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path: root/indra/newview/lldrawpoolavatar.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp378
1 files changed, 182 insertions, 196 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 52d308f6bd..5b51e9db24 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -103,8 +103,6 @@ S32 normal_channel = -1;
S32 specular_channel = -1;
S32 cube_channel = -1;
-static LLTrace::BlockTimerStatHandle FTM_SHADOW_AVATAR("Avatar Shadow");
-
LLDrawPoolAvatar::LLDrawPoolAvatar(U32 type) :
LLFacePool(type)
{
@@ -196,7 +194,7 @@ LLMatrix4& LLDrawPoolAvatar::getModelView()
void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED;
sSkipTransparent = TRUE;
is_deferred_render = true;
@@ -231,7 +229,7 @@ void LLDrawPoolAvatar::beginDeferredPass(S32 pass)
void LLDrawPoolAvatar::endDeferredPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED;
sSkipTransparent = FALSE;
is_deferred_render = false;
@@ -454,229 +452,220 @@ S32 LLDrawPoolAvatar::getNumShadowPasses()
void LLDrawPoolAvatar::beginShadowPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
+ LL_PROFILE_ZONE_SCOPED;
+
+ if (pass == SHADOW_PASS_AVATAR_OPAQUE)
{
- LL_PROFILE_ZONE_SCOPED;
+ sVertexProgram = &gDeferredAvatarShadowProgram;
- if (pass == SHADOW_PASS_AVATAR_OPAQUE)
+ if ((sShaderLevel > 0)) // for hardware blending
{
- sVertexProgram = &gDeferredAvatarShadowProgram;
-
- if ((sShaderLevel > 0)) // for hardware blending
- {
- sRenderingSkinned = TRUE;
- sVertexProgram->bind();
- }
-
- gGL.diffuseColor4f(1, 1, 1, 1);
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
}
- else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND)
- {
- sVertexProgram = &gDeferredAvatarAlphaShadowProgram;
- // bind diffuse tex so we can reference the alpha channel...
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
- {
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
-
- if ((sShaderLevel > 0)) // for hardware blending
- {
- sRenderingSkinned = TRUE;
- sVertexProgram->bind();
- }
+ gGL.diffuseColor4f(1, 1, 1, 1);
+ }
+ else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND)
+ {
+ sVertexProgram = &gDeferredAvatarAlphaShadowProgram;
- gGL.diffuseColor4f(1, 1, 1, 1);
- }
- else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK)
+ // bind diffuse tex so we can reference the alpha channel...
+ S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
+ sDiffuseChannel = 0;
+ if (loc != -1)
{
- sVertexProgram = &gDeferredAvatarAlphaMaskShadowProgram;
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ }
- // bind diffuse tex so we can reference the alpha channel...
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
- {
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ }
- if ((sShaderLevel > 0)) // for hardware blending
- {
- sRenderingSkinned = TRUE;
- sVertexProgram->bind();
- }
+ gGL.diffuseColor4f(1, 1, 1, 1);
+ }
+ else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK)
+ {
+ sVertexProgram = &gDeferredAvatarAlphaMaskShadowProgram;
- gGL.diffuseColor4f(1, 1, 1, 1);
- }
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND)
+ // bind diffuse tex so we can reference the alpha channel...
+ S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
+ sDiffuseChannel = 0;
+ if (loc != -1)
{
- sVertexProgram = &gDeferredAttachmentAlphaShadowProgram;
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ }
- // bind diffuse tex so we can reference the alpha channel...
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
- {
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ }
- if ((sShaderLevel > 0)) // for hardware blending
- {
- sRenderingSkinned = TRUE;
- sVertexProgram->bind();
- }
+ gGL.diffuseColor4f(1, 1, 1, 1);
+ }
+ else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND)
+ {
+ sVertexProgram = &gDeferredAttachmentAlphaShadowProgram;
- gGL.diffuseColor4f(1, 1, 1, 1);
- }
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK)
+ // bind diffuse tex so we can reference the alpha channel...
+ S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
+ sDiffuseChannel = 0;
+ if (loc != -1)
{
- sVertexProgram = &gDeferredAttachmentAlphaMaskShadowProgram;
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ }
- // bind diffuse tex so we can reference the alpha channel...
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
- {
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
+ if ((sShaderLevel > 0)) // for hardware blending
+ {
+ sRenderingSkinned = TRUE;
+ sVertexProgram->bind();
+ }
- if ((sShaderLevel > 0)) // for hardware blending
- {
- sRenderingSkinned = TRUE;
- sVertexProgram->bind();
- }
+ gGL.diffuseColor4f(1, 1, 1, 1);
+ }
+ else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK)
+ {
+ sVertexProgram = &gDeferredAttachmentAlphaMaskShadowProgram;
- gGL.diffuseColor4f(1, 1, 1, 1);
+ // bind diffuse tex so we can reference the alpha channel...
