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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp186
1 files changed, 85 insertions, 101 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 38268b102b..91394f0767 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -59,6 +59,7 @@ LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE;
BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE;
S32 LLDrawPoolAvatar::sDiffuseChannel = 0;
+F32 LLDrawPoolAvatar::sMinimumAlpha = 0.2f;
static bool is_deferred_render = false;
@@ -272,7 +273,7 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha()
gPipeline.bindDeferredShader(*sVertexProgram);
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
@@ -620,7 +621,7 @@ void LLDrawPoolAvatar::beginRigid()
if (sVertexProgram != NULL)
{ //eyeballs render with the specular shader
sVertexProgram->bind();
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
}
else
@@ -671,7 +672,7 @@ void LLDrawPoolAvatar::beginDeferredRigid()
sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
void LLDrawPoolAvatar::endDeferredRigid()
@@ -729,7 +730,7 @@ void LLDrawPoolAvatar::beginSkinned()
if (LLGLSLShader::sNoFixedFunction)
{
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
}
@@ -1027,7 +1028,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned()
sRenderingSkinned = TRUE;
sVertexProgram->bind();
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
gGL.getTexUnit(0)->activate();
@@ -1138,7 +1139,10 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (impostor)
{
- if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete())
+ if (LLPipeline::sRenderDeferred && //rendering a deferred impostor
+ !LLPipeline::sReflectionRender &&
+ avatarp->mImpostor.isComplete() && //impostor has required data channels
+ avatarp->mImpostor.getNumTextures() >= 3)
{
if (normal_channel > -1)
{
@@ -1151,115 +1155,93 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
}
avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel);
}
- return;
}
-
- llassert(LLPipeline::sImpostorRender || !avatarp->isVisuallyMuted());
-
- /*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view
- {
- gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f));
- }*/
-
- if (pass == 1)
+ else if (pass == 1)
{
// render rigid meshes (eyeballs) first
avatarp->renderRigid();
- return;
}
-
- if (pass == 3)
- {
- if (is_deferred_render)
- {
- renderDeferredRiggedSimple(avatarp);
- }
- else
- {
- renderRiggedSimple(avatarp);
- }
- return;
- }
-
- if (pass == 4)
- {
- if (is_deferred_render)
- {
- renderDeferredRiggedBump(avatarp);
- }
- else
+ else if (pass >= 3 && pass <= 9)
+ { //render rigged attachments
+ if (!avatarp->isVisuallyMuted()) // These details are skipped for visually muted (plain imposter) avatars
{
- renderRiggedFullbright(avatarp);
+ if (pass == 3) // To do - use switch statement
+ {
+ if (is_deferred_render)
+ {
+ renderDeferredRiggedSimple(avatarp);
+ }
+ else
+ {
+ renderRiggedSimple(avatarp);
+ }
+ }
+ else if (pass == 4)
+ {
+ if (is_deferred_render)
+ {
+ renderDeferredRiggedBump(avatarp);
+ }
+ else
+ {
+ renderRiggedFullbright(avatarp);
+ }
+ }
+ else if (pass == 5)
+ {
+ renderRiggedShinySimple(avatarp);
+ }
+ else if (pass == 6)
+ {
+ renderRiggedFullbrightShiny(avatarp);
+ }
+ else if (pass == 7)
+ {
+ renderRiggedAlpha(avatarp);
+ }
+ else if (pass == 8)
+ {
+ renderRiggedFullbrightAlpha(avatarp);
+ }
+ else if (pass == 9)
+ {
+ renderRiggedGlow(avatarp);
+ }
}
-
- return;
- }
-
- if (pass == 5)
- {
- renderRiggedShinySimple(avatarp);
- return;
}
-
- if (pass == 6)
- {
- renderRiggedFullbrightShiny(avatarp);
- return;
- }
-
- if (pass >= 7 && pass < 9)
+ else
{
- if (pass == 7)
+ if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
{
- renderRiggedAlpha(avatarp);
- return;
+ LLMatrix4 rot_mat;
+ LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat);
+ LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
+ rot_mat *= cfr;
+
+ LLVector4 wind;
+ wind.setVec(avatarp->mWindVec);
+ wind.mV[VW] = 0;
+ wind = wind * rot_mat;
+ wind.mV[VW] = avatarp->mWindVec.mV[VW];
+
+ sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV);
+ F32 phase = -1.f * (avatarp->mRipplePhase);
+
+ F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f);
+ LLVector4 sin_params(freq, freq, freq, phase);
+ sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV);
+
+ LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f);
+ gravity = gravity * rot_mat;
+ sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV);
}
- if (pass == 8)
+ if( !single_avatar || (avatarp == single_avatar) )
{
- renderRiggedFullbrightAlpha(avatarp);
- return;
+ avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
}
}
-
- if (pass == 9)
- {
- renderRiggedGlow(avatarp);
-
- return;
- }
-
- if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
- {
- LLMatrix4 rot_mat;
- LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat);
- LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
- rot_mat *= cfr;
-
- LLVector4 wind;
- wind.setVec(avatarp->mWindVec);
- wind.mV[VW] = 0;
- wind = wind * rot_mat;
- wind.mV[VW] = avatarp->mWindVec.mV[VW];
-
- sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV);
- F32 phase = -1.f * (avatarp->mRipplePhase);
-
- F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f);
- LLVector4 sin_params(freq, freq, freq, phase);
- sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV);
-
- LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f);
- gravity = gravity * rot_mat;
- sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV);
- }
-
- if( !single_avatar || (avatarp == single_avatar) )
- {
- avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
- }
}
-
void LLDrawPoolAvatar::getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face)
{
face->setGeomIndex(0);
@@ -1519,7 +1501,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
stop_glerror();
- LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette",
+ LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv(LLViewerShaderMgr::AVATAR_MATRIX,
skin->mJointNames.size(),
FALSE,
(GLfloat*) mat[0].mMatrix);
@@ -1547,7 +1529,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
LLDrawPoolBump::bindBumpMap(face, normal_channel);
}
- if (face->mTextureMatrix)
+ if (face->mTextureMatrix && vobj->mTexAnimMode)
{
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix);
@@ -1561,6 +1543,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
buff->setBuffer(data_mask);
buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
}
+
+ gPipeline.addTrianglesDrawn(count, LLRender::TRIANGLES);
}
}
}