diff options
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rwxr-xr-x | indra/newview/lldrawpoolavatar.cpp | 186 |
1 files changed, 118 insertions, 68 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 075299386e..ba8c449c3d 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -49,6 +49,7 @@ #include "llappviewer.h" #include "llrendersphere.h" #include "llviewerpartsim.h" +#include "llviewercontrol.h" // for gSavedSettings static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK; static U32 sBufferUsage = GL_STREAM_DRAW_ARB; @@ -59,6 +60,7 @@ LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE; BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE; S32 LLDrawPoolAvatar::sDiffuseChannel = 0; +F32 LLDrawPoolAvatar::sMinimumAlpha = 0.2f; static bool is_deferred_render = false; @@ -135,6 +137,16 @@ void LLDrawPoolAvatar::prerender() { sBufferUsage = GL_STREAM_DRAW_ARB; } + + if (!mDrawFace.empty()) + { + const LLFace *facep = mDrawFace[0]; + if (facep && facep->getDrawable()) + { + LLVOAvatar* avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get(); + updateRiggedVertexBuffers(avatarp); + } + } } LLMatrix4& LLDrawPoolAvatar::getModelView() @@ -272,7 +284,7 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha() gPipeline.bindDeferredShader(*sVertexProgram); - sVertexProgram->setMinimumAlpha(0.2f); + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); } @@ -299,6 +311,11 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass) sVertexProgram = &gDeferredMaterialProgram[pass]; + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &(gDeferredMaterialWaterProgram[pass]); + } + gPipeline.bindDeferredShader(*sVertexProgram); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); @@ -491,7 +508,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses() { if (LLPipeline::sImpostorRender) { - return 3; + return 19; } else { @@ -650,7 +667,7 @@ void LLDrawPoolAvatar::beginRigid() if (sVertexProgram != NULL) { //eyeballs render with the specular shader sVertexProgram->bind(); - sVertexProgram->setMinimumAlpha(0.2f); + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); } } else @@ -677,12 +694,10 @@ void LLDrawPoolAvatar::beginDeferredImpostor() } sVertexProgram = &gDeferredImpostorProgram; - specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - - sVertexProgram->bind(); + gPipeline.bindDeferredShader(*sVertexProgram); sVertexProgram->setMinimumAlpha(0.01f); } @@ -692,8 +707,9 @@ void LLDrawPoolAvatar::endDeferredImpostor() sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - sVertexProgram->unbind(); - gGL.getTexUnit(0)->activate(); + gPipeline.unbindDeferredShader(*sVertexProgram); + sVertexProgram = NULL; + sDiffuseChannel = 0; } void LLDrawPoolAvatar::beginDeferredRigid() @@ -701,7 +717,7 @@ void LLDrawPoolAvatar::beginDeferredRigid() sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); - sVertexProgram->setMinimumAlpha(0.2f); + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); } void LLDrawPoolAvatar::endDeferredRigid() @@ -759,7 +775,7 @@ void LLDrawPoolAvatar::beginSkinned() if (LLGLSLShader::sNoFixedFunction) { - sVertexProgram->setMinimumAlpha(0.2f); + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); } } @@ -881,6 +897,8 @@ void LLDrawPoolAvatar::beginRiggedGlow() sVertexProgram->bind(); sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f); + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); } } @@ -933,6 +951,9 @@ void LLDrawPoolAvatar::beginRiggedFullbright() else { sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); } } } @@ -1034,6 +1055,8 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny() else { sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); } } } @@ -1093,6 +1116,12 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass) return; } sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT]; + + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &(gDeferredMaterialWaterProgram[pass+LLMaterial::SHADER_COUNT]); + } + sVertexProgram->bind(); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); @@ -1126,7 +1155,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned() sRenderingSkinned = TRUE; sVertexProgram->bind(); - sVertexProgram->setMinimumAlpha(0.2f); + sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gGL.getTexUnit(0)->activate(); @@ -1434,6 +1463,65 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) } } +void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) +{ + face->setGeomIndex(0); + face->setIndicesIndex(0); + + //rigged faces do not batch textures + face->setTextureIndex(255); + + if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable()) + { //make a new buffer + if (sShaderLevel > 0) + { + buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB); + } + else + { + buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB); + } + buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true); + } + else + { //resize existing buffer + buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices); + } + + face->setSize(vol_face.mNumVertices, vol_face.mNumIndices); + face->setVertexBuffer(buffer); + + U16 offset = 0; + + LLMatrix4 mat_vert = skin->mBindShapeMatrix; + glh::matrix4f m((F32*) mat_vert.mMatrix); + m = m.inverse().transpose(); + + F32 mat3[] = + { m.m[0], m.m[1], m.m[2], + m.m[4], m.m[5], m.m[6], + m.m[8], m.m[9], m.m[10] }; + + LLMatrix3 mat_normal(mat3); + + //let getGeometryVolume know if alpha should override shiny + U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture()); + + if (type == LLDrawPool::POOL_ALPHA) + { + face->setPoolType(LLDrawPool::POOL_ALPHA); + } + else + { + face->setPoolType(LLDrawPool::POOL_AVATAR); + } + + //llinfos << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << llendl; + face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); + + buffer->flush(); +} + void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) { LLVector4a* weight = vol_face.mWeights; @@ -1453,60 +1541,27 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* buffer->getNumIndices() != vol_face.mNumIndices || (drawable && drawable->isState(LLDrawable::REBUILD_ALL))) { - face->setGeomIndex(0); - face->setIndicesIndex(0); - - //rigged faces do not batch textures - face->setTextureIndex(255); - - if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable()) - { //make a new buffer - if (sShaderLevel > 0) + if (drawable && drawable->isState(LLDrawable::REBUILD_ALL)) + { //rebuild EVERY face in the drawable, not just this one, to avoid missing drawable wide rebuild issues + for (S32 i = 0; i < drawable->getNumFaces(); ++i) { - buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB); - } - else - { - buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB); + LLFace* facep = drawable->getFace(i); + U32 face_data_mask = facep->getRiggedVertexBufferDataMask(); + if (face_data_mask) + { + LLPointer<LLVertexBuffer> cur_buffer = facep->getVertexBuffer(); + const LLVolumeFace& cur_vol_face = volume->getVolumeFace(i); + getRiggedGeometry(facep, cur_buffer, face_data_mask, skin, volume, cur_vol_face); + } } - buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true); - } - else - { //resize existing buffer - buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices); - } - - face->setSize(vol_face.mNumVertices, vol_face.mNumIndices); - face->setVertexBuffer(buffer); - - U16 offset = 0; - - LLMatrix4 mat_vert = skin->mBindShapeMatrix; - glh::matrix4f m((F32*) mat_vert.mMatrix); - m = m.inverse().transpose(); - - F32 mat3[] = - { m.m[0], m.m[1], m.m[2], - m.m[4], m.m[5], m.m[6], - m.m[8], m.m[9], m.m[10] }; - - LLMatrix3 mat_normal(mat3); + drawable->clearState(LLDrawable::REBUILD_ALL); - //let getGeometryVolume know if alpha should override shiny - U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture()); - - if (type == LLDrawPool::POOL_ALPHA) - { - face->setPoolType(LLDrawPool::POOL_ALPHA); + buffer = face->getVertexBuffer(); } else - { - face->setPoolType(LLDrawPool::POOL_AVATAR); + { //just rebuild this face + getRiggedGeometry(face, buffer, data_mask, skin, volume, vol_face); } - - face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); - - buffer->flush(); } if (sShaderLevel <= 0 && face->mLastSkinTime < avatar->getLastSkinTime()) @@ -1591,11 +1646,6 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* } } } - - if (drawable && (face->getTEOffset() == drawable->getNumFaces()-1)) - { - drawable->clearState(LLDrawable::REBUILD_ALL); - } } void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) @@ -1674,7 +1724,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) stop_glerror(); - LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", + LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv(LLViewerShaderMgr::AVATAR_MATRIX, count, FALSE, (GLfloat*) mat[0].mMatrix); @@ -1751,7 +1801,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) } } - if (face->mTextureMatrix) + if (face->mTextureMatrix && vobj->mTexAnimMode) { gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix); @@ -1765,13 +1815,14 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) buff->setBuffer(data_mask); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); } + + gPipeline.addTrianglesDrawn(count, LLRender::TRIANGLES); } } } void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar) { - updateRiggedVertexBuffers(avatar); renderRigged(avatar, RIGGED_DEFERRED_SIMPLE); } @@ -1840,7 +1891,6 @@ void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar) void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar) { - updateRiggedVertexBuffers(avatar); renderRigged(avatar, RIGGED_SIMPLE); } |