+ S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
+ sDiffuseChannel = 0;
+ if (loc != -1)
+ {
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
- else // SHADOW_PASS_ATTACHMENT_OPAQUE
+
+ if ((sShaderLevel > 0)) // for hardware blending
{
- sVertexProgram = &gDeferredAttachmentShadowProgram;
- S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
- sDiffuseChannel = 0;
- if (loc != -1)
- {
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- }
+ sRenderingSkinned = TRUE;
sVertexProgram->bind();
}
+
+ gGL.diffuseColor4f(1, 1, 1, 1);
+ }
+ else // SHADOW_PASS_ATTACHMENT_OPAQUE
+ {
+ sVertexProgram = &gDeferredAttachmentShadowProgram;
+ S32 loc = sVertexProgram->getUniformLocation(LLViewerShaderMgr::DIFFUSE_MAP);
+ sDiffuseChannel = 0;
+ if (loc != -1)
+ {
+ sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ }
+ sVertexProgram->bind();
}
}
void LLDrawPoolAvatar::endShadowPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
- {
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED;
- if (pass == SHADOW_PASS_ATTACHMENT_OPAQUE)
- {
- LLVertexBuffer::unbind();
- }
+ if (pass == SHADOW_PASS_ATTACHMENT_OPAQUE)
+ {
+ LLVertexBuffer::unbind();
+ }
- if (sShaderLevel > 0)
- {
- sVertexProgram->unbind();
- }
- sVertexProgram = NULL;
- sRenderingSkinned = FALSE;
- LLDrawPoolAvatar::sShadowPass = -1;
+ if (sShaderLevel > 0)
+ {
+ sVertexProgram->unbind();
}
+ sVertexProgram = NULL;
+ sRenderingSkinned = FALSE;
+ LLDrawPoolAvatar::sShadowPass = -1;
}
void LLDrawPoolAvatar::renderShadow(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_SHADOW_AVATAR);
- {
- LL_PROFILE_ZONE_SCOPED;
+ LL_PROFILE_ZONE_SCOPED;
- if (mDrawFace.empty())
- {
- return;
- }
+ if (mDrawFace.empty())
+ {
+ return;
+ }
- const LLFace *facep = mDrawFace[0];
- if (!facep->getDrawable())
- {
- return;
- }
- LLVOAvatar *avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
+ const LLFace *facep = mDrawFace[0];
+ if (!facep->getDrawable())
+ {
+ return;
+ }
+ LLVOAvatar *avatarp = (LLVOAvatar *)facep->getDrawable()->getVObj().get();
- if (avatarp->isDead() || avatarp->isUIAvatar() || avatarp->mDrawable.isNull())
- {
- return;
- }
- LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance();
- BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor();
- if (impostor || (oa == LLVOAvatar::AOA_INVISIBLE))
- {
- // No shadows for impostored (including jellydolled) or invisible avs.
- return;
- }
+ if (avatarp->isDead() || avatarp->isUIAvatar() || avatarp->mDrawable.isNull())
+ {
+ return;
+ }
+ LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance();
+ BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor();
+ if (impostor || (oa == LLVOAvatar::AOA_INVISIBLE))
+ {
+ // No shadows for impostored (including jellydolled) or invisible avs.
+ return;
+ }
- LLDrawPoolAvatar::sShadowPass = pass;
+ LLDrawPoolAvatar::sShadowPass = pass;
- if (pass == SHADOW_PASS_AVATAR_OPAQUE)
- {
- LLDrawPoolAvatar::sSkipTransparent = true;
- avatarp->renderSkinned();
- LLDrawPoolAvatar::sSkipTransparent = false;
- }
- else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND)
- {
- LLDrawPoolAvatar::sSkipOpaque = true;
- avatarp->renderSkinned();
- LLDrawPoolAvatar::sSkipOpaque = false;
- }
- else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK)
- {
- LLDrawPoolAvatar::sSkipOpaque = true;
- avatarp->renderSkinned();
- LLDrawPoolAvatar::sSkipOpaque = false;
- }
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) // rigged alpha
- {
- LLDrawPoolAvatar::sSkipOpaque = true;
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA);
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
- renderRigged(avatarp, RIGGED_ALPHA);
- renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
- renderRigged(avatarp, RIGGED_GLOW);
- renderRigged(avatarp, RIGGED_SPECMAP_BLEND);
- renderRigged(avatarp, RIGGED_NORMMAP_BLEND);
- renderRigged(avatarp, RIGGED_NORMSPEC_BLEND);
- LLDrawPoolAvatar::sSkipOpaque = false;
- }
- else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) // rigged alpha mask
- {
- LLDrawPoolAvatar::sSkipOpaque = true;
- renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
- renderRigged(avatarp, RIGGED_NORMMAP_MASK);
- renderRigged(avatarp, RIGGED_SPECMAP_MASK);
- renderRigged(avatarp, RIGGED_NORMSPEC_MASK);
- renderRigged(avatarp, RIGGED_GLOW);
- LLDrawPoolAvatar::sSkipOpaque = false;
