -435,7 +435,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
- LLFastTimer t(FTM_SHADOW_AVATAR);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
if (pass == 0)
{
if (sShaderLevel > 0)
@@ -454,7 +454,7 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass)
void LLDrawPoolAvatar::renderShadow(S32 pass)
{
- LLFastTimer t(FTM_SHADOW_AVATAR);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
if (mDrawFace.empty())
{
@@ -481,7 +481,7 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
if (pass == 0)
{
- avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
+ avatarp->renderSkinned();
}
else
{
@@ -520,7 +520,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses()
void LLDrawPoolAvatar::render(S32 pass)
{
- LLFastTimer t(FTM_RENDER_CHARACTERS);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
if (LLPipeline::sImpostorRender)
{
renderAvatars(NULL, pass+2);
@@ -532,7 +532,7 @@ void LLDrawPoolAvatar::render(S32 pass)
void LLDrawPoolAvatar::beginRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_CHARACTERS);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
//reset vertex buffer mappings
LLVertexBuffer::unbind();
@@ -583,7 +583,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
void LLDrawPoolAvatar::endRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_CHARACTERS);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
if (LLPipeline::sImpostorRender)
{
@@ -1175,12 +1175,12 @@ void LLDrawPoolAvatar::endDeferredSkinned()
gGL.getTexUnit(0)->activate();
}
-static LLFastTimer::DeclareTimer FTM_RENDER_AVATARS("renderAvatars");
+static LLTrace::BlockTimerStatHandle FTM_RENDER_AVATARS("renderAvatars");
void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
- LLFastTimer t(FTM_RENDER_AVATARS);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_AVATARS);
if (pass == -1)
{
@@ -1460,7 +1460,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if( !single_avatar || (avatarp == single_avatar) )
{
- avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
+ avatarp->renderSkinned();
}
}
@@ -1517,7 +1517,9 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>
face->setPoolType(LLDrawPool::POOL_AVATAR);
}
- //let getGeometryVolume know if a texture matrix is in play
+ //LL_INFOS() << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << LL_ENDL;
+
+ // Let getGeometryVolume know if a texture matrix is in play
if (face->mTextureMatrix)
{
face->setState(LLFace::TEXTURE_ANIM);
@@ -1528,7 +1530,6 @@ void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>
}
- //llinfos << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << llendl;
face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);
buffer->flush();
@@ -1882,11 +1883,11 @@ void LLDrawPoolAvatar::renderDeferredRiggedMaterial(LLVOAvatar* avatar, S32 pass
renderRigged(avatar, pass);
}
-static LLFastTimer::DeclareTimer FTM_RIGGED_VBO("Rigged VBO");
+static LLTrace::BlockTimerStatHandle FTM_RIGGED_VBO("Rigged VBO");
void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
{
- LLFastTimer t(FTM_RIGGED_VBO);
+ LL_RECORD_BLOCK_TIME(FTM_RIGGED_VBO);
//update rigged vertex buffers
for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type)
@@ -2044,12 +2045,12 @@ void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type)
{
if (type >= NUM_RIGGED_PASSES)
{
- llerrs << "Invalid rigged face type." << llendl;
+ LL_ERRS() << "Invalid rigged face type." << LL_ENDL;
}
if (facep->getRiggedIndex(type) != -1)
{
- llerrs << "Tried to add a rigged face that's referenced elsewhere." << llendl;
+ LL_ERRS() << "Tried to add a rigged face that's referenced elsewhere." << LL_ENDL;
}
facep->setRiggedIndex(type, mRiggedFace[type].size());
@@ -2078,7 +2079,7 @@ void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep)
}
else
{
- llerrs << "Face reference data corrupt for rigged type " << i << llendl;
+ LL_ERRS() << "Face reference data corrupt for rigged type " << i << LL_ENDL;
}
}
}