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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp186
1 files changed, 118 insertions, 68 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 075299386e..ba8c449c3d 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -49,6 +49,7 @@
#include "llappviewer.h"
#include "llrendersphere.h"
#include "llviewerpartsim.h"
+#include "llviewercontrol.h" // for gSavedSettings
static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
@@ -59,6 +60,7 @@ LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE;
BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE;
S32 LLDrawPoolAvatar::sDiffuseChannel = 0;
+F32 LLDrawPoolAvatar::sMinimumAlpha = 0.2f;
static bool is_deferred_render = false;
@@ -135,6 +137,16 @@ void LLDrawPoolAvatar::prerender()
{
sBufferUsage = GL_STREAM_DRAW_ARB;
}
+
+ if (!mDrawFace.empty())
+ {
+ const LLFace *facep = mDrawFace[0];
+ if (facep && facep->getDrawable())
+ {
+ LLVOAvatar* avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
+ updateRiggedVertexBuffers(avatarp);
+ }
+ }
}
LLMatrix4& LLDrawPoolAvatar::getModelView()
@@ -272,7 +284,7 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha()
gPipeline.bindDeferredShader(*sVertexProgram);
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
@@ -299,6 +311,11 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass)
sVertexProgram = &gDeferredMaterialProgram[pass];
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &(gDeferredMaterialWaterProgram[pass]);
+ }
+
gPipeline.bindDeferredShader(*sVertexProgram);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
@@ -491,7 +508,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses()
{
if (LLPipeline::sImpostorRender)
{
- return 3;
+ return 19;
}
else
{
@@ -650,7 +667,7 @@ void LLDrawPoolAvatar::beginRigid()
if (sVertexProgram != NULL)
{ //eyeballs render with the specular shader
sVertexProgram->bind();
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
}
else
@@ -677,12 +694,10 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
}
sVertexProgram = &gDeferredImpostorProgram;
-
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
-
- sVertexProgram->bind();
+ gPipeline.bindDeferredShader(*sVertexProgram);
sVertexProgram->setMinimumAlpha(0.01f);
}
@@ -692,8 +707,9 @@ void LLDrawPoolAvatar::endDeferredImpostor()
sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- sVertexProgram->unbind();
- gGL.getTexUnit(0)->activate();
+ gPipeline.unbindDeferredShader(*sVertexProgram);
+ sVertexProgram = NULL;
+ sDiffuseChannel = 0;
}
void LLDrawPoolAvatar::beginDeferredRigid()
@@ -701,7 +717,7 @@ void LLDrawPoolAvatar::beginDeferredRigid()
sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
void LLDrawPoolAvatar::endDeferredRigid()
@@ -759,7 +775,7 @@ void LLDrawPoolAvatar::beginSkinned()
if (LLGLSLShader::sNoFixedFunction)
{
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
}
@@ -881,6 +897,8 @@ void LLDrawPoolAvatar::beginRiggedGlow()
sVertexProgram->bind();
sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f);
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
}
@@ -933,6 +951,9 @@ void LLDrawPoolAvatar::beginRiggedFullbright()
else
{
sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
}
}
@@ -1034,6 +1055,8 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
else
{
sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
}
}
@@ -1093,6 +1116,12 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass)
return;
}
sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT];
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &(gDeferredMaterialWaterProgram[pass+LLMaterial::SHADER_COUNT]);
+ }
+
sVertexProgram->bind();
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
@@ -1126,7 +1155,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned()
sRenderingSkinned = TRUE;
sVertexProgram->bind();
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
gGL.getTexUnit(0)->activate();
@@ -1434,6 +1463,65 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
}
}
+void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
+{
+ face->setGeomIndex(0);
+ face->setIndicesIndex(0);
+
+ //rigged faces do not batch textures
+ face->setTextureIndex(255);
+
+ if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
+ { //make a new buffer
+ if (sShaderLevel > 0)
+ {
+ buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB);
+ }
+ else
+ {
+ buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB);
+ }
+ buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true);
+ }
+ else
+ { //resize existing buffer
+ buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices);
