diff options
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 7f6409dbde..32f0e185ce 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -56,8 +56,8 @@ static U32 sShaderLevel = 0; LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL; -BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE; -BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE; +bool LLDrawPoolAvatar::sSkipOpaque = false; +bool LLDrawPoolAvatar::sSkipTransparent = false; S32 LLDrawPoolAvatar::sShadowPass = -1; S32 LLDrawPoolAvatar::sDiffuseChannel = 0; F32 LLDrawPoolAvatar::sMinimumAlpha = 0.2f; @@ -67,7 +67,7 @@ LLUUID gBlackSquareID; static bool is_deferred_render = false; static bool is_post_deferred_render = false; -extern BOOL gUseGLPick; +extern bool gUseGLPick; F32 CLOTHING_GRAVITY_EFFECT = 0.7f; F32 CLOTHING_ACCEL_FORCE_FACTOR = 0.2f; @@ -95,8 +95,8 @@ S32 AVATAR_OFFSET_TEX0 = 32; S32 AVATAR_OFFSET_TEX1 = 40; S32 AVATAR_VERTEX_BYTES = 48; -BOOL gAvatarEmbossBumpMap = FALSE; -static BOOL sRenderingSkinned = FALSE; +bool gAvatarEmbossBumpMap = false; +static bool sRenderingSkinned = false; S32 normal_channel = -1; S32 specular_channel = -1; S32 cube_channel = -1; @@ -115,16 +115,16 @@ LLDrawPoolAvatar::~LLDrawPoolAvatar() } // virtual -BOOL LLDrawPoolAvatar::isDead() +bool LLDrawPoolAvatar::isDead() { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR if (!LLFacePool::isDead()) { - return FALSE; + return false; } - return TRUE; + return true; } S32 LLDrawPoolAvatar::getShaderLevel() const @@ -167,7 +167,7 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - sSkipTransparent = TRUE; + sSkipTransparent = true; is_deferred_render = true; if (LLPipeline::sImpostorRender) @@ -193,7 +193,7 @@ void LLDrawPoolAvatar::endDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; - sSkipTransparent = FALSE; + sSkipTransparent = false; is_deferred_render = false; if (LLPipeline::sImpostorRender) @@ -231,10 +231,10 @@ void LLDrawPoolAvatar::beginPostDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR - sSkipOpaque = TRUE; + sSkipOpaque = true; sShaderLevel = mShaderLevel; sVertexProgram = &gDeferredAvatarAlphaProgram; - sRenderingSkinned = TRUE; + sRenderingSkinned = true; gPipeline.bindDeferredShader(*sVertexProgram); @@ -247,8 +247,8 @@ void LLDrawPoolAvatar::endPostDeferredPass(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done - sRenderingSkinned = FALSE; - sSkipOpaque = FALSE; + sRenderingSkinned = false; + sSkipOpaque = false; gPipeline.unbindDeferredShader(*sVertexProgram); sDiffuseChannel = 0; @@ -288,7 +288,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) if ((sShaderLevel > 0)) // for hardware blending { - sRenderingSkinned = TRUE; + sRenderingSkinned = true; sVertexProgram->bind(); } @@ -308,7 +308,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) if ((sShaderLevel > 0)) // for hardware blending { - sRenderingSkinned = TRUE; + sRenderingSkinned = true; sVertexProgram->bind(); } @@ -328,7 +328,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) if ((sShaderLevel > 0)) // for hardware blending { - sRenderingSkinned = TRUE; + sRenderingSkinned = true; sVertexProgram->bind(); } @@ -345,7 +345,7 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass) sVertexProgram->unbind(); } sVertexProgram = NULL; - sRenderingSkinned = FALSE; + sRenderingSkinned = false; LLDrawPoolAvatar::sShadowPass = -1; } @@ -371,7 +371,7 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) } LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance(); - BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor(); + bool impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor(); // no shadows if the shadows are causing this avatar to breach the limit. if (avatarp->isTooSlow() || impostor || (oa == LLVOAvatar::AOA_INVISIBLE)) { @@ -594,7 +594,7 @@ void LLDrawPoolAvatar::beginSkinned() sVertexProgram = &gAvatarProgram; - sRenderingSkinned = TRUE; + sRenderingSkinned = true; sVertexProgram->bind(); sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); @@ -607,7 +607,7 @@ void LLDrawPoolAvatar::endSkinned() // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done if (sShaderLevel > 0) { - sRenderingSkinned = FALSE; + sRenderingSkinned = false; sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); gGL.getTexUnit(0)->activate(); sVertexProgram->unbind(); @@ -632,7 +632,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned() sShaderLevel = mShaderLevel; sVertexProgram = &gDeferredAvatarProgram; - sRenderingSkinned = TRUE; + sRenderingSkinned = true; sVertexProgram->bind(); sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha); @@ -645,7 +645,7 @@ void LLDrawPoolAvatar::endDeferredSkinned() LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done - sRenderingSkinned = FALSE; + sRenderingSkinned = false; sVertexProgram->unbind(); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -723,7 +723,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor() && !single_avatar; + bool impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor() && !single_avatar; if (( avatarp->isInMuteList() || impostor |