diff options
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 160 |
1 files changed, 121 insertions, 39 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 546b60f286..62226383a4 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -53,8 +53,9 @@ static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK; static U32 sBufferUsage = GL_STREAM_DRAW_ARB; static U32 sShaderLevel = 0; -static LLGLSLShader* sVertexProgram = NULL; + +LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE; BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE; @@ -123,7 +124,7 @@ void LLDrawPoolAvatar::prerender() if (sShaderLevel > 0) { - sBufferUsage = GL_STATIC_DRAW_ARB; + sBufferUsage = GL_DYNAMIC_DRAW_ARB; } else { @@ -157,6 +158,8 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_CHARACTERS); + sSkipTransparent = TRUE; + if (LLPipeline::sImpostorRender) { beginDeferredSkinned(); @@ -174,6 +177,9 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) case 2: beginDeferredSkinned(); break; + case 3: + beginDeferredRigged(); + break; } } @@ -181,6 +187,8 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_CHARACTERS); + sSkipTransparent = FALSE; + if (LLPipeline::sImpostorRender) { endDeferredSkinned(); @@ -198,6 +206,8 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) case 2: endDeferredSkinned(); break; + case 3: + endDeferredRigged(); } } @@ -244,43 +254,58 @@ void LLDrawPoolAvatar::renderPostDeferred(S32 pass) S32 LLDrawPoolAvatar::getNumShadowPasses() { - return 1; + return 2; } void LLDrawPoolAvatar::beginShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_AVATAR); - - sVertexProgram = &gDeferredAvatarShadowProgram; - if (sShaderLevel > 0) + + if (pass == 0) { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); - - glColor4f(1,1,1,1); + sVertexProgram = &gDeferredAvatarShadowProgram; + if (sShaderLevel > 0) + { + gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; + } + gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); + + glColor4f(1,1,1,1); - if ((sShaderLevel > 0)) // for hardware blending + if ((sShaderLevel > 0)) // for hardware blending + { + sRenderingSkinned = TRUE; + sVertexProgram->bind(); + enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); + } + } + else { - sRenderingSkinned = TRUE; + sVertexProgram = &gDeferredAttachmentShadowProgram; sVertexProgram->bind(); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } - } void LLDrawPoolAvatar::endShadowPass(S32 pass) { LLFastTimer t(FTM_SHADOW_AVATAR); - - if (sShaderLevel > 0) + if (pass == 0) { - sRenderingSkinned = FALSE; + if (sShaderLevel > 0) + { + sRenderingSkinned = FALSE; + sVertexProgram->unbind(); + disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); + } + } + else + { + LLVertexBuffer::unbind(); sVertexProgram->unbind(); - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); + LLVertexBuffer::sWeight4Loc = -1; + sVertexProgram = NULL; } - - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } void LLDrawPoolAvatar::renderShadow(S32 pass) @@ -310,13 +335,35 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) return; } - avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); + if (pass == 0) + { + if (sShaderLevel > 0) + { + gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; + } + avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); + } + else + { + avatarp->renderSkinnedAttachments(); + } } S32 LLDrawPoolAvatar::getNumPasses() { - return LLPipeline::sImpostorRender ? 1 : 3; + if (LLPipeline::sImpostorRender) + { + return 1; + } + else if (getVertexShaderLevel() > 0) + { + return 4; + } + else + { + return 3; + } } void LLDrawPoolAvatar::render(S32 pass) @@ -346,7 +393,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) switch (pass) { case 0: - beginFootShadow(); + beginImpostor(); break; case 1: beginRigid(); @@ -354,6 +401,9 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) case 2: beginSkinned(); break; + case 3: + beginRigged(); + break; } } @@ -370,17 +420,21 @@ void LLDrawPoolAvatar::endRenderPass(S32 pass) switch (pass) { case 0: - endFootShadow(); + endImpostor(); break; case 1: endRigid(); break; case 2: endSkinned(); + break; + case 3: + endRigged(); + break; } } -void LLDrawPoolAvatar::beginFootShadow() +void LLDrawPoolAvatar::beginImpostor() { if (!LLPipeline::sReflectionRender) { @@ -392,7 +446,7 @@ void LLDrawPoolAvatar::beginFootShadow() diffuse_channel = 0; } -void LLDrawPoolAvatar::endFootShadow() +void LLDrawPoolAvatar::endImpostor() { gPipeline.enableLightsDynamic(); } @@ -562,9 +616,38 @@ void LLDrawPoolAvatar::endSkinned() gGL.getTexUnit(0)->activate(); } +void LLDrawPoolAvatar::beginRigged() +{ + sVertexProgram = &gSkinnedObjectSimpleProgram; + gSkinnedObjectSimpleProgram.bind(); + LLVertexBuffer::sWeight4Loc = gSkinnedObjectSimpleProgram.getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); +} + +void LLDrawPoolAvatar::endRigged() +{ + sVertexProgram = NULL; + LLVertexBuffer::unbind(); + gSkinnedObjectSimpleProgram.unbind(); + LLVertexBuffer::sWeight4Loc = -1; +} + +void LLDrawPoolAvatar::beginDeferredRigged() +{ + sVertexProgram = &gDeferredSkinnedDiffuseProgram; + sVertexProgram->bind(); + LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); +} + +void LLDrawPoolAvatar::endDeferredRigged() +{ + LLVertexBuffer::unbind(); + sVertexProgram->unbind(); + LLVertexBuffer::sWeight4Loc = -1; + sVertexProgram = NULL; +} + void LLDrawPoolAvatar::beginDeferredSkinned() { - sSkipTransparent = TRUE; sShaderLevel = mVertexShaderLevel; sVertexProgram = &gDeferredAvatarProgram; @@ -579,7 +662,6 @@ void LLDrawPoolAvatar::beginDeferredSkinned() void LLDrawPoolAvatar::endDeferredSkinned() { - sSkipTransparent = FALSE; // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); @@ -691,10 +773,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } avatarp->renderImpostor(LLColor4U(255,255,255,255), diffuse_channel); } - else if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOOT_SHADOWS) && !LLPipeline::sRenderDeferred) - { - avatarp->renderFootShadows(); - } return; } @@ -709,6 +787,12 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) avatarp->renderRigid(); return; } + + if (pass == 3) + { + avatarp->renderSkinnedAttachments(); + return; + } if (sShaderLevel > 0) { @@ -848,9 +932,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const LLVertexBufferAvatar::LLVertexBufferAvatar() : LLVertexBuffer(sDataMask, - LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 ? - GL_DYNAMIC_DRAW_ARB : - GL_STREAM_DRAW_ARB) + GL_STREAM_DRAW_ARB) //avatars are always stream draw due to morph targets { } @@ -866,16 +948,16 @@ void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const glNormalPointer(GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_NORMAL])); glTexCoordPointer(2,GL_FLOAT, mStride, (void*)(base + mOffsets[TYPE_TEXCOORD0])); - set_vertex_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], mStride, (F32*)(base + mOffsets[TYPE_WEIGHT])); + set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], mStride, (F32*)(base + mOffsets[TYPE_WEIGHT])); if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_BUMP) { - set_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], mStride, (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); + set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], mStride, (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); } if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH) { - set_vertex_clothing_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], mStride, (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); + set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], mStride, (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); } } else |