- }
- else // rigged opaque (SHADOW_PASS_ATTACHMENT_OPAQUE
- {
- LLDrawPoolAvatar::sSkipTransparent = true;
- renderRigged(avatarp, RIGGED_MATERIAL);
- renderRigged(avatarp, RIGGED_SPECMAP);
- renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
- renderRigged(avatarp, RIGGED_NORMMAP);
- renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
- renderRigged(avatarp, RIGGED_NORMSPEC);
- renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE);
- renderRigged(avatarp, RIGGED_SIMPLE);
- renderRigged(avatarp, RIGGED_FULLBRIGHT);
- renderRigged(avatarp, RIGGED_SHINY);
- renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
- renderRigged(avatarp, RIGGED_GLOW);
- renderRigged(avatarp, RIGGED_DEFERRED_BUMP);
- renderRigged(avatarp, RIGGED_DEFERRED_SIMPLE);
- LLDrawPoolAvatar::sSkipTransparent = false;
- }
+ if (pass == SHADOW_PASS_AVATAR_OPAQUE)
+ {
+ LLDrawPoolAvatar::sSkipTransparent = true;
+ avatarp->renderSkinned();
+ LLDrawPoolAvatar::sSkipTransparent = false;
+ }
+ else if (pass == SHADOW_PASS_AVATAR_ALPHA_BLEND)
+ {
+ LLDrawPoolAvatar::sSkipOpaque = true;
+ avatarp->renderSkinned();
+ LLDrawPoolAvatar::sSkipOpaque = false;
+ }
+ else if (pass == SHADOW_PASS_AVATAR_ALPHA_MASK)
+ {
+ LLDrawPoolAvatar::sSkipOpaque = true;
+ avatarp->renderSkinned();
+ LLDrawPoolAvatar::sSkipOpaque = false;
+ }
+ else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_BLEND) // rigged alpha
+ {
+ LLDrawPoolAvatar::sSkipOpaque = true;
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA);
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
+ renderRigged(avatarp, RIGGED_ALPHA);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT_ALPHA);
+ renderRigged(avatarp, RIGGED_GLOW);
+ renderRigged(avatarp, RIGGED_SPECMAP_BLEND);
+ renderRigged(avatarp, RIGGED_NORMMAP_BLEND);
+ renderRigged(avatarp, RIGGED_NORMSPEC_BLEND);
+ LLDrawPoolAvatar::sSkipOpaque = false;
+ }
+ else if (pass == SHADOW_PASS_ATTACHMENT_ALPHA_MASK) // rigged alpha mask
+ {
+ LLDrawPoolAvatar::sSkipOpaque = true;
+ renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_MASK);
+ renderRigged(avatarp, RIGGED_NORMMAP_MASK);
+ renderRigged(avatarp, RIGGED_SPECMAP_MASK);
+ renderRigged(avatarp, RIGGED_NORMSPEC_MASK);
+ renderRigged(avatarp, RIGGED_GLOW);
+ LLDrawPoolAvatar::sSkipOpaque = false;
+ }
+ else // rigged opaque (SHADOW_PASS_ATTACHMENT_OPAQUE
+ {
+ LLDrawPoolAvatar::sSkipTransparent = true;
+ renderRigged(avatarp, RIGGED_MATERIAL);
+ renderRigged(avatarp, RIGGED_SPECMAP);
+ renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
+ renderRigged(avatarp, RIGGED_NORMMAP);
+ renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
+ renderRigged(avatarp, RIGGED_NORMSPEC);
+ renderRigged(avatarp, RIGGED_NORMSPEC_EMISSIVE);
+ renderRigged(avatarp, RIGGED_SIMPLE);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT);
+ renderRigged(avatarp, RIGGED_SHINY);
+ renderRigged(avatarp, RIGGED_FULLBRIGHT_SHINY);
+ renderRigged(avatarp, RIGGED_GLOW);
+ renderRigged(avatarp, RIGGED_DEFERRED_BUMP);
+ renderRigged(avatarp, RIGGED_DEFERRED_SIMPLE);
+ LLDrawPoolAvatar::sSkipTransparent = false;
}
}
@@ -712,7 +701,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses()
void LLDrawPoolAvatar::render(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED;
if (LLPipeline::sImpostorRender)
{
renderAvatars(NULL, pass+2);
@@ -724,7 +713,7 @@ void LLDrawPoolAvatar::render(S32 pass)
void LLDrawPoolAvatar::beginRenderPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED;
//reset vertex buffer mappings
LLVertexBuffer::unbind();
@@ -775,7 +764,7 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass)
void LLDrawPoolAvatar::endRenderPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+ LL_PROFILE_ZONE_SCOPED;
if (LLPipeline::sImpostorRender)
{
@@ -1542,13 +1531,8 @@ void LLDrawPoolAvatar::endDeferredSkinned()
gGL.getTexUnit(0)->activate();
}
-static LLTrace::BlockTimerStatHandle FTM_RENDER_AVATARS("renderAvatars");
-
-
void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_AVATARS);
-
if (pass == -1)
{
for (S32 i = 1; i < getNumPasses(); i++)
@@ -1588,6 +1572,8 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
return;
}
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_CHARACTERS);
+
if (!single_avatar && !avatarp->isFullyLoaded() )
{
if (pass==0 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0))