diff options
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 135 |
1 files changed, 68 insertions, 67 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 6d02ad2b96..3cf96a9054 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1165,85 +1165,85 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) { //render rigged attachments if (!avatarp->isVisuallyMuted()) { - if (pass == 3) - { - if (is_deferred_render) - { - renderDeferredRiggedSimple(avatarp); - } - else - { - renderRiggedSimple(avatarp); - } - } + if (pass == 3) + { + if (is_deferred_render) + { + renderDeferredRiggedSimple(avatarp); + } + else + { + renderRiggedSimple(avatarp); + } + } else if (pass == 4) - { - if (is_deferred_render) - { - renderDeferredRiggedBump(avatarp); - } - else - { - renderRiggedFullbright(avatarp); - } - } + { + if (is_deferred_render) + { + renderDeferredRiggedBump(avatarp); + } + else + { + renderRiggedFullbright(avatarp); + } + } else if (pass == 5) - { - renderRiggedShinySimple(avatarp); - } + { + renderRiggedShinySimple(avatarp); + } else if (pass == 6) - { - renderRiggedFullbrightShiny(avatarp); - } + { + renderRiggedFullbrightShiny(avatarp); + } else if (pass >= 7 && pass < 9) - { - if (pass == 7) - { - renderRiggedAlpha(avatarp); - } + { + if (pass == 7) + { + renderRiggedAlpha(avatarp); + } else if (pass == 8) - { - renderRiggedFullbrightAlpha(avatarp); - } - } + { + renderRiggedFullbrightAlpha(avatarp); + } + } else if (pass == 9) - { - renderRiggedGlow(avatarp); - } + { + renderRiggedGlow(avatarp); + } } } else { - if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) - { - LLMatrix4 rot_mat; - LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat); - LLMatrix4 cfr(OGL_TO_CFR_ROTATION); - rot_mat *= cfr; + if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) + { + LLMatrix4 rot_mat; + LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat); + LLMatrix4 cfr(OGL_TO_CFR_ROTATION); + rot_mat *= cfr; - LLVector4 wind; - wind.setVec(avatarp->mWindVec); - wind.mV[VW] = 0; - wind = wind * rot_mat; - wind.mV[VW] = avatarp->mWindVec.mV[VW]; - - sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV); - F32 phase = -1.f * (avatarp->mRipplePhase); - - F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f); - LLVector4 sin_params(freq, freq, freq, phase); - sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV); - - LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f); - gravity = gravity * rot_mat; - sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV); - } + LLVector4 wind; + wind.setVec(avatarp->mWindVec); + wind.mV[VW] = 0; + wind = wind * rot_mat; + wind.mV[VW] = avatarp->mWindVec.mV[VW]; - if( !single_avatar || (avatarp == single_avatar) ) - { - avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); - } + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV); + F32 phase = -1.f * (avatarp->mRipplePhase); + + F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f); + LLVector4 sin_params(freq, freq, freq, phase); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV); + + LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f); + gravity = gravity * rot_mat; + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV); } + + if( !single_avatar || (avatarp == single_avatar) ) + { + avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); + } +} } void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face) @@ -1505,7 +1505,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) stop_glerror(); - LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette", + static LLStaticHashedString sMatPalette("matrixPalette"); + LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv(sMatPalette, skin->mJointNames.size(), FALSE, (GLfloat*) mat[0].mMatrix); |