+ }
+
+ face->setSize(vol_face.mNumVertices, vol_face.mNumIndices);
+ face->setVertexBuffer(buffer);
+
+ U16 offset = 0;
+
+ LLMatrix4 mat_vert = skin->mBindShapeMatrix;
+ glh::matrix4f m((F32*) mat_vert.mMatrix);
+ m = m.inverse().transpose();
+
+ F32 mat3[] =
+ { m.m[0], m.m[1], m.m[2],
+ m.m[4], m.m[5], m.m[6],
+ m.m[8], m.m[9], m.m[10] };
+
+ LLMatrix3 mat_normal(mat3);
+
+ //let getGeometryVolume know if alpha should override shiny
+ U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture());
+
+ if (type == LLDrawPool::POOL_ALPHA)
+ {
+ face->setPoolType(LLDrawPool::POOL_ALPHA);
+ }
+ else
+ {
+ face->setPoolType(LLDrawPool::POOL_AVATAR);
+ }
+
+ //llinfos << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << llendl;
+ face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);
+
+ buffer->flush();
+}
+
void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* face, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
{
LLVector4a* weight = vol_face.mWeights;
@@ -1453,60 +1541,27 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
buffer->getNumIndices() != vol_face.mNumIndices ||
(drawable && drawable->isState(LLDrawable::REBUILD_ALL)))
{
- face->setGeomIndex(0);
- face->setIndicesIndex(0);
-
- //rigged faces do not batch textures
- face->setTextureIndex(255);
-
- if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
- { //make a new buffer
- if (sShaderLevel > 0)
+ if (drawable && drawable->isState(LLDrawable::REBUILD_ALL))
+ { //rebuild EVERY face in the drawable, not just this one, to avoid missing drawable wide rebuild issues
+ for (S32 i = 0; i < drawable->getNumFaces(); ++i)
{
- buffer = new LLVertexBuffer(data_mask, GL_DYNAMIC_DRAW_ARB);
- }
- else
- {
- buffer = new LLVertexBuffer(data_mask, GL_STREAM_DRAW_ARB);
+ LLFace* facep = drawable->getFace(i);
+ U32 face_data_mask = facep->getRiggedVertexBufferDataMask();
+ if (face_data_mask)
+ {
+ LLPointer<LLVertexBuffer> cur_buffer = facep->getVertexBuffer();
+ const LLVolumeFace& cur_vol_face = volume->getVolumeFace(i);
+ getRiggedGeometry(facep, cur_buffer, face_data_mask, skin, volume, cur_vol_face);
+ }
}
- buffer->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true);
- }
- else
- { //resize existing buffer
- buffer->resizeBuffer(vol_face.mNumVertices, vol_face.mNumIndices);
- }
-
- face->setSize(vol_face.mNumVertices, vol_face.mNumIndices);
- face->setVertexBuffer(buffer);
-
- U16 offset = 0;
-
- LLMatrix4 mat_vert = skin->mBindShapeMatrix;
- glh::matrix4f m((F32*) mat_vert.mMatrix);
- m = m.inverse().transpose();
-
- F32 mat3[] =
- { m.m[0], m.m[1], m.m[2],
- m.m[4], m.m[5], m.m[6],
- m.m[8], m.m[9], m.m[10] };
-
- LLMatrix3 mat_normal(mat3);
+ drawable->clearState(LLDrawable::REBUILD_ALL);
- //let getGeometryVolume know if alpha should override shiny
- U32 type = gPipeline.getPoolTypeFromTE(face->getTextureEntry(), face->getTexture());
-
- if (type == LLDrawPool::POOL_ALPHA)
- {
- face->setPoolType(LLDrawPool::POOL_ALPHA);
+ buffer = face->getVertexBuffer();
}
else
- {
- face->setPoolType(LLDrawPool::POOL_AVATAR);
+ { //just rebuild this face
+ getRiggedGeometry(face, buffer, data_mask, skin, volume, vol_face);
}
-
- face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true);
-
- buffer->flush();
}
if (sShaderLevel <= 0 && face->mLastSkinTime < avatar->getLastSkinTime())
@@ -1591,11 +1646,6 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
}
}
}
-
- if (drawable && (face->getTEOffset() == drawable->getNumFaces()-1))
- {
- drawable->clearState(LLDrawable::REBUILD_ALL);
- }
}
void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
@@ -1674,7 +1724,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
stop_glerror();
- LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette",
+ LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv(LLViewerShaderMgr::AVATAR_MATRIX,
count,
FALSE,
(GLfloat*) mat[0].mMatrix);
@@ -1751,7 +1801,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
}
}
- if (face->mTextureMatrix)
+ if (face->mTextureMatrix && vobj->mTexAnimMode)
{
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix);
@@ -1765,13 +1815,14 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
buff->setBuffer(data_mask);
buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
}
+
+ gPipeline.addTrianglesDrawn(count, LLRender::TRIANGLES);
}
}
}
void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar)
{
- updateRiggedVertexBuffers(avatar);
renderRigged(avatar, RIGGED_DEFERRED_SIMPLE);
}
@@ -1840,7 +1891,6 @@ void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar)
{
- updateRiggedVertexBuffers(avatar);
renderRigged(avatar, RIGGED_SIMPLE);
}