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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp135
1 files changed, 68 insertions, 67 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 6d02ad2b96..3cf96a9054 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1165,85 +1165,85 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{ //render rigged attachments
if (!avatarp->isVisuallyMuted())
{
- if (pass == 3)
- {
- if (is_deferred_render)
- {
- renderDeferredRiggedSimple(avatarp);
- }
- else
- {
- renderRiggedSimple(avatarp);
- }
- }
+ if (pass == 3)
+ {
+ if (is_deferred_render)
+ {
+ renderDeferredRiggedSimple(avatarp);
+ }
+ else
+ {
+ renderRiggedSimple(avatarp);
+ }
+ }
else if (pass == 4)
- {
- if (is_deferred_render)
- {
- renderDeferredRiggedBump(avatarp);
- }
- else
- {
- renderRiggedFullbright(avatarp);
- }
- }
+ {
+ if (is_deferred_render)
+ {
+ renderDeferredRiggedBump(avatarp);
+ }
+ else
+ {
+ renderRiggedFullbright(avatarp);
+ }
+ }
else if (pass == 5)
- {
- renderRiggedShinySimple(avatarp);
- }
+ {
+ renderRiggedShinySimple(avatarp);
+ }
else if (pass == 6)
- {
- renderRiggedFullbrightShiny(avatarp);
- }
+ {
+ renderRiggedFullbrightShiny(avatarp);
+ }
else if (pass >= 7 && pass < 9)
- {
- if (pass == 7)
- {
- renderRiggedAlpha(avatarp);
- }
+ {
+ if (pass == 7)
+ {
+ renderRiggedAlpha(avatarp);
+ }
else if (pass == 8)
- {
- renderRiggedFullbrightAlpha(avatarp);
- }
- }
+ {
+ renderRiggedFullbrightAlpha(avatarp);
+ }
+ }
else if (pass == 9)
- {
- renderRiggedGlow(avatarp);
- }
+ {
+ renderRiggedGlow(avatarp);
+ }
}
}
else
{
- if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
- {
- LLMatrix4 rot_mat;
- LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat);
- LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
- rot_mat *= cfr;
+ if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
+ {
+ LLMatrix4 rot_mat;
+ LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat);
+ LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
+ rot_mat *= cfr;
- LLVector4 wind;
- wind.setVec(avatarp->mWindVec);
- wind.mV[VW] = 0;
- wind = wind * rot_mat;
- wind.mV[VW] = avatarp->mWindVec.mV[VW];
-
- sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV);
- F32 phase = -1.f * (avatarp->mRipplePhase);
-
- F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f);
- LLVector4 sin_params(freq, freq, freq, phase);
- sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV);
-
- LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f);
- gravity = gravity * rot_mat;
- sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV);
- }
+ LLVector4 wind;
+ wind.setVec(avatarp->mWindVec);
+ wind.mV[VW] = 0;
+ wind = wind * rot_mat;
+ wind.mV[VW] = avatarp->mWindVec.mV[VW];
- if( !single_avatar || (avatarp == single_avatar) )
- {
- avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
- }
+ sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV);
+ F32 phase = -1.f * (avatarp->mRipplePhase);
+
+ F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f);
+ LLVector4 sin_params(freq, freq, freq, phase);
+ sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV);
+
+ LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f);
+ gravity = gravity * rot_mat;
+ sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV);
}
+
+ if( !single_avatar || (avatarp == single_avatar) )
+ {
+ avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
+ }
+}
}
void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
@@ -1505,7 +1505,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
stop_glerror();
- LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette",
+ static LLStaticHashedString sMatPalette("matrixPalette");
+ LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv(sMatPalette,
skin->mJointNames.size(),
FALSE,
(GLfloat*) mat[0].mMatrix);