diff options
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index a9df63debd..a2308b2529 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1807,6 +1807,9 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) S32 offset = face->getIndicesStart(); U32 count = face->getIndicesCount(); + U16 start = face->getGeomStart(); + U16 end = start + face->getGeomCount()-1; + LLDrawable* drawable = face->getDrawable(); if (!drawable) { @@ -1862,15 +1865,10 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) LLViewerTexture* tex = face->getTexture(LLRender::DIFFUSE_MAP); if (tex) { - LLGLenum image_format = tex->getPrimaryFormat(); if (tex->getIsAlphaMask()) { is_alpha_mask = true; } - else if (!is_alpha_mask && (image_format == GL_RGBA || image_format == GL_ALPHA)) - { - is_alpha_blend = true; - } } if (mat) @@ -1894,6 +1892,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) case LLMaterial::DIFFUSE_ALPHA_MODE_NONE: default: is_alpha_blend = false; + is_alpha_mask = false; break; } } @@ -1906,6 +1905,15 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) } } + if (tex) + { + LLGLenum image_format = tex->getPrimaryFormat(); + if (!is_alpha_mask && (image_format == GL_RGBA || image_format == GL_ALPHA)) + { + is_alpha_blend = true; + } + } + // if this is alpha mask content and we're doing opaques or a non-alpha-mask shadow pass... if (is_alpha_mask && (LLDrawPoolAvatar::sSkipTransparent || LLDrawPoolAvatar::sShadowPass != SHADOW_PASS_ATTACHMENT_ALPHA_MASK)) { @@ -1972,9 +1980,6 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) data_mask &= ~LLVertexBuffer::MAP_WEIGHT4; } - U16 start = face->getGeomStart(); - U16 end = start + face->getGeomCount()-1; - /*if (glow) { gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow()); |